Note 7 - Sweet Candy
From an early childhood we have learned to set up goals, achieve them and to be rewarded with "candy". At first it was a simple "take away toys", "read me the word." Then the tasks became more difficult, "do not fight with your class mates," "always make your homework." The older we got, the more difficult the tasks got, but the candy got sweeter. Read more |
Note 6 - Some good news for corporations
Some of the corporations have already made several 10000 kills and grown bigger and stronger. In order to support the corporations we will add new content for them from patch to patch, sometimes some little features and some times bigger features. Read more |
Note 5 - Protecting the sector
Sector Protection mode will become not just another regime with other rules, but a starting point for the development of the storyline of the game. Read more |
Note 4 - "Testers" and "Players"
We have carefully read all your comments about the changes from patch 0.6.2 and we have noticed, that the community is devided into two groups of interest. Read more |
Note 3 - Ship stickers
While our programmers are fixing the matchmaking system, the game designers took up on another task. Here you can see what a nice job they did. Read more |
Note 2 - About the matchmaking
To say it polite, the new matchmaking in patch 0.6.1. has stunned many players. So today we decided to talk about the issues. Read more |
Note 1 - Tool Tips
At the moment we are close to completing the work on the redesign of the Tool Tips. Read more |
Episode I - From Idea to the Stars
First episode of the Dev Diary "From Idea to the Stars" tells the story about the creation of Star Conflict, gives the generel description for the concept of the project and the dev's great idea to build a massive online space action game on free-to-play basis. Read more |