25 juillet 2024

Star Conflict 1.12.8. Unknown horizons. Stage two

 

“Unknown horizons” event

Pilots, the “Unknown horizons” event will be held in two stages. Each stage has 40 levels. Only the owners of a special Pass will be able to unlock all levels, but the first and every fifth level will be available to all pilots.

To get the reward, you need to unlock the desired level. In order to gain access to the next reward, you need to complete all the previous levels. You can join a stage at any time when the stage is available.

The event will last for three months. During the entire period, all pilots will be able to earn the special game currency in battle — Xenochips.

Xenochips can be obtained for completing any tasks as an additional reward.

Xenochips are added to the game for a limited time, and after the end of the event they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your Xenochips before the end of the event!

Xenochips can be spent on special rewards during the event.

 

Unknown horizons. Stage two. Special packs and rewards

To gain access to all rewards, pilots must purchase the “Unknown horizons. Stage two” pass. The pass can be purchased in the official project store.

 

Special pack “Unknown horizons. Stage two”

The pack includes:

  • Access to additional rewards in the “Unknown horizons. Stage two” event.
  • Upon receipt, the next level is immediately unlocked and all rewards of the unlocked levels are available.
  • 7 days of premium license.

 

Special pack “Unknown horizons. Stage two (Deluxe edition)”

A special version of the “Unknown horizons. Stage two” event pass. The pass can be purchased in the official project store.

The pack includes:

  • Access to additional rewards in the “Unknown horizons. Stage two” event.
  • Upon receipt, the next 15 levels are immediately unlocked and all rewards of the unlocked levels are available.
  • 30 days of premium license.
  • The ability to unlock three additional levels in the next “Unknown horizons” battle pass.

 

Stage two rewards:

Stage two rewards:
  • Level 1. As a reward, pilots receive a new portrait.
  • Level 2. As a reward, pilots receive a pattern (available with a pass).
  • Level 3. As a reward, pilots receive a special +50% bonus to experience in battles. The bonus is valid for 15 battles (available with a pass).
  • Level 4. As a reward, pilots receive a paint (available with a pass).
  • Level 5. As a reward, pilots receive a set of stickers.
  • Level 6. As a reward, pilots receive a pattern (available with a pass).
  • Level 7. As a reward, pilots receive a “Pirate scatter gun” weapon (available with a pass).
  • Level 8. As a reward, pilots receive a new portrait (available with a pass).
  • Level 9. As a reward, pilots receive a blueprints pack (available with a pass).
  • Level 10. As a reward, pilots receive a new decor.
  • Level 11. As a reward, pilots receive 1250000 units of free experience (available with a pass).
  • Level 12. As a reward, pilots receive a large set of Seed-chips (available with a pass).
  • Level 13. As a reward, pilots receive one Special part of the ship “Shrike” out of the four required (available with a pass).
  • Level 14. As a reward, pilots receive a pattern (available with a pass).
  • Level 15. As a reward, pilots receive a new taunt.
  • Level 16. As a reward, pilots receive access to special contracts that allow them to get up to 70 GS daily. Duration of access is 30 days (available with a pass).
  • Level 17. As a reward, pilots receive a set of stickers (available with a pass).
  • Level 18. As a reward, pilots receive a paint (available with a pass).
  • Level 19. As a reward, pilots receive a “Pirate mass driver” weapon (available with a pass).
  • Level 20. As a reward, pilots receive a pattern.
  • Level 21. As a reward, pilots receive a new decor (available with a pass).
  • Level 22. As a reward, pilots receive a new portrait (available with a pass).
  • Level 23. As a reward, pilots receive special +50% bonus to credits in battles. The bonus is valid for 15 battles (available with a pass).
  • Level 24. As a reward, pilots receive a new taunt (available with a pass).
  • Level 25. As a reward, pilots receive one Special part of the ship “Shrike” out of the four required.
  • Level 26. As a reward, pilots receive a pattern (available with a pass).
  • Level 27. As a reward, pilots receive a “Pirate phase suppressor” weapon (available with a pass).
  • Level 28. As a reward, pilots receive a set of resources (available with a pass).
  • Level 29. As a reward, pilots receive Synthetic polycrystals (available with a pass).
  • Level 30. As a reward, pilots receive a paint.
  • Level 31. As a reward, pilots receive a new decor (available with a pass).
  • Level 32. As a reward, pilots receive a “Pirate scatter gun” blueprint.
  • Level 33. As a reward, pilots receive a set of Rare earth metals. Used to craft unique ammunition (available with a pass).
  • Level 34. As a reward, pilots receive a new portrait.
  • Level 35. As a reward, pilots receive: a Premium ship or a resource pack of their choice (available for 24 hours in the in-game store) (available with a pass).
  • Level 36. As a reward, pilots receive a “Pirate mass driver” blueprint.
  • Level 37. As a reward, pilots receive a special +50% bonus to experience and credits in battles. The bonus is valid for 30 battles (available with a pass).
  • Level 38. As a reward, pilots receive a “Pirate phase suppressor” blueprint.
  • Level 39. As a reward, pilots receive a pattern (available with a pass).
  • Level 40. As a reward, pilots receive the “Star conqueror” bundle, which includes a Special part of the ship “Shrike”, the “Monkey” decor and the “Star conqueror” title.
  • Level 41. Grants access to special packs that can be purchased in the store for Xenochips.
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The special bundles include:

