30 June 2015

Star Conflict 1.1.6

We continue to work on balance revisions. Much work has been started in the past and we will continue on this patch. Be sure to write your impressions of the changes. We are carefully studying all of your comments and suggestions. In addition to the balance edits, we have significantly redesigned game mode selection, changed the map of open space, and made other changes to fulfil the numerous requests. We also added more corporate logos.

 

Balance

Due to changes in the mechanics of lead marker display, we corrected certain parameters of ships.

Target lock time for all ships changed to average frigate level: 2.5 seconds
Main weapons deal 5% more damage to locked targets

 

Pirate Mass Shield Generator

This module has been tweaked in continuation of the work done in the previous update.

Energy drain increased by 67%
Range increased by 57%
Cooldown time increased by 25%
Effectiveness in passive mode increased by 124%
Effectiveness in active mode increased by 52%

 

Kinetic Supercharger

Since in previous updates we upgraded Kinetic Supercharger's scatter radius, we have seen cases with allied ships coming under friendly fire.

No longer damages allies

 

Singularity Cannon

A single projectile can no longer damage the same object twice

 

Phaser

A single projectile can no longer damage the same object twice

 

Multiphase Shield Adapter

Active time has been increased after detailed statistics analysis.

Now leaves 20% of energy after use
Active time increased to 5 seconds in standard modifications
Pirate modification active time increased to 3,5 seconds

 

Nanodrone Cloud

Based on review of module effectiveness we decided to make additional changes to some parameters.

Efficiency in passive mode increased by 35%
Efficiency in active mode increased by 17%
Active mode now works for 6 seconds

 

Mass Shield Generator

We also changed some characteristics of the module based on statistics analysis.

Efficiency in passive mode increased by 35%
Efficiency in active mode increased by 17%
Active mode now works for 6 seconds

 

Energy Emitter

Module parameters have been changed after thorough feedback analysis.

Efficiency in passive mode increased by 30%
Efficiency in active mode increased by 20%

 

Spatial Scanner

Now automatically enabled
Has to be manually disabled

 

Dreadnought battle

We decided to introduce new battle times according to your wishes.

 

System Velorum

Battle time moved to 16:00 (UTC+3). The system consists of the following locations:

Water Harvest
Processing Rig
‘Poseidon’ Complex
Cobalt Mines
‘Ellydium’ Base

 

System Corsa Triama

Battle time moved to 16:00 (UTC+3). The system consists of the following locations:

Destroyed Station

 

We also tweaked battles times for a number of locations.

 

System Olympus

Battle time set to 05:00 (UTC+3). The system consists of the following locations:

Colonization Hub
Abandoned Beacon
Ice Belt
Control Post
Service Shop

 

System Erebus

Battle time set to 05:00 (UTC+3). The system consists of the following locations:

Vanguard Outpost
Barter Zone

 

System Haldon

Battle time set to 05:00 (UTC+3). The system consists of the following locations:

Abandoned Outpost

 

Attention! Special offer for income earned by owners of various locations. The offer is limited in time. The end of the campaign will be announced separately. Promo will last at least for a week.

Processing Rig now produces iridium
Vanguard Outpost now pays taxes in Galactic Standards

We also tweaked iridium production values.

Locations of level III now produce 50 units of iridium per 24 hours
Locations of level IV now produce 70 units of iridium per 24 hours
Locations that used to produce credits now produce iridium
Locations that used to produce Galactic Standards have not been changed

 

Corporations

Added new corporation logos:

InterGalacticUnion
SPACE INQUISITION
Nika
Black Sun Empire
TbMA
ARES AREY
TITANIUM DARK 7
Angry Birds
ЕРЕСЬ SPACE HOLDING
ROYAL SPACE GUARDIA
RUSSIAN SPACE MAFIA
FIRST SPACE ACADEMY
FALCONIFORMES 5
IGNIS ELEMENTALIS
MARODYOR
Finniric Inc
Polish Hunters
Knights Forsaken

 

Interface

Changes in the interface have been made due to popular pilot demand.

 

Wings

You can now cancel invitations to wing or squad. Only the leader can cancel an invitation.

 

Gameplay selection

You can pick any gameplay mode from a single window. Pilots can choose the mode they'd like to play in a handy single screen.


Open world map

Reworked the open world map. Map scale can now be changed using mouse wheel. Hold LMB to move the map.

 

Ship markers

Ship rank is now displayed instead of tier in markers.

 

Contracts

 

Power Shielding

Changed text description to rule out misunderstandings: ‘You have to win 4 battles’. Contract can be completed in PvP and PvE.

 

Other

These changes are made due to the numerous pilot requests.
You can now use fuel from your cargo hold. Ship reactor always uses maximum possible fuel if it's available in the cargo hold.
Alien Pulsars no longer work through obstacles in open space.
Now ships under the influence of Overload lose all the objects installed by them. These objects are destroyed. This includes drones, micro-locators, static barriers, warp gates and other objects erected with use of modules. This does not include objects launched from the missile bay. This does not include objects launched by special modules.

 

Bug fixes

Improved tutorial quest ‘Team Spirit’: now it works when inviting friends to the game.
Fixed a number of text bugs.
Fixed a bug with respawn invisibility in Dreadnought Battle.
Fixed a bug with arrow marker colour distortion when two arrows collide.
Fixed a bug with incorrect ship icons in ‘Last damage dealt’ window.
Fixed a bug with invalid ‘Cancel’ button operation in some missions.
Fixed camera angle in Hangar.
Fixed a bug with ‘Neuroaccelerator «WPN-FS3»’ not affecting passive module effects.
Fixed lead marker behaviour.
Fixed a rare bug with mailing secret documents.
Fixed Emergency Barrier status display.
Text fixes.
Fixed incorrect ship boost display.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


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