14 January 2016

Star Conflict 1.3.1

We congratulate you on successfully completing New Year's special assignments. All the tasks put forward by Ms. Frost and corporation Klauss Inc. have been accomplished. The first destroyers — a new ship class in Star Conflict, are available for manufacture and use by all pilots. At the moment pilots can build and utilise only rank 8 Destroyers. Higher rank will be added in stages in the nearest future.

 

Destroyers

Destroyers are a new ship class. They serve as heavy fire support vessels. Boast high firepower. Can use additional energy shields and special weapon modules.

  • The first avialable Destroyers can be found at rank 8 in ship development tree.
  • Destroyers have to be manufactured.
  • A special component — neodium — is required to build them.
  • Neodium can be found in secret stashes and in ores of high-ranking Open space locations.
  • It can also be received as reward for reaching certain ranks.
  • And in special bundle containers.

 

Imperial destroyer ‘Invincible’

The ‘Invincible’ line of ships was built during the second war for Bartle sector and has been continuously refined since. These faithful ‘workhorses’ of the Imperial Spacefleet were widely used for fire support during offensive operations. Military doctrines change, fleets are upgraded, but Invincible always remain in the ranks. Over the years of production and operation over forty different models and numerous modifications of the destroyer have been produced. The latest model of Invincible is deservedly considered the strongest link in the modern Imperial fleet.

 

Empire destroyer features

  • Stronger hull compared to other factions (100 000 pts).
  • Slightly weaker shields compared to other factions (12 000 pts).
  • 7% additional damage (compared to Empire standards).
  • Additional synergy level bonuses.
  • Upon reaching level 2: increased thermal resistance.
  • Upon reaching level 4: increased view radius/energy regeneration/shield volume.
  • Upon reaching level 8: additional improvements for destroyer modules.

 

Federation destroyer ‘Procyon’

Only six months after Sol-X Inc’s bankruptcy it was revealed that the corporation had been spying on Federation shipyards in favour of the Empire. By that time an incredibly valuable database with all the information about the Federation ships was sold at an auction. The buyer, a private investor, was soon pronounced dead under mysterious circumstances. Further fate of the Sol-X database is unknown. Recently, a previously unknown Procyon corporation presented the eponymous destroyer. Despite the fact that most experts are inclined to believe that Procyon was built thanks to the Sol-X databases, the authorities were unable able to present the corporation any charges. With its high-tech destroyer, the corporation has easily won the state tender.

 

Federation destroyer features

  • Slightly weaker hull compared to other factions (75 000 pts).
  • Stronger shields compared to other factions (25 000 pts).
  • 20% higher speed compared to other factions.
  • 15% higher turn rate compared to other factions.
  • Can install 3 ‘Static shield’ objects compared to 2 in other factions.
  • Increased volume and energy regeneratio speed compared to other factions.
  • Additional synergy level bonuses.
  • Upon reaching level 2: increased EM resistance.
  • Upon reaching level 4: increased ship speed/reduced afterburner energy requirements/increased turn rate.
  • Upon reaching level 8: additional improvements for destroyer modules.

 

Jericho destroyer ‘Archon’

Archon destroyer was first used in a battle against Aliens in 4616, the Mendez family. The appearance of the prototype on the battlefield caused heated debate. The destroyer’s design was strongly reminiscent of the works by great master Arthur Liu, killed in the ‘Monolith’ crash.The surviving members of the Liu family accused Mendes of stealing. However, the Board of families awed by the destroyer’s tremendous power did not listen to them. After the Mendes demarche and their exodus to quarantine sectors Archon became the basis of their fleet’s strike force.

 

Jericho destroyer features

  • Slightly weaker hull compared to other factions (70 000 pts).
  • Stronger shields compared to other factions (35 000 pts).
  • Faster shield regeneration (+60 pts per sec) compared to other factions.
  • Reduced energy cost for ‘Static shield’ activation compared to other factions.
  • Additional synergy level bonuses.
  • Upon reaching level 2: increased kinetic resistance.
  • Upon reaching level 4: additional improvements for destroyer weapons.
  • Upon reaching level 8: additional improvements for destroyer modules.

 

Destroyer features

Destroyers have a special control mode:

  • Free camera.
  • Crosshairs are always in the center of the screen.
  • The ship automatically turns towards the crosshairs when you press the ‘Look around’ key (Ctrl by default).

 

Destroyers can have up to 12 weapons:

  • Destroyers have unique weapons.
  • No more than 8 weapons from one side can fire simultaneously at the same target.

 

Some destroyer parts can be damaged in battle:

  • Active modules: stop working when damaged.
  • Engines: afterburners stop working when damaged.
  • Capacitor: special module stops working when damaged.

 

Modules will not work through your own hull:

  • Some destroyer modules are only effective on the side they're mounted on

 

Shields cover the whole destroyer.

 

Active module colour on ship hull depends on its level:

  • Customization does not change module colour.

 

Special Destroyer module

All destroyers belong to the new role: Suppressor Class. A new special module has been developed for this role
Energy router. Reroutes energy flow in ship systems. Allows to select between increasing max speed, weapon damage or restoring shield volume.

 

Weapons

Destroyers use special weapons.

