14 February 2018

Star Conflict 1.5.0e

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Pilots, Star Conflict team wishes you a happy holiday — Valentine's Day! May happiness, love and luck always help you in battle!

 

Festive achievements

Specifically for this holiday we have prepared unique achievements for all pilots:

 

‘Deadly Kiss’ achievement

  • Destroy or help destroy one ship by ramming.
  • Achievement is available until 09-00 MSK on February 19.

 

‘Close Contact’ achievement

  • Destroy or help destroy one ship by ramming on a ‘Thar'Ga’ ship.
  • Achievement is available until 09-00 MSK on February 19.

 

Global fleet update continues!

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The UMC starts a large pre-series check of new equipment. Ships designed at the dawn of the game keep getting the latest unique equipment and capabilities!

 

New weapons and modules

Weapons

The new weapon ‘Plasma Destroyer’

  • EM weapon
  • Ranks 3-7; 12-17
  • Compatibility: Alligator-C, T-Rex Mk II and premium ships of the same role
  • Critical damage chance increases with each hit

 

The new weapon ‘MIRV-gun’

  • Kinetic weapon
  • Ranks: 6-10; 13-17
  • Compatibility: Crusader, Inquisitor S and premium ships of the same role
  • In flight, the projectile is divided into independent segments, each searches and attacks one of its own targets

 

Active modules

New module ‘Gravilasso’

  • Active module
  • Ranks: 2-6; 11-15
  • Compatibility: Zealot AE, Inquisitor and premium ships of the same role
  • Pulls an enemy ship marked as a target
  • If it is a destroyer, it receives kinetic damage

 

New module ‘Graviton projectile exciter’

  • Active module
  • Ranks: 3-7
  • Compatibility: Neuron Zealot and premium ships of the same role
  • A hit from the main weapon causes the transfer of energy from the enemy to you, and also pulls another nearest enemy to the target

 

New module ‘Boarding supercharger’

  • Active module
  • Ranks: 3-7; 9-13
  • Compatibility: Alligator-C, Grizzly Mk II and premium ships of the same role
  • The shield's resistance is increased for each enemy
  • After that, all the enemies are pulled to you
  • The ship becomes immune to collision damage

 

New module ‘Active missile defence’

  • Active module
  • Ranks: 5-9; 10-14
  • Compatibility: Templar S; Tormentor S and premium ships of the same role
  • Affects enemy missiles in the cone
  • Homing missiles are retargeted to those who launched them
  • Unguided missiles are destroyed

 

New module ‘Ballistic decryptor’

  • Active module
  • Ranks: 7-11; 13-17
  • Compatibility: Crus S, Inquisitor S and premium ships of the same role
  • While the module is active, damage from enemies decreases as the distance to them increases, and the ship's speed increases

 

New module ‘Missile swarm’

  • Active module
  • Ranks: 7-11; 12-17
  • Compatibility: Anaconda-M; T-Rex Mk II and Premium Ships of the same role
  • Launches a cluster projectile
  • The projectile is divided into a swarm of missiles, each chooses its target and deals EM damage to it

 

New module ‘Phantom cloaking system’

  • Active module
  • Ranks: 8-12
  • Compatibility: Tormentor and premium ships of the same role
  • While the module is active, projectiles, charges, missiles and laser beams pass through the ship without dealing damage to it

 

New module ‘Ram Attack’

  • Active module
  • Ranks: 8-12
  • Compatibility: Anaconda Mk II and premium ships of the same role
  • The ship becomes immune to collision damage and accelerates towards the target

 

Modifiers

New modifier ‘Resistance Generator’

  • Shield Modifier
  • Ranks: 2-6; 8-12
  • Compatibility: Zealot AE, Tormentor and premium ships of the same role
  • Increases shield resistance to kinetic and thermal damage

 

New modifier ‘Reserve barrier’

  • Capacitor modifier
  • Ranks: 3-7
  • Compatibility: Neuron Zealot and premium ships of the same role
  • When the shield is depleted, an additional shield is placed on the player's ship

 

New modifier ‘Safety switch’

  • Capacitor modifier
  • Ranks: 3-7; 9-13
  • Compatibility: Alligator-C, Grizzly Mk II and premium ships of the same role
  • When the special module is enabled, shield resistance increases

 

New modifier ‘Balanced defence’

  • Engine Modifier
  • Ranks: 5-9; 10-14
  • Compatibility: Templar S, Tormentor S and premium ships of the same role
  • Gives a constant increase in speed
  • If the ship is still, the shield receives additional resistance to all types of damage

 

New modifier ‘Conformist Booster’

  • Shield Modifier
  • Ranks: 6-10; 11-17
  • Compatibility: Crusader, Inquisitor and premium ships of the same role
  • Increases shield resistance to all damage types for each enemy ship within range

 

New modifier ‘Confrontation Program’

  • CPU modifier
  • Rank: 7-11; 13-17
  • Compatibility: Crus S, Inquisitor S and premium ships of the same role
  • For each source of damage to the ship, weapon damage is increased

 

New modifier ‘Rain season transformer’

  • Capacitor modifier
  • Ranks: 7-11
  • Compatibility: Anaconda-M and premium ships of the same role
  • Increases shield regeneration speed
  • When an ally dies, the shield's charge is restored

 

New modifier ‘Adaptation mechanism’

  • Capacitor modifier
  • Ranks: 8-12
  • Compatibility: Anaconda Mk II and premium ships of the same role
  • Shield and hull resistance increases for each source of damage taken
  • Allies get additional resistance

 

Xenochips

Changed the rules for obtaining xenochips:

  • Xenochips can be obtained by participating in tournaments
  • Xenochips will be removed from the game.

 

Obtained Xenochips can be used to purchase ship modules.

 

Ship ‘Object NY18’

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The unique ship ‘Object NY18’ is now available for construction only as a premium ship as part of the ‘Star Conflict: Journey - Object NY18’ pack. The pack is available in the official game store of Gaijin Online and on Steam.

This bundle includes:

  • Unique frigate Object NY18
  • 5000 Galactic Standards!

 

For the first time a ship of this type was discovered on one of the satellites of the gas giant MOA-2011-BLG-322. The titanic ancient ship was abandoned for millennia. By pure chance, it was discovered by treasure hunters. A working mini-shipyard was found on board, which enabled Ellydium Corporation to quickly launch mass production of similar vessels, but much smaller. These ships were transferred to the UMC for testing.

 

Weapons and modules

Emergency Shield Boost

  • Shield recovery reduced by 14%
  • Energy recovery reduced by 20%

 

Proximity Mortar

  • Range reduced by 10%
  • Damage reduced by 5%

 

Thi'Es Beam

  • Range reduced by 10%
  • Maximum damage reduced by 15%

 

Front Blaster

  • Range increased by 10%
  • Damage increased by 15%

 

Blaster Turret

  • Increased projectile speed
  • Increased damage in the activated state
  • Reduced damage to the destroyer from the module explosion

 

Plasma turret

  • Reduced damage to the destroyer from the module explosion

 

‘Spectre’ field

  • Reduced recharge time 
  • Reduced energy consumption
  • Range increased by 25%

 

Gun adapter

  • Power and range are slightly increased

 

Miscellaneous

  • Increased damage from drones to beacons by 30%

 

Bug fixes

  • Fixed a bug with projectiles hitting the host ship when shooting in motion
  • Fixed a bug with some fast interceptors catching with their projectiles

 

Sincerely,
Star Conflict Team