26 janvier 2023

Star Conflict 1.11.1 Legacy. Stage two


The universe is full of mysteries and secrets. Knowledge is not always power. Sometimes ignorance is a blessing.

Excerpts from the memorandum Dr. Parks prepared for the annual meeting of directors of the Federation corporations in the fringe sectors. 

“...it was the data provided by a certain Dr. Le Vasseur, who was taken out by us from Artuga last year. As we can see, the data directly indicates to us the connection between the Signal and the activity of Aliens. Previously, we suspected that the so-called Aliens — all these Crystallides and even Bions — are all of artificial origin. Now it is known for sure from the received data. All of them were created by the so-called Precursors. It is curious that Le Vasseur is certain, and I’m inclined to his opinion, that the war with Aliens is not a war of Strangers with people, but a war of Bions and Crystallides. And we just happened to be in the wrong place at the wrong time. And the purpose of this war is to find the source of the Signal, or those who created it and turned it on…”

Event “Legacy”

Pilots, “Legacy” will be held in two stages. There are 40 levels in each stage. Only holders of a special Pass will be able to open all levels. But the first and every fifth level will be available to all pilots. 

To get a reward, you need to open the necessary level. In order to get access to the next reward, you need to pass all the previous levels. You can join the stage at any time when the stage is available.

The event will last for three months. During the entire period, all pilots will be able to earn a special game currency in battles — Xenochips. 

  • Xenochips can be obtained for completing any tasks as an additional reward.
  • Xenochips are introduced into the game for a limited time and after the end of the event will be removed from the game and from the accounts of the pilots. We recommend that you have time to spend xenochips before the end of the event!
  • Xenochips can be spent to receive special rewards during the event.

Legacy. Stage two. Special bundles and rewards

To get access to all the rewards, pilots need to purchase a “Legacy. Stage two” pass. The pass can be purchased in the official store of the project. 

Special pack “Legacy. Stage two” 

This pack includes:

  • Access to additional rewards in the event “Legacy. Stage two”; 
  • Upon receiving the pack, the next level is immediately opened and all the rewards of the open levels are available.
  • 7 days of premium license.

Special pack “Legacy. Stage two (Deluxe edition)”

A special version of the “Legacy. Stage two” pass. The pass can be purchased in the official store of the project. 

This pack includes:

  • Access to additional rewards in the event “Legacy. Stage two”.  
  • Upon receiving the pack, the next 15 levels are immediately opened and all the rewards of the open levels are available.
  • 30 days of premium license.

Rewards of the second stage:

1 level. Pilots receive a new portrait as a reward. 
2 level. Pilots receive a colouring pattern as a reward (available with a pass). 
3 level. Pilots receive a new taunt as a reward (available with a pass). 
4 level. Pilots receive a colour as a reward (available with a pass). 
5 level. Pilots receive a sticker pack as a reward.
6 level. Pilots receive a special bonus up to +50% credits in battle. Valid for 15 battles (available with a pass). 
7 level. Pilots receive a colouring pattern as a reward (available with a pass). 
8 level. Pilots receive a new portrait as a reward (available with a pass).
9 level. Pilots receive a blueprint “Langmuir” launcher”, a blueprint “Emergency reboot” (available with a pass).
10 level. Pilots receive a new taunt as a reward. 
11 level. Pilots receive 1250000 pts. of free experience (available with a pass).
12 level. Pilots receive a new large seed-chip pack (available with a pass).
13 level. Pilots receive one of the four necessary parts of the ship “Typhon” as a reward (available with a pass).
14 level. Pilots receive a colouring pattern as a reward (available with a pass).
15 level.  Pilots receive a new taunt as a reward.
16 level. Pilots receive an access to special contracts as a reward, allows up to 70 GS daily. Access duration — 30 days (available with a pass).
17 level. Pilots receive a sticker pack as a reward (available with a pass).
18 level. Pilots receive a colour as a reward (available with a pass).
19 level. Pilots receive a new taunt as a reward (available with a pass). 
20 level. Pilots receive a colouring pattern as a reward. 
21 level. Pilots receive a new decor as a reward (available with a pass). 
22 level. Pilots receive a new portrait as a reward (available with a pass).
23 level. Pilots receive a special bonus up to +50% credits in battle. Valid for 15 battles (available with a pass). 
24 level. Pilots receive a new taunt as a reward (available with a pass).
25 level. Pilots receive one of the four necessary parts of the ship “Typhon” as a reward (available with a pass).
26 level. Pilots receive a colouring pattern as a reward (available with a pass). 
27 level. Pilots receive a sticker pack as a reward (available with a pass).
28 level. Pilots receive a resource pack as a reward (available with a pass).
29 level. Pilots receive a new portrait as a reward (available with a pass).
30 level. Pilots receive a colour as a reward.
31 level. Pilots receive a new taunt as a reward (available with a pass).
32 level. Pilots receive a new decor as a reward (available with a pass). 
33 level. Pilots receive a Rare Earth metals pack as a reward. It is used for the production of unique ammunition (available with a pass).
34 level. Pilots receive a Premium ship or resources of their choice (available 24 hours in the game store with a pass).
35 level. Pilots receive a new portrait as a reward.
36 level. Pilots receive a sticker pack as a reward (available with a pass).
37 level. Pilots receive a special bonus up to +50% credits in battle. Valid for 30 battles (available with a pass).  
38 level. Pilots receive a colouring pattern as a reward (available with a pass).
39 level. Pilots receive a new taunt as a reward (available with a pass).
40 level. Pilots receive the “Hero of bygone days” bundle, that includes a special part of the ship “Typhon”, decor “Polabris”, title “Hero of bygone days”.
41 level. Gives access to special packs that can be purchased in the store for xenochips. 

Pack contents: 
Additional cell. Free experience
Contains 25000 pts. of free experience 

Additional cell. Monocrystals
Contains 5 monocrystals

Additional cell. Xenocrystals
Contains 5 xenocrystals

Additional cell. Credits +50%
Contains a bonus of +50% credits for 24 hours

Empire rank 17 gunship “Typhon” 

When the New Empire was cut off from the high-tech shipyards of the Solar system, it needed the ability to produce analogues of modern Warden ships and keep up with the pace of production for deliveries to the parts of the Legion under its control. A new shipyard in Skif-3 orbit was under construction from 4617 to 4620, and its goals were the design and implementation of the latest fleet and weapons. 
The first brainchild of the new shipyard was the “Typhon”, which was not very beautiful, but was effective. Bold design decisions allowed the novelty to survive in unbelievable conditions, as well as multiply its firepower for small intervals. In 4620 Typhon successfully passed the tests and the first batches of the new fleet model were delivered to the Legion.  

Typhon’s baptism of fire occurred in an encounter with a predator: the ship turned out to be one-on-one with an Alien during a test flight. The use of innovative technology allowed the ship’s hull to withstand several alien shots, and then destroy the crystallid using training ammunition.

However, the ship was still too expensive for mass production, so the tribute decided to sell the blueprints of the new ship to the UMC, and the profit from this deal was used for the further development of the shipyard.
 
“Langmuir” launcher

  • EM weapon
  • Each shot drains the energy of the ship but doesn’t heat up the weapon. Hitting the enemy increases the weapon’s damage. 

Emergency reboot 

  • Active combat module
  • Interrupts all negative effects and prevents new negative effects. For a few seconds, the ship can only be damaged by collisions. Decreases the shield and hull regeneration for some time. 

Weapon overcharge

  • Special module
  • For the main weapon, it increases the damage, rate of fire, range of fire and decreases the spread.

Special part of the ship 

  • 4 parts are needed for the production of the ship.
  • Can be received in the “Legacy” event as a reward.

Star Conflict Universe turns 11! 

Our game universe has turned 11 years old, and we are incredibly happy to celebrate this anniversary with you!

