4 October 2016

Star Conflict 1.3.12: Phase One

With this update, we are starting the fall and the winter offensive on Alien sectors together with Star Conflict pilots. In the coming months, new ships will be available to all pilots: a Federation interceptor, a Jericho fighter, an Imperial frigate and rank 14 destroyers — the maximum rank for this class of ships. Pilots will get new weapons and unique active modules. New missions and new game modes will also become available. You will see a large number of other important changes. But the main event will be the great winter update, traditionally released on the New Year's eve. It's time to start the first phase of the operation.

 

Cryptogram BBIM22-100104
From: Natasha Cortez
To: Acting CEO of ‘Ellidium Theta’ Dr. Conrad Dimeni
Subject: Project A.L.I.E.N.

My department's investigation conducted immediately upon arrival in the ‘Leviathan’ sector has shown that the schedule was disrupted by a deeply and thoroughly conspiratorial group. The station's launch is delayed for several months.
It's possible the group was led by so-called ‘Revenants’. Unfortunately, the key figures of the group self-destructed before we were able to get to them. The investigation is ongoing.

Head of ‘Ellidium Theta’ security service Natasha Cortes

 

Ships

1dfbfaa1259d9ddd6a2958e60b9e.jpg

We can see Aliens easing the pressure in all the main areas of conflict. Routes to internal areas have been partially restored. The information network is still unstable. Several commercial companies are going to organize charter flights to Metropolis shortly. Fringe sectors are still in the Aliens' area of attention.

Metropolis is providing all pilots with new ships. Including rank 14 destroyers! As well as unique new weapons and modules. New ships and destroyers will be available to pilots when the Metropolis receives all the necessary documents. At the moment, only the Federation provided the documentation. And its ships, including a rank 14 destroyer are already available to pilots!

 

Destroyers

With this update a new rank 14 Federation destroyer becomes available to all pilots. We remind you that destroyers are a new class of heavy fire support ships with significant fire power that can use additional energy shields and special weapons.

  • All new destroyers are of the Suppressor class.
  • Rank 14 destroyers have 9 modifications slots.
  • To build these destroyers you need a special ingredient — Electrum.
  • Electrum can be obtained as a reward for completing UMC tasks.
  • Electrum can be obtained in special container bundles.

 

Federation destroyer Sirius

5726812e403c24134c7e04dbc4fc.jpg

The first ‘public’ Sirius destroyer was designed and developed in the mega-popular show ‘The Shipyad’, whose ratings broke all records. Thirty engineers competed for six months for the right to be called ‘King of the Shipyard’, the outcome was decided by viewer voting. Military leadership initially could not believe the success of the project, but gave permission to use one of its shipyards, when producers collected the required amount of credits on a crowdfunding platform. To everyone's surprise, Sirius was not only a high-quality ship, powerful and reliable machine, but at also relatively inexpensive to manufacture. After the show, Sirius was put into service, and its blueprints were submitted to UMC. Currently, the producers are raising money for a second season of the project.

Class: Suppressor Class Destroyer
Allegiance: Federation
Rank: 14

 

Features of rank 14 Federation destroyers

Hull durability 87 000 units.
Shield strength 36 000 units.
20% higher speed compared to destroyers of other factions.
15% faster ship turns compared to destroyers of other factions.
You can place 3 ‘static shields’ compared to 2 in destroyers of other factions.
Increased energy capacity and regeneration speed compared to destroyers of other factions.
Additional bonuses for increasing synergy level.
Upon reaching level 2: increased resistance to EM damage.
Upon reaching level 4: reduced time to overheat / reduced spread and increased rate of fire.
Upon reaching level 8: an additional set of suppressor class destroyer module upgrades.

 

Special module: ‘Attila’ Targeting Complex

Charge is accumulated at 90% of maximum speed. Full charge allows you to activate the module. Upon activation weapon damage increases by 40% for 5 seconds.

 

Active module: ‘Destabilizing Field’

Active destroyer module. Deals damage over time to targets in range and destabilizes their engines. While the target flies faster than 20% of max. speed, it receives 1717 DPS.

 

Active module: ‘Hybrid missile’

Launches a missile with a hybrid warhead. After the detonation, a drone activates at the detonation point and deals damage to enemies in range.

 

Active module: Repelling Beam

Suppressor class destroyer active module. Produces a special beam of nanoparticles, which pushes enemies away in its direction The closer the target, the stronger the effect. Target's hull loses 5% of its max value each second.

 

Engine modifier ‘Augmented Cooler’

This engine modifier can only be installed on the ship ‘Sirius’. Engine cooling system additionally cools weapons. Weapon heating speed reduced by 30.6%.

