Developer's diary
Note 71 — Tai'Kin, Trading System and New PvE

Very little time has passed since the beginning of the year, and Star Conflict universe has once again impressively transformed. Ellydium scientists change reality with the latest developments of alien technology, the fight between corporations for fringe sectors broke out with renewed vigor, and the most enterprising mercenaries are knee-deep in studying the trading system that finally became available to everyone. In this issue, we will examine what has been done, and have a little look into the future of Star Conflict.

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Note 70 — New 'Sector Conquest' and Trading System

The game enters the new year with new innovative Ellydium Corporation technology, a global update of Sector Conquest and a trading system. In this developers blog entry we are going to talk about two latter two and upcoming innovations.

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Note 69 — Invasion History (Part Four)

Today we want to tell all pilots about what is happening in the world of Star Conflict not only in the fringe sectors, but also in the metropolis. 

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Note 68 — New Jericho Destroyer and Halloween

It has recently become a common occurrence to see a freshly-built Sirius destroyer proudly soaring through different sectors. Many pilots already mastered the flagship of the Federation and successfully use it in the vast universe of Star Conflict.

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Note 67 — 'Sector Conquest' Evolution

More than a year ago Sector Conquest mode saw the addition of Dreadnoughts and the most epic battles in Star Conflict universe. Star sectors are divided between the most powerful corporations. It is time to update the battle for control of the inhabited worlds. Today we want to talk about the upcoming evolution of global wars between corporations in the game.

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Note 66 — Improvements in module upgrade system

Last month we talked a little bit about the upcoming changes in weapon and module upgrade system. Demand for the details of these changes was so great that we decided to break down all the fine details of the upcoming update and to answer the most popular questions. The fresh special issue of our devblog will satisfy even the most curious pilots. Let's go!

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Note 65 — Autumn plans

Indian summer is the perfect time for starting major changes in the world of Star Conflict. For the most impatient pilots UMC publishes hot news from the development process!

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Note 64 — Premium ships rework continues

Restyling of pirate frigates Phoenix and Reaper was welcomed by our players. And the new crafting system for Premium ships has already proven itself, and gave all pilots the opportunity to collect the required items by playing their favorite game modes. This time creative re-evaluation reaches Premium ships Palom, Kite-E, Ghost and Karud.

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Note 63 — Phoenix and Reaper

New Premium ships, with unique gameplay mechanics and crafting system, are already in the game. Federation guard frigate Archelon, Federation gunship Stingray and a favourite of our players — Empire engineering frigate Brokk saw the light in April.

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Note 62 — Star Conflict League: "Lucky dozen"

With the start of the first season a new era begins in the history of Star Conflict tournaments. Intense, dynamic fights, true excitement — the first play-offs promise to be interesting as ever.

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