Star Conflict 1.13.12а. Minor changes

This update includes minor changes and fixes. We also continue to introduce some new experimental features that will be available this year.
PvP Arena maps rotation

Pilots! Here’s the next iteration of maps and game modes in the “PvP Arena”.
The set of available maps and modes for the high-rank ships in the “PvP Arena” will change as follows:
Domination |
Beacon Hunt |
Detonation |
Team Battle |
Four lives |
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Devil's Jaw |
✓
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Pandora anomaly |
✓
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Dreadnought debris |
✓
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Destroyed Station |
✓
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Ice Reef |
✓
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Eastern Mining Site |
✓
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Northern Mining Site |
✓
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The Source |
✓
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Lava Spines |
✓
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Threshold |
✓
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Derelict Stronghold |
✓
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Ancient Ruins |
✓
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Sanctuary |
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Warden Outpost Ruins |
✓
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Monolith Remains |
✓
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“Alpha-7” Complex |
✓
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Abandoned Complex |
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Iridium Strand |
✓
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PB-42 |
✓
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Excavation site №6 |
✓
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“Pilgrim-11” |
✓
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Depot 15 |
✓
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Research Center |
✓
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Ice Pits |
✓
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“Huron” base |
✓
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Terminal D |
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Captain Kidd's anchorage |
✓
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Foul ground |
✓
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Northern berth |
✓
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Skeleton island |
✓
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Spyglass |
We will keep track of the balance of power in the game and your feedback, and will try to provide the most up-to-date list of maps and modes as part of the next rotation.
“Quarter for thirty” marathon

Attention pilots! We are announcing the launch of the seasonal marathon “Quarter for thirty.” This marathon is designed to balance activity in PvP and PvE modes.
As part of the marathon, we are testing a new mechanic for assigning missions to players. Previously, all marathon members were given the same missions, but now the mechanic is as follows:
- Missions for all players:
- Missions 1, 2, 3 and 16, 17, 18 are assigned to all players at once.
- These missions have small riddles related to the Open Space.
- Two blocks* of PvP and PvE missions, assigned randomly:
Each block consists of 12 missions, but players will receive them in random order from the pool.- Block 1: missions 4 through 15
- Block 2: missions 19 through 30
* In each block, the player randomly receives one of 4 types of assignments; they differ for each player.
A total of 30 daily missions are available, of which a minimum of 25 must be completed to receive the final reward chest.
As a reward for completing the marathon stages, pilots can receive:
- Unique premium ship
- 1000 Galactic Standards
- 250 Iridium
- 50 Monocrystals
- 50 Xenocrystals
- 5 Osmium Crystals
- 750000 Credits
- A set of ammunition
As a reward for completing the marathon, pilots will receive:
- Empire rank 16 recon interceptor “Seeress”
- EM weapon “Plasma inductor”
- Active module “Spatial faults generator”
- Passive modifiers:
- Seeress tetroxide injector
- Improved Seeress pylons
- A set of missiles:
- “Missile with a chemical container” (10 pcs.)
- “Attractor” missile (10 pcs.)
- “Radiation fog” missile (10 pcs.)
Glass Squadron

Pilots! We are pleased to announce that with update 1.13.12a, we are adding nine premium rank 10 ships that all have the same unique feature.
The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors and the updating of nodes made it possible to adapt unique ship modules. However, the design became more vulnerable to mechanical impact, earning the ships the nickname “Glass Squadron”. These prototypes are not yet ready for mass production, but the UMC was able to provide access to them for the mercenaries.
Each of the nine ships will have a special personal active module available: the “Glass Squadron” gravity missile.
- Fires a missile that pushes enemy ships away upon exploding.
Empire ships

Nebula GS
- Rank 10 ECM interceptor
- Ship price: 7500 GS
Special module:
“Glass Squadron” metastable field generator
- Makes the ship invulnerable upon activation.
- The ship cannot move, use active modules, fire weapons or launch missiles.
- When invulnerability ends, the ship does not take damage for another three seconds.
Pollux GS
- Rank 10 gunship
- Ship price: 7500 GS
Special module:
“Glass Squadron” overdrive
- Increases firing rate, energy regeneration speed, max speed, strafe speed and rotation speed for a few seconds.
Pegasus GS
- Rank 10 long-range frigate
- Ship price: 7500 GS
Special module:
“Glass Squadron” disintegrator
- Activates a sniper weapon; its each shot pushes the target away.
- The damage inflicted depends on the level of the main weapon mounted on the ship.
Federation ships

Thunderbird GS
- Rank 10 recon interceptor
- Ship price: 7500 GS
Special module:
“Glass Squadron” micro-warp engine
- Accelerates the ship, exceeding its maximum speed.
- Restores the ship’s hull during the jump.
Nimravus GS
- Rank 10 tackler fighter
- Ship price: 7500 GS
Special module:
“Glass Squadron” ODG
- Makes the player’s ship temporarily invisible.
- For the first 7 seconds, taking damage or opening fire will not remove invisibility. The duration is shorter than similar modules, but damage does not remove invisibility.
Cave Bear GS
- Rank 10 engineering frigate
- Ship price: 7500 GS
Special module:
“Glass Squadron” combat drones
- Launches a drone every few seconds; the drone attacks the enemy.
- The number of simultaneously existing drones is limited to 4.
- When the module is activated, one of the drones restores the shield of allied ships and deactivates.
Jericho ships

Glaive GS
- Rank 10 covert ops interceptor
- Ship price: 7500 GS
Special module:
“Glass Squadron” plasma net
- Launches a plasma net that inflicts thermal damage on the enemy for a certain amount of time.
- The amount of damage depends on the level of the ship’s main weapon.
Sarissa GS
- Rank 10 command fighter
- Ship price: 7500 GS
Special module:
“Glass Squadron” diffusion shield
- Surrounds the ship with a shield for a few seconds.
- The shield absorbs all damage, but consumes energy.
- If the energy runs out, the shield disappears.
Carnifex GS
- Rank 10 cover frigate
- Ship price: 7500 GS
Special module:
“Glass Squadron” phase polarizer
- Increases the resistance of the shield and hull to the selected type of damage.
- When absorbing the corresponding damage, increases the ship’s damage.
- When activated, gives a speed bonus.
Balance changes
Ships
Shrike
- First level speed bonus removed
Weapons and ammunition
RF Blaster
- Specified the weapon mechanics in the description
RF Blaster “Inferno”
- Damage increased by 20%
High-Frequency Oscillator
- Weapon overheating reduction increased from 25.9% to 35%
Thar’Ga’tok launcher
- Spread reduced from 1.3 to 0.95 degrees
Plasmer
- Weapon ranks changed from 7–11 to 8–12
Front blaster
- Weapon ranks changed from 13–17 to 12–17
Special modules
Crystal beacon
- Added visual barrier effect
Active modules
Plasma Arc
- Now additionally makes the ship immune to collision damage while active
Repair projector 16
- Ranks changed from 12–16 to 12–17
Explosive restoration 17
- Ranks changed from 11–17 to 11–16
Shield generator overcharge
- Now additionally provides 50 shield resistance for 8 seconds when activated
Song of peace
- Ranks changed from 7–11 to 8–12
Slowing projector
- Ranks changed from 13–17 to 12–17
Suppressing sphere
- Now the module does not affect targets outside the line of sight
Modifiers
Reserve boosters
- Ranks changed from 13–17 to 12–17
Vulnerability probe plugin
- Ranks changed from 13–17 to 12–17
“Confrontation” program
- Ranks changed from 13–17 to 12–17