Star Conflict 1.5.0d
On February 1 our game universe turns 6 years old, and we are immensely happy to celebrate the anniversary with you!
These are also the days when the videogame developer Targem Games, whose branches include Star Conflict developers Star Gem Inc., celebrates its 16th anniversary. We wish the company new heights and new games!
In honour of the game's birthday, we have prepared presents:
 The festive colouring scheme is once again available to all players.
 New unique holiday stickers have become available. The stickers will be available for a limited time!
 Unique stickers in honour of the 16th anniversary of ‘Targem Games’, developer of the game ‘Star Conflict’. The stickers will be available for a limited time!
 Special celebratory missiles.
You can get all the stickers and the festive colouring scheme in a special containerbundle. To do this you need to open the ‘Bundles’ tab and select ‘Anniversary Bundle’.
Special celebratory missiles
Among other things, we decided to launch fireworks in the Fringe Sectors, of course, with your help. Now for a while you can admire the fireworks in the game and thoroughly celebrate in game modes. For the most distinguished, we have prepared a special achievement, which can be received only during the festivities.
A special achievement, which can be obtained only during the holiday
 Deal damage with a special festive missile volley
Global Fleet Upgrade!
The UMC starts a large preseries check of new equipment. Ships designed at the dawn of the game keep getting the latest unique equipment and capabilities!
We remind you that during the holidays new modules and weapons can be quickly obtained for xenochips.
Attention! We recommend that you obtain and upgrade the latest equipment as soon as possible! Purchase of experimental modules will be available only during the preseries test. When the test concludes, the modules will be available during postbattle trophy search and in Open Space mode. We will announce the end of testing separately. Stay tuned!
Upgraded modules and ships will also help pilots get ranks faster in the upcoming new player progress system, which will be launched in the near future.
New weapons and modules
Weapons
New weapon ‘Front Blaster’
 Ranks: 711; 1317
 Compatibility: Kite, FalconM and premium ships of the same role
 A powerful cannon, shoots only in the direction of the ship's movement
 Increases ship maneuverability.
 When the ship reaches maximum speed, damage and range of fire are doubled.
New weapon ‘Deconstructor Cannon’
 Kinetic weapon
 Ranks: 812; 1217
 Compatibility: Kris S, Wakizashi R and premium ships of the same role
 Each critical hit deals additional damage to the hull
Active modules
New module ‘Supernova’ torpedo
 Group: Covert ops modules
 Ranks: 48; 913
 Compatibility: SwiftM, Eagle and premium ships of the same role
 Launches a plasma charge in the direction of the ship
 Deviation from the course during the preparation of the shot is not allowed
New module ‘Mass plasma disturbance’
 Group: Covert ops modules
 Ranks: 48; 1317
 Compatibility: Swift Mk 3, FalconM and premium ships of the same role
 All enemies within range receive EM damage
New module ‘Tactical Warp’
 Group: Covert ops modules
 Ranks: 37; 913
 Compatibility: Dagger V, Nodachi A and Premium Ships of the same role
 Teleports the ship to the rear of the enemy, marked as a target
 Increases resistance to damage
New module ‘RADatomizer’
 Group: Covert ops modules
 Ranks: 610; 1217
 Compatibility: Ricasso, Wakizashi R and premium ships of the same role
 Emits a radioactive substance in the shape of a cone
 Enemy in the affected area receives EM damage
New module ‘Reaver’ energy converter
 Group: Covert ops modules
 Ranks: 610; 1117
 Compatibility: HawkM, Gray Falcon and Premium Ships of the same role
 Takes energy from nearby enemies and uses it to form an attacking cone
New module ‘Emergency retreat’
 Group: Covert ops modules
 Ranks: 711
 Compatibility: Kite and Premium Ships of the same role
 The ship jumps to the nearest ally in the area and restores its hull
New module ‘Mass interference generator’
 Group: Covert ops modules
 Ranks: 812
 Compatibility: KiteM and premium ships of the same role
 Prevents all enemies from locking targets
New module ‘Projectile irradiator’
 Group: Covert ops modules
 Ranks: 812
 Compatibility: Kris S and Premium Ships of the same role
 Burns the target's energy and deals additional damage
New module ‘Quantum defence’
 Group: Covert ops modules
 Ranks: 26; 812; 1317
 When activated, the ship becomes transparent to projectiles and lasers, while it can not shoot and use modules
 The module ignores control effects
Modifiers
New module ‘Thermoprojector’
 Shield Modifier
 Ranks: 48; 1014
 Compatibility: Swift Mk 3, EagleM and premium ships of the same role
 The nearest visible enemy receives thermal damage
 Increases shield regeneration speed
New module ‘Reaper8’ converter
 Shield Modifier
 Ranks: 610; 1217
 Compatibility: Ricasso, Wakizashi R and premium ships of the same role
 When any ship is destroyed nearby, restores the shield's charge
New module Adaptive plugin
 CPU Modifier
 Ranks: 711; 1317
 Compatibility: Kite, FalconM and premium ships of the same role
 Increases Critical Damage Bonus
 Increases weapon damage for each source of incoming damage
New module Reserve shield system
 Shield Modifier
 Ranks: 812
 Compatibility: Kris S and Premium Ships of the same role
 When the shield is depleted, it gives temporary invulnerability
Ships
Swift
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Hawk
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Kite
 Maximum energy recovery is increased by 3%
 Energy increased by 3%
Eagle
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
 Bonus reduction of weapon heating is replaced by a bonus to the parameters of EM guns
Grey Falcon
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
SwiftM
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
HawkM
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
KiteM
 Maximum energy recovery is increased by 3%
 Energy increased by 3%
EagleM
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
 Bonus increase of weapon cooling rate is replaced by a bonus to missile weapon damage
FalconM
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Swift Mk 3
 Maximum energy recovery is increased by 6%
 Energy increased by 6%
HawkEye
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Black Bomber
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Swift Eagle
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Spectre Falcon
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
KiteE
 Maximum energy recovery is increased by 6%
 Energy increased by 6%
Blade of Aressa
 Maximum energy recovery is increased by 6%
 Energy increased by 6%
EagleB
 Maximum energy recovery is increased by 3%
 Energy increased by 3%
Konkistador
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
 Bonus to power consumption of role modules is replaced with a bonus for improving the parameters of role modules
 Bonus slowing the heating of guns is replaced by a bonus for speeding up recharging of role modules
Golden Eagle
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Superkite
 Maximum energy recovery is increased by 6%
 Energy increased by 6%
Sai
 Maximum energy recovery is increased by 6%
 Energy increased by 6%
Peregrine
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Nightingale
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Lynx
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Fox
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Wolf
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Tiger
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Lion
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
LynxM
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
FoxM
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
WolfM
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
TigerM
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
PiranhaB2
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Lynx Mk II
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Silent Fox
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Wolf Mk II
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Tiger II
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Lion Mk II
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
TigerM15A3
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Rhino
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Parallax
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Panther
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Rockwell
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Hyena
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Bear
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Joker
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Jaguar
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Stingray
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Raptor
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
AlligatorC
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Anaconda
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Grizzly
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Osprey
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
RaptorM
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
AlligatorM
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
AnacondaM
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
GrizzlyM
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
TRex
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Raptor Mk II
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Alligator Mk II
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Anaconda Mk II
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Grizzly Mk II
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
TRex Mk II
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
RaptorM2
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Honor
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Valor
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Polus
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Mammoth
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Reaper
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Endeavour
 Maximum energy recovery is increased by 4%
 Energy increased by 4%
Octopus
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Archelon
 Maximum energy recovery is increased by 5%
 Energy increased by 5%
Dagger V
 Maximum energy recovery is increased by 15%
 Energy increased by 15%
Ricasso
 Maximum energy recovery is increased by 13%
 Energy increased by 13%
Kris S
 Maximum energy recovery is increased by 15%
 Energy increased by 15%
 Bonus to weapon damage has been replaced by a maneuverability bonus
Nodachi A
 Maximum energy recovery is increased by 14%
 Energy increased by 14%
 Bonus to parameters of EM guns is replaced by a bonus to weapon damage
Wakizashi R
 Maximum energy recovery is increased by 15%
 Energy increased by 15%
 Bonus to accelerated weapon cooling is replaced by a bonus to parameters of kinetic guns
Nyx
 Maximum energy recovery is increased by 15%
 Energy increased by 15%
Cutter
 Maximum energy recovery is increased by 16%
 Energy increased by 16%
Object NY18
 The main and alternative control modes are reversed
 The distribution of the number of weapons firing along the sphere was changed
 4 weapons fire in the main plane
 2 weapons fire at the zenith and nadir
Destroyers
 Now destroyers of the Federation can use missile ammunition every 5 seconds
 The values of hull and shield durability for rank 11 and 14 destroyers are increased
Weapons and modules
Weapons
Guided thermosphere
 Damage increased by 10%
 Ball damage increased by 9%
Plasmer

