31 January 2018

Star Conflict 1.5.0d

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On February 1 our game universe turns 6 years old, and we are immensely happy to celebrate the anniversary with you!

These are also the days when the videogame developer Targem Games, whose branches include Star Conflict developers Star Gem Inc., celebrates its 16th anniversary. We wish the company new heights and new games!

 

In honour of the game's birthday, we have prepared presents:

  • The festive colouring scheme is once again available to all players.
  • New unique holiday stickers have become available. The stickers will be available for a limited time!
  • Unique stickers in honour of the 16th anniversary of ‘Targem Games’, developer of the game ‘Star Conflict’. The stickers will be available for a limited time!
  • Special celebratory missiles.

 

You can get all the stickers and the festive colouring scheme in a special container-bundle. To do this you need to open the ‘Bundles’ tab and select ‘Anniversary Bundle’.

 

Special celebratory missiles

Among other things, we decided to launch fireworks in the Fringe Sectors, of course, with your help. Now for a while you can admire the fireworks in the game and thoroughly celebrate in game modes. For the most distinguished, we have prepared a special achievement, which can be received only during the festivities.

 

A special achievement, which can be obtained only during the holiday

  • Deal damage with a special festive missile volley

 

Global Fleet Upgrade!

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The UMC starts a large pre-series check of new equipment. Ships designed at the dawn of the game keep getting the latest unique equipment and capabilities!

We remind you that during the holidays new modules and weapons can be quickly obtained for xenochips.

Attention! We recommend that you obtain and upgrade the latest equipment as soon as possible! Purchase of experimental modules will be available only during the pre-series test. When the test concludes, the modules will be available during post-battle trophy search and in Open Space mode. We will announce the end of testing separately. Stay tuned!

Upgraded modules and ships will also help pilots get ranks faster in the upcoming new player progress system, which will be launched in the near future.

 

New weapons and modules

Weapons

New weapon ‘Front Blaster’

  • Ranks: 7-11; 13-17
  • Compatibility: Kite, Falcon-M and premium ships of the same role
  • A powerful cannon, shoots only in the direction of the ship's movement
  • Increases ship maneuverability.
  • When the ship reaches maximum speed, damage and range of fire are doubled.

 

New weapon ‘Deconstructor Cannon’

  • Kinetic weapon
  • Ranks: 8-12; 12-17
  • Compatibility: Kris S, Wakizashi R and premium ships of the same role
  • Each critical hit deals additional damage to the hull

 

Active modules

New module ‘Supernova’ torpedo

  • Group: Covert ops modules
  • Ranks: 4-8; 9-13
  • Compatibility: Swift-M, Eagle and premium ships of the same role
  • Launches a plasma charge in the direction of the ship
  • Deviation from the course during the preparation of the shot is not allowed

 

New module ‘Mass plasma disturbance’

  • Group: Covert ops modules
  • Ranks: 4-8; 13-17
  • Compatibility: Swift Mk 3, Falcon-M and premium ships of the same role
  • All enemies within range receive EM damage

 

New module ‘Tactical Warp’

  • Group: Covert ops modules
  • Ranks: 3-7; 9-13
  • Compatibility: Dagger V, Nodachi A and Premium Ships of the same role
  • Teleports the ship to the rear of the enemy, marked as a target
  • Increases resistance to damage

 

New module ‘RAD-atomizer’

  • Group: Covert ops modules
  • Ranks: 6-10; 12-17
  • Compatibility: Ricasso, Wakizashi R and premium ships of the same role
  • Emits a radioactive substance in the shape of a cone
  • Enemy in the affected area receives EM damage

 

New module ‘Reaver’ energy converter

  • Group: Covert ops modules
  • Ranks: 6-10; 11-17
  • Compatibility: Hawk-M, Gray Falcon and Premium Ships of the same role
  • Takes energy from nearby enemies and uses it to form an attacking cone

 

New module ‘Emergency retreat’

  • Group: Covert ops modules
  • Ranks: 7-11
  • Compatibility: Kite and Premium Ships of the same role
  • The ship jumps to the nearest ally in the area and restores its hull

 

New module ‘Mass interference generator’

