19 November 2015

Star Conflict 1.2.4

In the new update you will see the results of the first tweaks to the assignments and contracts system that should make it more user-friendly and easier to understand. The improvements mainly concern the visuals. We redesigned the interface of contracts, story missions, open space and fleet assignments. We also did the same with the special tasks related to various events in the game. However, we decided not to stop at visual changes and have begun work on changing the concept of contracts, so you should see its results in the coming updates. In the meantime, we suggest the latest improvements for your scrutiny.

 

SC Leagues

Changed the concept of testing season. Now the captains of top 20 teams will get a chance to create a team in the first season's. First League with stricter rules but better rewards! More information can be found here.

  • The number of team invites increased from 10 to 100;
  • To increase team population we've changed League games availability: from 19:00 to 20:00 UTC+3; from 22:00 to 23:00 UTC+3; from 03:00 to 04:00 UTC+3;
  • Ships of ranks 11 to 15 are now available for battles.

 

Assignments and contracts

All assignments and contracts are now merged into a single interface.

 

Contracts

  • Contracts have been moved to assignment mechanics;
  • Contracts are assigned automatically;
  • Contracts are completed manually;
  • Faction tabs have been removed, contracts now exist in a single window;
  • Finished contracts are automatically turned it when you press ‘To Battle’ in Hangar or debriefing screen;
  • Contracts are sorted by completion progress;
  • Contracts are handed out by characters unique for each side's Hangar;
  • Loyalty rewards depend on the current Hangar;
  • Clicking the character's icon opens the contracts section;
  • Assignment list has been reworked. The most problematic contracts have been changed.

 

Story missions

  • Accepted and completed manually;
  • You can view already-completed story missions;
  • Only one character hands out these missions — Selena Galo;
  • Character does not depend on Hangar selection.

 

Open space assignments

  • Accepted and completed manually;
  • Only one assignment is available per day;
  • Assignments are handed out by different characters.

 

Fleet assignments

  • Accepted and completed manually;
  • Only one available at a time;
  • Only one character hands out these missions — A. Gage;
  • The character does not depend on hangar allegiance.

 

Special assignments

  • These are related to various events in the game: Halloween, New Year, Cosmonautics Day, etc.;
  • Accepted and completed manually;
  • Special assignments are handed out by characters unique for each event;
  • If no special events are active, the corresponding characters are not displayed.

 

Other

Hangar

Reworked assignment icons in Hangar. Lighting has been changed to improve the display of ships and minor details.

 

Additional devices

Additional devices ‘Battle Firmware’, ‘Hacked Firmware’ and ‘Tactical Software’ now only increase synergy gain in battle. If you purchased the listed devices before this update and would like to refund your purchase, please contact customer support.

 

Bug fixes

Fixed a bug with being unable to return to battle after a disconnect.
Fixed a bug with invalid open space achievement unlocks.
Fixed a bug with missile warning display when the missile was already destroyed.
Fixed a bug with message of the day not appearing in corporation chat.
Fixed a bug with pilot-manufactured ammunition not being used with auto-replenishment.
Fixed a bug with incorrect damage of some Disintegrator models.
Fixed a bug with special module icon in special projects tooltip.
Fixed several bugs in Sector Conquest.
Fixed a number of battleground bugs.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


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