24 August 2017

Star Conflict 1.4.7: Engineer Evolved. Stage Three

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Cryptogram АSDEF26-1728147
From: Head of the security at Ellydium Alpha, Arlette Sokal
To: Top secret! Ellydium Corporation board of directors
Subject: Confrontation

We are ready to provide the board of directors with preliminary results of the investigation of the episodes related to sabotage at the station ‘Ellidium Theta’ and the latest product of the corporation — the ship Waz'Got. 

We learned that not long ago, the imperial security service organized a secret meeting in the remote SY3176-GIII-A4 system. During the meeting, quick council was held with the so-called ‘Guests’ who arrived from the Metropolis. This meeting and a number of subsequent events are known to us as Operation ‘Confrontation’. 

We believe that behind the so-called ‘Guests’ are not the conservative industrialists who advocate traditional values. It's the Revenants, whose goals are to deprive us of the opportunity to resist the Alien threat. 

Cortes' methods also produced a result. During the interrogation, the scientists admitted that whoever had a hand in the disappearance of the ships from the Ellydium Theta station, he could not have done this without leaving a personal access code on the parts responsible for controlling the crystalline body of the ship. To finally get on the trail of the saboteur, we need the wreckage of the ‘runaway’ ship. I propose to involve mercenaries in the search

Head of the security at Ellydium Alpha, Arlette Sokal

 

Cryptogram АIDA27-172472
From: Head of ‘Ellydium Theta’ station Dr. Conrad Dimeni
To: all@star-conflict.com
Subject: Project Evolution

To all pilots in fringe sectors! Despite the difficult political and economic situation, we continue to work and are ready to present the results of our latest research. Today the third stage of evolution of the engineering frigate from the project Evolution Waz'Got became active. The ship is available to all pilots at the station ‘Ellydium Theta’ — humanity's first outpost in Alien worlds! 

Head of ‘Ellydium Theta’ station Dr. Conrad Dimeni

 

Ellydium engineering frigate Waz'Got. Third stage of evolution

The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.

Currently, the ship is available for modification from rank 5 to 12. The ship receives an additional special module, active modules, weapons and modifiers.

 

Ellydium engineering frigate Waz'Got special modules

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Special module ‘Green Mist’

When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 3 seconds.

 

Ellydium engineering frigate Waz'Got weapons

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Th'ak'Len Kinetic Weapon

Now shoots explosive charges.
Projectile explosion further restores the shields of the closest allies.

 

Ellydium engineering frigate Waz'Got modules

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Active module: Hull Converter

Type: Active module
Group: Engineering modules
Mounted on: Waz'Got
Repairs the hull of an ally using up its own durability.

 

Ellydium engineering frigate Waz'Got modifiers

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CPU modifier. Engineering Regenerator

Type: CPU modifier
Mounted on: Waz'Got
After the destruction of an enemy ship, repairs the hull of the most damaged ally.

 

New Arlette Sokal tasks

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Sokal offers all pilots the opportunity to get the necessary resources to build the cabin of the Ellydium engineering frigate Waz'Got. For any three tasks completed, you will receive a reward — a container with cabin parts for Waz'Got.

You will also be able to earn bonus xenocrystalsby completing special tasks. Stay tuned!

 

Ships

Dreadnought ‘Nemesis’

Dreadnought shield charge increased.

Developer Commentary:
The Jericho shield dreadnought bonus was inferior to the dreadnoughts of other factions. We decided to increase the power of its shields in accordance with the wishes of the players.

 

Weapons

Proximity Mortar

Reduced explosion radius.
Reduced damage.

Developer Commentary:
‘Proximity mortar’ hit targets easily and, in general, was much more effective in combat than originally intended. 

 

Rocket

Energy-neutralizing missile

Energy-neutralizing field does not affect allies.

 

Slowing field missile

Slowing field does not affect allies.

Developer Commentary:
Experienced players were afraid to use these modules, so as not to damage the allies, and beginners at the same time made the game more difficult for allies. Therefore, mechanics of missiles, as well as the Shield Havoc module, were changed.

 

Modules

Reactor overload

Significantly increased cloud damage.

 

‘Orion’ Targeting Complex

Cooldown for all ranks is now 25 seconds.
Increased active time.

 

Tactical warhead

Damage increased by 15%.

Developer Commentary:
Based on the feedback and gameplay analysis, the effectiveness of the CovOps was improved. Changes in modules Reactor Destabilization, Orion Targeting System and Tactical Warhead will increase the competitiveness of the role.

 

Adaptive camouflage

Reduced cooldown time.

Developer Commentary:
The module was significantly improved to increase the survivability of the CovOps in battle.

 

Shield Havoc

The field does not affect allies.
Reduced range.
Reduced effectiveness.

 

Miscellaneous

Improved hangar interface.
A number of effects have been improved.
Redesigned Ellydium cabin production.
Now all parts of the cabin can be made from composite blocks.
Beacon capture range increased by 100 m.
Cancelled the growing respawn timer.
The time of revival is now the same for all ships in rank 1-6 battles.
Low difficulty of ‘Ariadne's Thread’ no longer has radar-disabling enemies.
Recovery with the help of a duplicator in the missions ‘Fire support’, ‘Ariadne's thread’ and ‘Defence Contract’ now takes you closer to the battle.

 

Bug fixes

Improved appearance of the ‘Hologram’ module effects.
Fixed a bug with destroyer missile reloading.
Fixed a number of sound errors.
Fixed a bug in ‘Defence Contract’.
Improved ‘Xeno Expert’ bundle description.
Fixed a bug with the description of the Styx module set.
Improved a number of text strings.
Fixed bugs with some weapon icons.
Improved Remote Minelayer operation.
Fixed a bug with calculating drone performance effectiveness.

 

Discuss on the Forums

Sincerely,
Star Conflict Team