  • Group: Covert ops modules
  • Ranks: 8-12
  • Compatibility: Kite-M and premium ships of the same role
  • Prevents all enemies from locking targets

 

New module ‘Projectile irradiator’

  • Group: Covert ops modules
  • Ranks: 8-12
  • Compatibility: Kris S and Premium Ships of the same role
  • Burns the target's energy and deals additional damage

 

New module ‘Quantum defence’

  • Group: Covert ops modules
  • Ranks: 2-6; 8-12; 13-17
  • When activated, the ship becomes transparent to projectiles and lasers, while it can not shoot and use modules
  • The module ignores control effects

 

Modifiers

New module ‘Thermoprojector’

  • Shield Modifier
  • Ranks: 4-8; 10-14
  • Compatibility: Swift Mk 3, Eagle-M and premium ships of the same role
  • The nearest visible enemy receives thermal damage
  • Increases shield regeneration speed

 

New module ‘Reaper-8’ converter

  • Shield Modifier
  • Ranks: 6-10; 12-17
  • Compatibility: Ricasso, Wakizashi R and premium ships of the same role
  • When any ship is destroyed nearby, restores the shield's charge

 

New module Adaptive plugin

  • CPU Modifier
  • Ranks: 7-11; 13-17
  • Compatibility: Kite, Falcon-M and premium ships of the same role
  • Increases Critical Damage Bonus
  • Increases weapon damage for each source of incoming damage

 

New module Reserve shield system

  • Shield Modifier
  • Ranks: 8-12
  • Compatibility: Kris S and Premium Ships of the same role
  • When the shield is depleted, it gives temporary invulnerability

 

Ships

Swift

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Hawk

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Kite

  • Maximum energy recovery is increased by 3%
  • Energy increased by 3%

 

Eagle

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%
  • Bonus reduction of weapon heating is replaced by a bonus to the parameters of EM guns

 

Grey Falcon

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Swift-M

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Hawk-M

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Kite-M

  • Maximum energy recovery is increased by 3%
  • Energy increased by 3%

 

Eagle-M

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%
  • Bonus increase of weapon cooling rate is replaced by a bonus to missile weapon damage

 

Falcon-M

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Swift Mk 3

  • Maximum energy recovery is increased by 6%
  • Energy increased by 6%

 

Hawk-Eye

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Black Bomber

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Swift Eagle

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Spectre Falcon

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Kite-E

  • Maximum energy recovery is increased by 6%
  • Energy increased by 6%

 

Blade of Aressa

  • Maximum energy recovery is increased by 6%
  • Energy increased by 6%

 

Eagle-B

  • Maximum energy recovery is increased by 3%
  • Energy increased by 3%

 

Konkistador

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%
  • Bonus to power consumption of role modules is replaced with a bonus for improving the parameters of role modules
  • Bonus slowing the heating of guns is replaced by a bonus for speeding up recharging of role modules

 

Golden Eagle

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Superkite

  • Maximum energy recovery is increased by 6%
  • Energy increased by 6%

 

Sai

  • Maximum energy recovery is increased by 6%
  • Energy increased by 6%

 

Peregrine

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Nightingale

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

 

Lynx

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Fox

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Wolf

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Tiger

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Lion

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Lynx-M

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Fox-M

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Wolf-M

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Tiger-M

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Piranha-B2

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Lynx Mk II

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Silent Fox

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Wolf Mk II

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Tiger II

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Lion Mk II

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Tiger-M15A3

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Rhi-no

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Parallax

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Panther

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Rockwell

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Hyena

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Bear

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Joker

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Jaguar

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Stingray

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Raptor

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Alligator-C

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Anaconda

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Grizzly

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Osprey

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Raptor-M

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Alligator-M

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Anaconda-M

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Grizzly-M

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

T-Rex

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Raptor Mk II

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Alligator Mk II

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Anaconda Mk II

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Grizzly Mk II

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

T-Rex Mk II

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Raptor-M-2

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Honor

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Valor

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Polus

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Mammoth

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Reaper

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Endeavour

  • Maximum energy recovery is increased by 4%
  • Energy increased by 4%

 