 

Coilgun

  • Medium-distance kinetic weapon.
  • Has increasing spread.
  • May overheat.

 

Meson cannon

  • Meson emitter, medium distance.
  • Deals thermal damage.
  • Has increasing rate of fire.
  • Has increasing spread.
  • May overheat.

 

Additional shields

Instead of standard missile weapons, Destroyers have additional shields.

 

Static shield

  • Creates a temporary directional shield.
  • Several temporary directional shields can be placed at the same time.
  • Active time of the additional shield is limited.

 

Modules

Added modules for rank 8 destroyers. More active modules will be added when destroyers of higher ranks are introduced.

 

Pyro emitter

Pumps a cloud of charged particles that then ignites and deals thermal damage to all ships in range.

 

Blaster tyrret

Automatically fires at enemies in range. Projectile deals thermal damage. Active mode increases rate of fire and makes projectiles explode.

 

Multiphase shield

Increases shield resistance in passive mode. Active mode increases resistance bonus.

 

Plasma turret

Automatically fires at enemies in range. Projectile deals EM damage. Active mode increases damage.

 

‘Tempest’ Launcher

Launches homing missiles at targets in a cone. Each missile deals thermal damage.

 

Wormhole projector

Projects a wormhole flying in selected direction. Repeat activation or the wormhole traversing a certain range makes the ship pass through the wormhole.

 

Open space

Improved flight debriefing.

  • The number on top now shows credits earned directly by the pilot.
  • Profit from selling trophies is displayed as before.
  • There is no total number of credits earned per flight.

 

Added new system ‘Ydra’

A long time ago this system was the Federation's forward outpost for far sector exploration. It housed mining stations for all sorts of ores, large industrial complexes, and served as a logistical hub. Federation also owned a number of shipyards here. However in the final decade before the invasion, this region stopped being profitable — all the mines were quickly depleted and the long trading routes started attracting too many pirates. Federation immediately stopped all activity and sold its assets to private investors and corporations. Evacuation of valuables and station disassembly was never finished, and the system was added to the Quarantine Zone.

 

Complex Naberia-392

Previously the factory complex on Naberia was involved in production of equipment for asteroid mining. It was used to build mining and transport ships, produce precise measuring devices and plasma drills. A powerful igneous power plant provided power plant and all of the nearby mines. About fifty years ago, ore mining in the region became unprofitable, and the Federation ceased all operations. The factory was closed and sold at an auction.

Location is situated in restricted sectors on the border between Empire and Federation
System: Ydra
Minimum ship rank: 7
Station protection: unavailable

 

‘Northstar’ Crash Site

An ancient service station, lost in low orbit of the planet Naberia-526, that would have remained abandoned, if it were not for an emergency. Robert Artego, captain of the dreadnought ‘Northstar’ made an emergency landing there. Artego hoped to find means of communications at the station and request assistance. His ship, damaged in battles with Aliens and then with the Pirates, made a hard landing. For years, no one knew about the fate of ‘Northstar’, until its crash site was discovered by raiders.

Location is situated in restricted sectors on the border between Empire and Federation
System: Ydra
Minimum ship rank: 7
Station protection: unavailable

 

Ship manufacturing

Pilots can now re-tool already built secret project ships and destroyers.

  • You can now change the slots for additional modules.
  • You can now change ship bonuses.
  • Synergy of a re-tooled ship is not lost.
  • Ships are re-assembled for credits.
  • No other resources are required.

 

Changed manufacturing system for destroyers and secret project ships.

  • Apart from selecting a special module, pilots can now select bonuses at synergy levels 4 and 8.
  • Each ship now requires a fixed amount of resources depending on passive slot selection.
  • Resource amount is different for each ship.

 

Ship tree

Appearance of the ship tree has been significantly reworked.

New ship tree features:

  • Ship icons have a synergy bar.
  • The tree is now scrolled vertically.
  • Each role has a separate column.
  • Changed requirements for ship purchase.
  • You need to buy and develop the previous ship to a certain synergy level.
  • You need to buy a certain number of ships from previous ranks.
  • These requirements do not affect Premium and DLC ships.
  • Premium and DLC ships are accounted for when buying other ships.

 

Hangar

Hangars for all sides of conflict have been changed.

  • Made docks longer to house Destroyers.
  • When you select a ship's weapon or module slot, the camera focuses on module mounting point.
  • Jericho and Empire hangars have their own musical themes.

 

Miscellaneous

Improved fleet strength icon.

  • The icon has been changed to suit the new ship tree.

 

Changed assignment sorting algorithm.

  • The most recently-acquired assignments are now higher on the list.

 

Chat

Added link parsing.

  • Links are posted in straight brackets.
  • Links are cut off if required.
  • Links have yellow colour.
  • Clicking a link opens it in your browser.

 

Additional effect when ‘Metastable Energy Field Generator’ is deactivated.

  • The ship that used the effect has 1.5 additional seconds of invincibility when the field is deactivated.

 

Bug fixes

Improved ship positioning in Hangar.
Fixed a bug with ‘Sword S’ ship model.
Fixed bugs in dreadnought battles against AI.
Fixed bugs with being unable to turn in assignments.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


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