Additional cell. A container with rare earth metals.

  • Contains 10 Rare earth metals.

Additional cell. Free experience.

  • Contains 25000 units of free experience.

Additional cell. Monocrystals.

  • Contains 7 monocrystals.

Additional cell. Xenocrystals.

  • Contains 7 xenocrystals.

Additional cell. Credits + 50%.

  • Contains a 50% credit bonus for 24 hours.

 

Federation rank 17 guard frigate “Shrike”

In 4620, business angels from a subsidiary organization of Undock Unlimited invested a large sum in Boson Shipyard, one of the IDR shipyards. The concept behind the Boson Shipyard implied the development of a cover frigate using advanced technology. The Undock Unlimited did not really expect the strange-looking ship with an odd configuration to be successful, but an opportunity to discover the shortcomings of their own and others’ developments in practice was enough of an interest for the megacorporation.

By 4622, a prototype frigate with a code name “Shrike” had been developed. The first tests failed due to the insufficient transmission capacity of the ship’s power cables in combination with its powerful iridium reactor. The project was about to be scrapped, but the Blackwood corporation offered to help. They proposed using one of Ariadne’s clusters to calculate a more efficient design.

Boson Shipyard enthusiastically accepted the offer, and after the revision performed by Ariadne, the “Shrike” ship performed at the level of modern cover frigates. Instead of the usual phase shield, the ship was fitted with a unique special module that creates a plasma field around the ship and pours energy into it to the point of reaching instability. The collapse of the plasma field at this point causes massive electromagnetic damage to all targets in the vicinity.

In 4623, Boson tested and refined a new engine, shield generator, armoured plating and comfort+ life support system for the ship. In early 4624, they began development of a heavy thermal cannon, scheduled for release along with the ship. But during the testing of the weapon, it was discovered that it would be much more effective to repurpose the cannon and make it produce electromagnetic effects on enemy shields and hulls.

Part of the ship “Shrike”

  • Used for production of the ship “Shrike”

Hybrid blaster “Alpha-N”

  • Plasma weapon
  • Hits on enemies reduce the damage of their weapons

Universal repair module

  • Active module
  • Restores shield and hull of the player’s ship

“ELM-50” generator

  • Special module
  • Charges in front of the ship. After a certain time, generates a plasma wave that rapidly expands and deals damage to all enemies. Also increases resistance to all damage and speed.

 

“Small, but mighty bedbug” open-world task marathon

Attention, pilots! We are receiving information from various corners of the universe about an unknown anomaly looming over the explored sectors. Analysts and technicians are expressing their concerns about the readiness of our systems for possible failures. We advise you to stock up on necessary upgrades and ammunition. We will promptly report on any new information we receive.