New “Festive bundle №11”

  • Sticker “Attention! Tasty!”
  • Sticker “Cakebot”
  • Sticker “Through time”
  • Sticker “Make a wish”
  • Sticker “You are entitled to a pie”
  • Pattern “Steel celebration”

In honour of the game’s birthday, we have prepared the following gifts:

Special festive pattern “Fleur-de-Lis” is available 
To get the pattern, it is needed to complete a special task in the game. 
New unique holiday stickers and colourings have become available: 

  • sticker “Battle compass”
  • sticker “In flight”
  • sticker “Ride the wave!”
  • sticker “Ice shark”
  • sticker “Blue Honeycomb”
  • Pattern “Fire show”

You can get all the stickers and patterns in a special container bundle. To do this, go to the “Bundles” tab and select “Festive bundle”. The bundle will be available for a limited time! 

Festive bundle №10

 

  • Sticker “Mars congratulates”
  • Sticker “Like one day”
  • Sticker “Explosive ten”
  • Sticker “Golden ten”
  • Sticker “Abduction of the decade!”

Special festive rockets

  • Among other things, we decided to launch fireworks in the Fringe sectors, with your help, of course. Now you can admire the fireworks in the game for a while, and thoroughly celebrate in game modes. 

A special achievement that can only be obtained during the holiday

  • For the most distinguished, we have prepared a special achievement, which can only be obtained during the holiday:
  • Deal damage with a special anniversary battery of missiles.

Targem Games turns 21!

These days, the game developer Targem Games, with one of its divisions being Star Gem Inc., the developer of the Star Conflict project, turns 21 years old. In 2002, a circle of like-minded people, united by the idea of creating video games, formed a company that became the biggest video game company in the Urals. We wish the company new heights and new games! Happy anniversary!

Festive bundle №20:

  • Sticker “XsenoGame”
  • Sticker “Matrix the begin”
  • “Hard work - big gem”
  • Sticker “Hot twenty”
  • Sticker “Top 20”

Thank you for being part of the community that helped Star Conflict become the game world that it is today. We thank you for these years filled with amazing events and fascinating stories of space battles.

Celebrate the birthday of Star Conflict with us!

New temporary packs in the game store! 


Pilots! From January 26 to March 6, new offers are waiting for you in the in-game store. 

The following packs have become available in the store for galactic standards: 

Imperial bundle

  • Decor “The symbol of the Empire”
  • Portrait 116 “Major Typhoon”
  • Pattern “Metallic blue 1”
  • Pattern “Metallic blue 2”
  • Pattern “Metallic blue 3”

Federal bundle

  • Decor “Federal bundle”
  • Portrait “Kay Jet”
  • Pattern “Metallic violet 1”
  • Pattern “Metallic pink 1”
  • Pattern “Metallic pink 2”

Jericho bundle

  • Decor “Jericho bundle” 
  • Portrait “Sister Edge”
  • Pattern “Metallic lavender 1”
  • Pattern “Metallic orange 1”
  • Pattern “Metallic red 1”

Fox's contract

  • Portrait №114 “Esme Betelgeuse”
  • Decor “Sawblades”
  • Colouring “Waves of danger”
  • Taunt “Were you waiting for the right moment? It's definitely not it.”
  • 50% credit bonus for 30 battles. 

Special paints bundle

  • Enclave protective coating
  • Green smoke
  • Lemon smoke
  • Turquoise smoke
  • Pixel camo
  • Sea

Balancing changes

The full list of balance changes can be found here: https://star-conflict.com/en/news/2865/current 

Bug fixes

Fixed a bug in the designation of some key elements in PvE. 
Fixed a bug with the inability of factional AI-players to deal damage to the player under certain conditions.
Fixed a bug of resetting the capture from the Nordstorm ship when it activated a special module. 
Fixed a bug that caused some modifiers to have no Mk.5 upgrade.
Fixed a bug of inability to trade blueprints of some Mk.5 modifiers.
Fixed a bug that caused the Auxiliary generator on the Federation dreadnought to not appear at its place.
Improved a number of texts and descriptions. 

 


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