 

Federation Interceptor Nightingale

2f1eaf85f72e3d9716699e76fc17.jpg

This ship is a direct reflection of the ideology of the Federation: graceful shape of the hull, expensive materials, high speed and ease of controls. Interceptor design has been specifically chosen to ensure maximum effect of unique stealth vehicle systems. The modified reactor of grade ‘LI -12.5’ allows to develop very high speed and efficient redirection of excess energy in comparison with its analogues. From its technological generation, Nightingale is the best choice for experienced pilots who are accustomed to act quickly and without fanfare. 

Class: Scout Interceptor
Allegiance: Federation
Rank: 8

 

Alternative special module: Phase Jump

Upon activation the ship jumps 1200 meters forward and becomes invisible to radars for 7 seconds.

 

Weapon: ‘Drone Marker’

A unique weapon only for the ship ‘Nightingale’. Kinetic damage. Fires projectiles carrying scout drones. Upon hitting the target the drones show its position to all allies and prevent it from going invisible for 5 seconds.

 

Active module: ‘Masking station’

The module produces a special station, which creates a field, masking allied ships within a radius of 1 000 meters. If an allied ship shoots, launches missiles or uses modules, it becomes visible. The station is visible to everyone.
The module can only be installed on the ship ‘Nightingale’.

 

Engine modifier: ‘MHD generator’

At 90% of maximum ship speed, each installed module increases weapon damage.
The module can only be installed on the ship ‘Nightingale’.
Only one modifier of this type can be active.

 

The new ship can be assembled with a special resource — ‘ship components’

For ship assembly you need components of the ship that you want to build.
Ship components can be found in ‘trophy search’ after battles in PvP, PvE and Co-op.
Also by completing UMC tasks within ‘Star Marathon’.
Required ship components are available in special container-bundles.
Bundles with ship components can be purchased immediately. To do this, click the ‘Buy’ button under the ship icon.

 

Rules for premium ship components

To get ship parts within the ‘Star Marathon’ the ship you are flying into battle must be of the same rank as the items you're collecting or higher.
For details of the ship during the "search box" after the battles in PvP mode, the PvE and CO-OP ship on which you are flying into battle, must be of the same rank and collected details.
Only vessels with maximum level of synergy are taken into account.
If you launch into battle only on suitable ships, the chance of getting the required components will be the highest.
If you don't take any suitable ship, the chance to get a premium ship component equals zero.

 

Sending destroyers to war

f64fa15cbbf6c08783a9d64ad731.jpg

Attention, pilots! UMC coordinator Arthur Gage announces that he urgently requires mercenaries who have battle destroyers as part of their fleets to carry out his tasks. Several employers who wished to remain anonymous, are ready to pay those pilots who provide their combat-capable destroyers for special missions.

  • For providing a rank 8 destroyer pilots will receive three additional units of a rare resource Electrum needed to produce rank 14 destroyers.
  • For providing a rank 11 destroyer pilots will receive five additional units of a rare resource Electrum needed to produce rank 14 destroyers.

 

New Broker missions

d7dea09a25d6a90fc38b8a7d156d.jpg

UMC announces the start of special missions, dedicated to building rank 14 destroyers. The Broker has contacted UMC. His employers are interested in the study of destroyer construction technologies and are ready to generously pay for mercenary participation. Here's his new missions.

  • Destroy or help destroy three enemy destroyers in any PvP combat. As a reward you will get neodium or beryllium.
  • Destroy 5 enemy ships in any PvP battle, using a destroyer. As a reward you get a valuable resource electrum required to build rank 14 destroyers.

 

Improvements in weapon and module upgrade system

0fb0134e00ec0d0eb234f7aacffa.jpg

Weapon and module upgrade system has become clearer, and pilots can now easily monitor their progress in Star Conflict, both micro-aims and global objectives. Module upgrading is now more visual and most importantly, has become much easier! Especially for rookie pilots.

 

The process of upgrading modules and weapons

All module upgrades from Mk2 to MK4 will be made for loyalty vouchers and credits.
Upgrades to Mk5 level can only be done in the workshop. The pilot chooses which module he wants to upgrade and activates its research.
After activation the module is placed in the appropriate slot on the ship. If the module is removed from the slot, the research process will stop.
The player can research only one module at a time.
The player starts earning loyalty vouchers in battles.
When research progress reaches 100% the player can immediately improve the module's level for credits.
In order to accelerate the research, you can use the loyalty of the current factions. First the system uses the loyalty accumulated in the module, then the loyalty of the appropriate fractions.
The research process can be accelerated with GS. In this case, the system uses the loyalty in the module first and then the pilot pays for the missing loyalty.
The cost of accelerating research with GS decreases depending on the number of missing loyalty.
When accelerating research for GS the player receives the next Mk version of the module immediately without paying credits.
Acceleration of research for GS no longer gives a bonus to the module's synergy.
Mk2 and MK4 upgrade kits will be removed from the game.