Stay tuned!

 

Corporations’ rage

Pilots! It has come to our attention that new rewards have appeared in a number of locations of the “Conquest” mode.

The following awards are no longer available:

  • “Salamander” parts
  • “Baphomet” parts
  • “Albireo” parts

The following rewards have become available:

  • “Seeress” parts — North West portal — 2000 parts
  • “Confessor” parts — Devil’s Jaw — 2000 parts
  • “Typhon” parts — Terminal D — 2000 parts
  • “Kirishima” thermal diffuser — Control Post — 1000 parts
  • Part of the “Emperor” landing platform — Processing Rig — 1000 parts
  • “Tornado” magnetic hinge — Threshold — 1000 parts
  • “Dyrnwyn” central processor — Dreadnought Debris — 1000 parts

 

Changes in the trading system from July 25

Parts of the following ships have been temporarily removed from the system of trading between players:

  • “Cor Vulnus”
  • “Relic”

Parts of the following ships have been temporarily added to the system of trading between players:

  • “Salamander” parts
  • “Hadrian” parts
  • “Seeress” parts
  • Special part of the ship “Kirishima”
  • Part of the “Emperor” landing platform
  • “Mole” ship component
  • Vertical takeoff engine systems of the “Gungnir”
  • “Tornado” docking system
  • Manual controls system of the “Custodian”
  • “Dyrnwyn” central processor
  • “Project 1011 processing chip” blueprint
  • “Singularity processing chip” blueprint
  • “Wolfhound” cabin

 

New temporary packs in the in-game store

Pilots! From July 25, you will find new offers in the in-game store.

The following bundles are available for purchase in the store for galactic standards:

Seeker of Hope

  • Portrait №110 “Svetlana Polzunova”
  • Decor “Cool breeze”
  • Pattern “Memento”
  • Taunt “Try to catch up!”
  • 50% credit bonus for 30 battles

 

Jericho Brotherhood

  • Portrait №111 “Michelle Arnault”
  • Decor “Direct hit”
  • Pattern “Crimson storm”
  • Taunt “Time for some rest!”
  • 50% experience bonus for 30 battles

 

Imperial Legion

  • Portrait №118 “Harvey Cross”
  • Decor “Guardian”
  • Pattern “Wood grain”
  • Taunt “I’m always at the front of this race!”
  • 50% credit bonus for 30 battles

 

Sandra’s deal

  • Portrait №115 “Sandra Perkins”
  • Decor “Jaws of steel”
  • Pattern “Waves of joy”
  • Taunt “Did you see that?! I can’t do it again!”
  • 50% experience bonus for 30 battles

 

Jose’s agreement

  • Portrait №113 “Jose Espinosa Lozano”
  • Decor “Iron Roger”
  • Pattern “Firestorm”
  • Taunt “It’s incredibly invigorating when someone’s life is in your hands!”
  • 50% credit bonus for 30 battles

 

Classic pirate weapons pack

Attention, pilots! We have prepared an updated pack of pirate weapons in the official game store for you.

This bundle includes:

  • “Pirate missile bundle”
  • “Pirate weapon bundle”
  • “Pirate ammunition bundle”
  • “Lemon smoke” paint
  • “Jaws of steel” decor

 

Balance changes

Energy discharger

  • Damage increased by 15%

IFG-4622

  • Burning damage decreased from 750 to 450 pts./s

MIRV launcher

  • Segment damage reduced by 50%

Heavy repelling drones

  • Maximum repel speed reduced from 550 to 500 m/s.

Boarding charger

  • The speed of pulling reduced from 440 to 330 m/s.

Crystal reflex

  • Active radius reduced from 900 to 700 m.

Swarm control

  • Recovery time on destruction increased from 93 to 134 sec.

Crystalline suppressor

  • Recovery time on destruction increased from 93 to 134 sec.

Destabilizing crystal

  • Recharge time increased from 45 to 60 sec.

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