26 December 2017

Star Conflict 1.5.0b

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The UMC begins a large pre-series check of new equipment. Ships designed at the dawn of the game keep getting the latest unique equipment and capabilities!

We remind you that new modules and weapons during the holidays can be quickly obtained for xenochips.

Attention! We recommend that you obtain and upgrade the latest equipment as soon as possible! Purchase of experimental modules will be available only during the pre-series test. When the test concludes, the modules will be available during post-battle trophy search and in Open Space mode. We will announce the end of testing separately. Stay tuned!

Upgraded modules and ships will also help pilots get ranks faster in the upcoming new player progress system, which will be launched after the holidays. Progress through the ranks will happen in the form of a story campaign, covering a variety of game modes. Reaching a new level will give the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot will also have access to new locations in the ‘Open Space’ mode.

 

New weapons and modules

‘Gordon’ missile system

  • Launches missiles aimed at the target along the cone.
  • Compatible with ships Machete, Sword AE and premium-ships of the same role.

 

Homing Laser

  • Thermal weapon.
  • Homing laser.
  • When firing, it uses up energy.
  • Compatible with ships Fox-M, Lion Mk II and premium-ships of the same role.

 

Guided thermosphere

  • Thermal weapon.
  • The gun releases a ball that follows the aiming line and turns into a cloud that deals damage.
  • Compatible with the ships Steel Harpy, Archdragon and premium-ships of the same role.

 

Recoil-compensated cannon

  • Kinetic weapon.
  • The gun has high recoil, shifting your ship.
  • Projectiles repel the target and reduce its speed.
  • Compatible with ships Templar AE, Inquisitor AE and premium-ships of the same role.

 

Branching laser

  • Thermal weapon.
  • Upon hit, several more enemy ships are damaged in succession.
  • Damage to additional targets is gradually reduced.
  • Compatible with the frigate Chiron and premium-ships of the same role.

 

Plasma Machine Gun

  • EM weapon.
  • When the target is hit, its maneuverability is reduced.
  • Compatible with ships Fox, Lion and premium-ships of the same role.

 

New modules

Active modules

‘Dawn’ locator

  • When activated, removes invisibility from enemies in range.
  • Increases projectile speed.
  • Compatible with ships Lynx-M, Wolf Mk II and premium-ships of the same role.

 

Inhibitor drone

  • Launches a combat drone that can slow the nearest enemy.
  • Compatible with ships Fox, Tiger and premium-ships of the same role.

 

Beam disintegrator

  • Projects a beam that damages enemies.
  • Interceptors receive additional damage.
  • Compatible with ships Fox-M, Tiger II and premium-ships of the same role.

 

Realignment

  • Provides radar invisibility.
  • Restores the ship's hull.
  • Compatible with the ships Silent Fox, Lion and premium-ships of the same role.

 

Mine network

  • Remotely places a minefield.
  • The mine deals damage and slows down the enemy ship.
  • Compatible with the ships Katana AE, Sword AE and premium-ships of the same role.

 

Slowing projector

  • The ship will release a controlled beam that makes enemies completely lose speed when hit.
  • Compatible with the ships Hyena and Lion Mk II and premium-ships of the same role.

 

‘Hunter’ tactical system

  • Reduces maneuverability of the enemy.
  • Increases resistance to all damage types.
  • Compatible with the ship Lance and premium-ships of the same role.

 

‘Stretto’ gun system

  • After activation, projectile speed increases.
  • Projectiles reduce resistance of the damaged ship to all types of damage.
  • Compatible with the ship Lance Bartle and premium-ships of the same role.

 

Radioactive cloud

  • Main weapon projectiles produce a radioactive cloud on hit.
  • Compatible with the ships of Iron Harpy, Centaur and premium-ships of the same role.

 

‘Shinobi’ jump

  • The ship jumps backwards.
  • At the time of preparation, resistance to all types of damage is reduced.
  • Compatible with the ships Steel Harpy, Chiron and premium-ships of the same role.

 

Sniper drone ‘Partner’

  • When the drone is launched, rate of fire and hull resistance are temporarily reduced.
  • Compatible with ships Hydra, Dragon and premium-ships of the same role.

 

Energy sharing

  • By reducing rate of fire temporarily increases speed.
  • Compatible with ships Templar AE, Inquisitor AE and premium-ships of the same role.

 

Target highlight mode

  • Affected enemy ships receive damage that increases over time.
  • Compatible with the ship Acid Hydra and premium-ships of the same role.