 

Please note! This is extremely important!

In case of stopping research, the progress is stored in the module and can be resumed at any time.
The cost of research and price in credits will be adjusted.

 

Obtaining loyalty vouchers

All current loyalty reward for completing missions will be preserved, the changes will affect only factional contracts and obtaining loyalty vouchers in battle.

New rules for completing contracts:

  • While at the station, the pilot gets the opportunity to perform contracts of the two factions of the current hangar.
  • One contract for each fraction will be available at a time, ie, Only two contracts at the same time.
  • After completion of contract for one of the factions, the next contract will be available the next day.
  • Your reward depends on the rank of the player.
  • Loyaty rewards are transferred to the player's account.

 

Loyalty vouchers in battles:

  • Loyalty vouchers are now available as a reward after battles in PvP, PvE, Co-op, Special Operations and SCL.
  • Reward size depends on the following factors.
  • The winning team.
  • Bonus of the ship with the module being researched.
  • Global player loyalty bonuses.
  • Premium license.
  • The difference between the ranks of the ships the player is using in battle and the ship with the module being researched: the lower the ship's rank, the smaller the reward.
  • To get a reward you only need to activate the research on the ship. You don't have to install the ship in a combat slot and use it in battle.

 

All current methods of obtaining loyalty remain unchanged:

  • Trophy search after battle.
  • Trophy search in open space.
  • Rewards for sending ships to war.
  • Rrewards for participating in SCL.

 

Players will no longer receive Mk2 and MK4 upgrade kits.

  • Previously obtained Mk2 kits in storage can be disassembled into components for the workshop or sold.
  • Accumulated Mk4 kits can now be disassembled ONLY into iridium or sold.

 

Iridium

Remnant of the Precursor Culture, Iridium, is becoming one of the most important resources in Star Conflict. Iridium can now be obtained as a reward for owning locations in Sector Conquest:

  • From trophy search by disassembling Alien Artifacts.
  • The player can salvage an artifact for Iridium for free, for GS or sell it.
  • If the player salvages the artifact for GS, he will get more Iridium.
  • Artifacts can't be put into storage.

 

Iridium can be spent:

  • In a corporation on construction and improvement of Dreadnoughts.
  • On special containers, which can contain rare items, such as weapons and blueprints of Mk5 modules, modules with a bonus to synergy, rare ingredients for the workshop.

 

Ships

Empire

A number of ships have an additional slot for hull modifiers:

Dvergr 
Dvergr 2 
Dvergr Knight 
King Dvergr 
Hercules 
Hercules Rage 
Hercules Arrow 
Harpy 
Iron Harpy 
Steel Harpy 

 

Federation

All ships of the Federation received increased chance to critical hits when flying at speeds higher than 90% of the maximum.

A number of ships have an additional slot for engine modifiers:

Swift
Swift-M
Lynx
Lynx-M
Lynx Mk II
Tiger-M15A3
Raptor
Raptor-M
Raptor Mk II
Raptor-M-2

 

Jericho

A number of ships have an additional slot for shield modifiers:

Dagger
Dagger AE
Black Death
Axe
Axe-X
Axe-X S
Machete
Black Hort
Zealot
Zealot AE
Palom

 

Weapons and modules

Changes in weapons with charge accumulation

Now the charge is accumulated gradually.
The increase in charge is now less than 1.
increased the frequency of charge increase.

 

‘Dag'tnith’ Launcher

Damage increased by 5%.
Disc flight speed increased by 47%.
Disc maneuverability increased by 16%.

 

‘Styx’ ombat drones

The module no longer works on stationary objects in PvE.

 

Active module ‘Particle purge’

Extended the list of targeted objects.
Opponents.
Neutral ships.
Drones, stations and other structures of the other pilots.

 

Game Modes

Added a new game mode Team Deathmatch. Survival.

bd9f20dafa330326767a7d5132a3.jpg

The situation in fringe sectors remains tense. UMC offers pilots to try their hand in the new battles with increased damage. By tripling damage the battles considerably gained in dynamics and paved the way for new aggressive tactics.

  • Batles conducted according to the rules of ‘Team Deathmatch’.
  • Damage of all ships and modules increased by 200%.

 

Team Deathmatch

Sometimes it so happens that one of the teams in action is much stronger than the other in combat experience, skills, teamwork. The outcome of such a battle is a foregone conclusion. The weak team is likely to lose. Now the battle will be faster in such an unpleasant situation. Pilots will be able to try their hand at a new battle as part of another team.

  • The number of points for the destruction of an enemy ship at its point of the revival has been increased to 3.