Damage increased by 5%
Plasma minigun

Damage increased by 5%
Pulse laser

Heating speed is reduced by 25%
Focusing laser
 Maximum range increased by 32%
 Increased rate of range increase
 Increased damage
Homing Laser

Damage increased by 10%
Shrapnel Cannon

Damage increased by 5%
Light coil mortar

Damage increased by 5%
‘Gordon’ missile system

Damage increased by 5%
Special modules
Combat reconstructor
 Damage increased by 20%
 Recharge time reduced by 17%
Hive

Damage reduced by 6%
Overdrive

Recharge time reduced by 5 seconds
Tactical shielding
 Additional shield durability is reduced by 48%
 Energy consumption is reduced by 50%
 Recharge time reduced by 50%
 Now increases the speed of the ship
Active modules
‘Dome’ MDS

Reduced recharge time
Power converter

Duration reduced by 13%
Quark projector

Damage increased by 22%
‘Patron’ active defence

Recharge time increased by 6%
Graviwave

Recharge time increased by 5%
Repelling Beam
 Recharge time reduced by 25%
 Energy consumption is reduced by 20%
 Increased rotation speed
Shrapnel cone

Damage increased by 33%
‘Squall’ launcher

Damage increased by 5%
Autorepair

Now available at ranks 10 through 17 inclusive
A number of modules and weapons received the status of unique:
 Entropy Generator
 Amplifying Shields
 ‘Nailer’ Gun
 ‘Harpoon’ Plasma Launcher
 MHD Generator
 Pulse Shield
 Module Cooler
 Banshee System
 Overclocked Blaster
 Emitter WL13
 Shield Seal
 ‘Avalanche’ Projector
 Masking station
 Shield Sync
 Regenerating Shield
 ‘Torch’ Launcher
 Radiation converter
 Tractor Beam
 Focusing laser
 Drone Marker
 Thermoreactive Shield
Miscellaneous
Maximum corporation size increased to 500 pilots:
 Added new roster size levels with 50pilot increments
Adjusted rewards in a number of locations in Conquest
Correction of ship bonuses:
 The bonus to energy consumption reduction of covert ops active modules is now 25%
Bug fixes
Fixed the absence of sound for tacklers leaving invisibility mode.
Sincerely,
Star Conflict Team