 

Ballistic processor ‘Surkov’

  • Increases projectile speed and range.
  • Compatible with ships Cerberus, Archdragon and premium-ships of the same role.

 

‘Hindenburg’ supercharge

  • The next time the module is activated, hitting a destroyer deals additional damage.
  • Compatible with the ship Ira Deus and premium ships of the same role.

 

Ship system modifiers

Engine

Adaptive maneuver booster

  • Increases ship speed.
  • In addition, increases maneuverability for each enemy ship in range.
  • Compatible with ships Fox, Wolf Mk II and premium ships of the same role.

 

Capacitor

Idle load

  • Burns energy of a ship marked as a target.
  • Compatible with ships Fox-M, Tiger and premium-ships of the same role.

 

Emergency shield recharge

  • With complete depletion of the shield, it is quickly recharged.
  • Compatible with the ships Silent Fox, Lion Mk II and premium-ships of the same role.

 

‘Master Sinobi’ auto-jump

  • When the shield is depleted the ship jumps backwards.
  • Compatible with the ships Iron Harpy, Dragon and premium-ships of the same role.

 

Particle Destroyer

  • Reduces damage from projectiles, charges and laser beams, depending on the distance to the shooter.
  • The greater the shooting distance, the less damage is received.
  • Compatible with the ships Acid Hydra, Archdragon and premium-ships of the same role.

 

Shield

Local maneuver blocker

  • All enemies within range lose maneuverability.
  • Compatible with ships Machete, Lance Bartle and premium-ships of the same role.

 

Masking grid MGS-Box

  • While the ship is stationary, it is invisible to enemy radars.
  • At the same time, shield resistance to all types of damage is reduced.
  • Compatible with the ship Tormentor AE and premium-ships of the same role.

 

Hull

Special module overcharge

  • Special module deals additional damage.
  • Compatible with the ship Cerberus and premium-ships of the same role.

 

CPU

Procedure booster

  • When the special module activates, it speeds up shield charging and module cooldowns.
  • Compatible with the ships Katana AE, Sword AE and premium-ships of the same role.

 

Recharge calibration

  • While the ship is stationary, active modules are reloaded faster.
  • Shield charge is constantly reduced.
  • Compatible with the ships Chiron, Hydra and premium-ships of the same role.

 

Blood Harvest

  • After the destruction of the enemy the next shot of the special module will be stronger.
  • Also, the damage of main weapons will increase.
  • Compatible with ships Templar, Inquisitor AE and premium-ships of the same role.

 

Unique Ship Object NY18

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We remind all pilots that they can get a unique ship ‘Object NY18’ only these holidays until January 18!

  • For daily access to the game between December 19 and January 18, each pilot receives a special container with ‘Object NY18’ parts.

  • To get a container, you need to take a special task from Arlette Sokal.

  • In total, to build the whole ship you need to get a cabin and 10 sectors of the ship.

  • All pilots will also find unique holiday stickers in the containers.

  • Players do not need to enter the game every day in the specified period. If you miss a few days, you just get the ship a little later.

  • Attention! The last chance to get the ship is to start collecting it no later than January 7, 11 days before the end of the specified period.

  • All pilots will also find unique holiday stickers in the containers.

 

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Weapons

Positron cannon

  • Damage reduced by 5%.

 

Blaster Turret

  • Damage reduced by 5%.
  • Now slows down at all ranks equally (by 40%).
  • Damage during destruction is significantly increased.

 

Plasma turret

  • Charging speed reduced by 30%.
  • Damage during destruction is significantly increased.

 

Active modules

Reactor overload

  • Damage during the initial stage is increased by 30%.
  • Initial damage now does not damage allies.

 

Multi-phase shield adapter

  • The resistance bonus from the ‘extra’ energy is increased by 22%.

 

Shield sealant

  • Active time increased by 1 second.

 

Modifiers

Regenerating coating

  • Hull recovery speed increased by 40%.

 

Booster coils

  • Projectile speed boost is reduced by 20%.

 

Lightweight hull

  • Hull strength reduction is reduced to 2%.
  • Speed increase reduced.
  • Now increases maneuverability.

 

Additional shield emitter

  • Shield charge bonus increased by 20%.

 

Bug fixes

Fixed a bug with Spiral during flights between locations in the Open Space.
Fixed a bug of the Isotope Harvester module.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


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