12 April 2016

Star Conflict 1.3.5

Congratulations on 'Cosmonautics Day'! 55 years ago, the first human launched into space. In honour of this event we have updated information screens on space stations, also space satellites will be flying in space instead of drones, and pilots can get a special achievement ‘Cosmonautics Day’. In this update we are also adding three very original premium ships. New ships use distinct special modules. And the most important difference of these new ships from all the others is that pilots can assemble these ships from special ‘Ship components’ — resources unique to each vessel! Pilots will be able to get the required resources during ‘Trophy search’ after battles in PvP, PvE and Co-op. Thus, pilots can not only buy the new ships for premium currency, but also assemble them themselves, spending time and effort only on finding the necessary resources.

 

Ships

Added new premium ships. New ships have unique design and special modules.

  • New ships can be built from a special resource — ship components.
  • Assembly requires original components of the ship you want to build.
  • Ship components can be obtained in PvP, PvE as well as CO-OP through ‘Trophy search’ after battles.
  • Required components can be found in special bundle containers.
  • New premium ships are also available to all pilots for GS.

 

Rules for obtaining components of new premium ships:

  • The ship you're using in battle hsa to be the same rank as the ship you're building.
  • Only ships with maximum synergy level count.
  • The more fitting ships you take into battle, the higher your chance to get ship components after the battle.
  • If you don't take a single fitting ship into battle, there is no chance of obtaining a premium ship component.

 

Brokk

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Brokk is a project of the Shipyards of Earth, one of the top-3 engineering frigates of the century. The project's lead designer was able to create an Engineering vessel just as effective as its Federation peers, and at the same time maintaining high firepower traditional for imperial ships. According to rumours, the renowned ship designer started the project's development ‘on a dare’ having heard unflattering remarks about the effectiveness of Garm and Minotaur from his Federation colleagues. To confirm this theory many cite the name of the ship, similar to the name of a dwarf, who according to an ancient legend, won a bet and sewed a god's mouth.

Role: Engineering
Allegiance: Empire
Rank: 13

 

Special module: ‘Gremlin’ Drones

Special ship module launching drones that protect and repair the ship. Drones can also restore ally shields in the direction of the crosshairs not further than 3500 m. from the ship. All enemy devices are also destroyed in this zone.

  • When activated, the drone fires a beam in the direction of the crosshairs.
  • This beam destroys all enemy devices (drones, stations, etc.) and restores ally hulls and shields.

 

Weapon: WL13 Emitter

Beam weapon. Deals thermal damage. If the beam hits allies, restores their shield and hull.

  • Significant energy drain in ally repair mode.
  • Fits: Brokk.
  • Faction: Legion.

 

Stingray

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Even before the Quarantine Memorandum, Federation military captured a ship committing sabotage of a strategic warehouse in Erebus system. The investigation was unable to establish the identity of either the pilot or the shipyard-manufacturer of his unique attack aircraft. The military passed the ship to Scott en Cott Corporation for design analysis and further production. For elegance and high efficiency in battle this ship has been named Stingray, in honour of Earth's rare animals — stingrays that can kill with lightning-fast strikes of their tail.

Role: Gunship
Allegiance: Federation
Rank: 10

 

Special module: Overdrive type ‘Sting’

Special module generates a plasma arc dealing EM damage. Also increases rate of fire, energy regeneration, maximum speed, strafe and rotation speed.

  • Overcharges all ship systems.
  • Deals damage to enemies with a plasma arc.

 

Active module: Entropy Generator

Launches a wave of spacetime distortion. Affected ships lose hull durability.

  • Destroyers lose a fixed amount of hull durability.
  • Other ship roles lose a percentage of hull durability.
  • The module can ignore ship shields.
  • Fits: Stingray.
  • Faction: Armada.

 

Archelon

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The idea of creating a guard frigate had been on the minds of Federation engineers for a long time. The best specialists spent days in laboratories and test sites around the clock to find a solution. During research by General Reactors corporation the engineers managed to develop a unique power distribution system for the ship's shields. However, a new concept called for a fundamentally different design and characteristics of the ship. All the little pieces of the project finally came together when the leading designer of Dry Lab corporation joined the team.

Role: Guard
Allegiance: Federation
Rank: 7

 

Special module: ‘Provocateur’

Forcibly makes your ship the target of all enemies in a certain radius. Increases resistance to all types of damage.

  • Upon activation the ship becomes the target of all nearby enemies in a 3 000 m. radius.
  • Resistance to all types of damage increases by 250 pts.

 

Active module: Radiation Converter

In active state all incoming EM damage is used to restore shields.

  • Ship does not receive damage.
  • Fits: Archelon.
  • Faction: Armada.

 

Kraken

Hull durability increased by 5%.

 

Destroyer Weapons

‘Halo’ Launcher

Can now be mounted on rank 8 destroyers. ‘Halo’ launcher is an electromagnetic destroyer weapon. Launches a special projectile surrounded by a cloud, dealing damage to all objects in range.

  • The weapon is available from rank 8.
  • Radiation radius: 35 m.
  • Explodes upon hitting the target.
  • Increased radiation damage.
  • Firing range equals 3 700 m.
  • Rate of fire: 65 rounds per minute.

 

Gravitational Lens

Changed active module parameters for rank 11 destroyers.

  • Percentage-based damage is now dealt to all ships.
  • Fixed damage is dealt to destroyers and large ships in PvE.

 

PvE

From now on you can encounter more varied enemies under AI control in some PvE missions. In PvE missions ‘Defence Contract’ and ‘Fire Support’ you can encounter enemies on AI-controlled destroyers.

 

Miscellaneous

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Reworked bundle purchase window.
Some bundles can now be purchased straight from the ship tree.
Added notification for receiving location tax.
Improved descriptions of fully-levelled ships.

 

Storage

You can now sell a group of items of the selected category from storage with the help of filters.

  • All items fitting the filters will be sold.
  • Items mounted on any of your ships will not be automatically sold if you press ‘Sell all’.
  • You can select multiple items one by one by pressing Ctrl.

 

Corporation icons

Added new corporation icons. Those corporations that would like to add their logo to the game have to leave a request in a special thread on the game's official forums.

app1einc
teamtriplethreat
The Evil Dragon
overlord
divergent
DEMONESSY LILITH
Neon Genesis Eva
United Nations
Digital Space
kosmanavt
Dead Space
Only the Best
My Little Pony FIM
GeTorg
Dojo
Star Storm
diehanse
NoQuestions
wirys
Warp Gopnik
Dragon of FIRE
The Scourge
MEGA GURREN DAN
Star Forge
Overlord Sanctum
BEASTS OF JERICHO
Stellar Marines
The Viking Knights
The Vanguard
Polaris Inc
YAKI
GalacticArc
LIBERTY
Soul Side
Other Side
TO4KA G
JEDI
Planetary Dynamics
HunSiege
SPACE INQUISITION
altair
ARES AREY
Russian Federation
Red Cross

 

Bug fixes

Fixed a rare bug with disappearing pier lighting in hangar.
Fixed a number of bugs on battlegrounds.
Improved various texts.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


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