 

SecCon: Dreadnought Battle

689216a230a9274c1e610684a523.jpg

Corporations that have become actual owners of separate locations in the Fringe Sectors after the invasion of Aiens, are beginning to use the latest military technologies that were not previously available to private corporations. A military module‘Scattering field’ has been successfully adapted for use in Dreadnoughts. The module effectively reduces the range of enemy radars. Unfortunately, this secret development quickly became available to everyone.

  • Radar range of shipss participating in ‘Dreadnought Battle’ has been reduced by about x3 compared to conventional battles.

 

Using the latest and previously classified technology in the construction and upgrades of corporate Dreadnoughts led to the following changes.

  • Reduced the maximum duration of the fight from 18 to 16 minutes.
  • Dreadnought add-ons have become stronger (from 30000 units to 40000 units).
  • Reduced points for destruction of add-ons on enemy dreadnoughts (from 10 to 8).
  • Increased points for shooting down enemy ships (15 to 20).
  • Reduced bomb appearance time (from 2.5 minutes to 2 minutes).

 

Some new technologies will further enhance combat characteristics of individual Dreadnoughts.

  • Dreadnought Shield by Jericho received additional reinforcement. Now it has a bonus of 10% instead of 7.5%.
  • Federation Dreadnought combat drones have improved all key performance characteristics by 10%.

 

Star Conflict Leagues

7ad07d7a7c319bec86ec86f198a2.jpg

Teams from Baron's Elite and the best Challengers recently competed for access to the latest Ellydium tech in the SCL Main Event — ‘Grand Prix’ tournament.

We added new special titles for participants of Star Conflict League Main Event.

 

Baron's Elite

Enter the Main Event of the SCL with Baron's Elite.

 

Cyberlord

Win five rounds in a row in the tournament.

 

Pacifist

Never win a single game in the tournament.

 

Baron's Favourite

Be the top pilot of the fight the most times, regardless of its outcome.

 

Corporations

Added new icons for the following corporations:

32nd Black Eagles
ANTEROS
ASTRON
BLACK SCORPIONS
Black Star
Covenant
EPECb CO
GeTorg
Gens Dracos
Kitti
Legionarios Corp
N0RTH WIND
Nika Sword
Order of Infinity
Planet Earth
RED Stars
SIGMA
Slovak Ravagers
SpecTeR SeeKerS
Taiidan Raiders
United Vets Militia
WHITE SCORPIONS
West Range
Icons of the following corporations have been replaced with new ones 
Tricolore Italia 
Blazing Phoenix 
kosmanavt
Revolt of the VIRUS
Cerberus
Hungarian Alliance
Delta Star 
Russian Federation 

 

Interface

Made some improvements to game interface

Improved the display of likes.
Added an option to move to production of the module installed in the slot of the ship.
Added the ‘Go to ship’ option in storage.
Added ‘Equipment’ in ship menu.
Pressing this button displays the ship's equipment.

 

Module upgrade

Added visual effects for module upgrade.

 

‘Combat Recon’

While protection is active, the captain can re-use the ship on the battlefield any number of times.
Added a warning at the beginning of the battle that the captain can re-usethe ship on the battlefield any number of times while protection is active.
Added a warning before the end of this period.
Added a message at the end of this period.

 

Miscellaneous

Updated loading screen tooltips.
Improved behavior of AI opponents in ‘Combat Recon’ and ‘Detonation’.
Updated models of some weapons.
Module EM Scattering Field now has a visual effect.

 

Bug fixes

Fixed a bug with players incorrectly marked as deliberately leaving battle.
Fixed improper influence of control modules on Gravitational anomaly.
Fixed destroyer weapon modules not being able to land critical hits.
Fixed ‘Neuroaccelerator WPN-FS’ not affecting destroyers modules.
Fixed alarm about being in range of Pyro emitter.
Fixed tooltip for Jericho guided torpedo detonation button.
Fixed location of engines for Styx.
Fixed display of missile slot status if you can not automatically replenish ammo.
Fixed a bug with creation of unnecessary corporation battles.
Fixed WL13 effect on allies in open space.
Fixed incorrect effect of control modules on destroyers.
Fixed a bug with duplicate pilot names in SCL team list.
Fixed self-destruction of the ship when re-entering battle.
Fixed module ‘Reactor overload’.
Corrected description of daily rewards.
Fixed Brokk not being allowed into corporation battles.
Fixed erroneous issuance of medal ‘You can't hide!’.
Fixed Matter Inverter in special operations.
Fixed a bug with the Czech Crest.
Improved a number of texts.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


Star Conflict Heroes is a mobile action RPG set in the universe of the online action game Star Conflict.
Try on your mobile device.

Play now
Download Close and visit site