Developer's diary
Note 44 — The Invasion's history (part 1)

These days we celebrate our birthday. Our project Star Conflict is now three years old. It was a difficult path of space exploration. It's time to talk about what is really happening in our border sectors.

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Note 43 — Modifier effect addition

Quite often, while improving their own ship pilots are faced with a situation where there is an opportunity to put two items of the same module, but it is not clear how they combine their characteristics and how effective they are going to be in the end. Today we are going to tell about calculating them yourselves.

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Note 42 — Game balanсe

We are currently working on future updates that will bring changes to several game modes. But while working on those future changes, we still remember about the constant balance monitoring and adjustment in the current version of Star Conflict universe.

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Note 41 — New formula for skill rating

Soon, the standard formula for skill rating calculation will change completely.

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Note 40 - Work in Progress

Today we would like to talk about some changes in the game - new PvP map and new modules!

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Note 39 - Future plans and tournaments

So, update 1.0 is already on the main servers and pilots can fully enjoy it. We won't dwell on what has already been done - patchnotes and their discussion threads exist just for that. We'd rather talk about the future, near and distant.

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Note 38 - Mentoring system, Workshop update and fort 'Muerto'

In the new article of the developer blog we talk about the first part of the upcoming updates - mentoring system, module creation system and the new sector.

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Note 37 - Observer and improvements in the ‘Invasion’ mode

Today we would like to talk about changes in the ‘Observer’ mode that allows watching the battles, and about additions to the ‘Invasion’.

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Note 36 - 'Invasion' mode and Corporate Recruitment

Today's entry is dedicated to our new mode ‘Invasion’, which is now running in test mode on the game servers.

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Note 35 - Improved voice chat, updated leaderboards and other news

In today's post we want to tell you about our past and current lines of development!

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