Octopus

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Archelon

  • Maximum energy recovery is increased by 5%
  • Energy increased by 5%

 

Dagger V

  • Maximum energy recovery is increased by 15%
  • Energy increased by 15%

 

Ricasso

  • Maximum energy recovery is increased by 13%
  • Energy increased by 13%

 

Kris S

  • Maximum energy recovery is increased by 15%
  • Energy increased by 15%
  • Bonus to weapon damage has been replaced by a maneuverability bonus

 

Nodachi A

  • Maximum energy recovery is increased by 14%
  • Energy increased by 14%
  • Bonus to parameters of EM guns is replaced by a bonus to weapon damage

 

Wakizashi R

  • Maximum energy recovery is increased by 15%
  • Energy increased by 15%
  • Bonus to accelerated weapon cooling is replaced by a bonus to parameters of kinetic guns

 

Nyx

  • Maximum energy recovery is increased by 15%
  • Energy increased by 15%

 

Cutter

  • Maximum energy recovery is increased by 16%
  • Energy increased by 16%

 

Object NY18

  • The main and alternative control modes are reversed
  • The distribution of the number of weapons firing along the sphere was changed
    • 4 weapons fire in the main plane
    • 2 weapons fire at the zenith and nadir

 

Destroyers

  • Now destroyers of the Federation can use missile ammunition every 5 seconds
  • The values of hull and shield durability for rank 11 and 14 destroyers are increased

 

Weapons and modules

Weapons

Guided thermosphere

  • Damage increased by 10%
  • Ball damage increased by 9%

 

 

Plasmer

  • Damage increased by 5%

 

Plasma minigun

  • Damage increased by 5%

 

Pulse laser

  • Heating speed is reduced by 25%

 

Focusing laser

  • Maximum range increased by 32%
  • Increased rate of range increase
  • Increased damage

 

Homing Laser

  • Damage increased by 10%

 

Shrapnel Cannon

  • Damage increased by 5%

 

Light coil mortar

  • Damage increased by 5%

 

‘Gordon’ missile system

  • Damage increased by 5%

 

Special modules

Combat reconstructor

  • Damage increased by 20%
  • Recharge time reduced by 17%

 

Hive

  • Damage reduced by 6%

 

Overdrive

  • Recharge time reduced by 5 seconds

 

Tactical shielding

  • Additional shield durability is reduced by 48%
  • Energy consumption is reduced by 50%
  • Recharge time reduced by 50%
  • Now increases the speed of the ship

 

Active modules

‘Dome’ MDS

  • Reduced recharge time

 

Power converter

  • Duration reduced by 13%

 

Quark projector

  • Damage increased by 22%

 

‘Patron’ active defence

  • Recharge time increased by 6%

 

Gravi-wave

  • Recharge time increased by 5%

 

Repelling Beam

  • Recharge time reduced by 25%
  • Energy consumption is reduced by 20%
  • Increased rotation speed

 

Shrapnel cone

  • Damage increased by 33%

 

‘Squall’ launcher

  • Damage increased by 5%

 

Autorepair

  • Now available at ranks 10 through 17 inclusive

 

A number of modules and weapons received the status of unique:

  • Entropy Generator
  • Amplifying Shields
  • ‘Nailer’ Gun
  • ‘Harpoon’ Plasma Launcher
  • MHD Generator
  • Pulse Shield
  • Module Cooler
  • Banshee System
  • Overclocked Blaster
  • Emitter WL13
  • Shield Seal
  • ‘Avalanche’ Projector
  • Masking station
  • Shield Sync
  • Regenerating Shield
  • ‘Torch’ Launcher
  • Radiation converter
  • Tractor Beam
  • Focusing laser
  • Drone Marker
  • Thermoreactive Shield

 

Miscellaneous

Maximum corporation size increased to 500 pilots:

  • Added new roster size levels with 50-pilot increments

Adjusted rewards in a number of locations in Conquest

Correction of ship bonuses:

  • The bonus to energy consumption reduction of covert ops active modules is now 25%

 

Bug fixes

Fixed the absence of sound for tacklers leaving invisibility mode.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


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