26 avril 2024

Star Conflict 1.12.6 Leap into the abyss. Stage two

 

Event “Leap into the abyss”

Pilots, the “Leap into the abyss” event will be held in two stages. Each stage has 40 levels. Only the owners of a special Pass will be able to unlock all levels, but the first and every fifth level will be available to all pilots.
 
To get the reward, you need to unlock the desired level. In order to gain access to the next reward, you need to complete all the previous levels. You can join a stage at any time when the stage is available.
 
The event will last for three months. During the entire period, all pilots will be able to earn the special game currency in battle — Xenochips.
 
  • Xenochips can be obtained for completing any tasks as an additional reward.
  • Xenochips are added to the game for a limited time, and after the end of the event they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your xenochips before the end of the event!
  • Xenochips can be spent on special rewards during the event. 

Leap into the abyss. Stage two. Special bundles and rewards

 
 
To gain access to all rewards, pilots must purchase the “Leap into the abyss. Stage two” pass. The pass can be purchased in the official project store. 

Special pack “Leap into the abyss. Stage two”

The pack includes:
  • Access to additional rewards in the “Leap into the abyss. Stage two” event.
  • Upon receipt, the next level is immediately unlocked and all rewards of the unlocked levels are available.
  • 7 days of premium license.

Special pack “Leap into the abyss. Stage two (Deluxe edition)”

A special version of the “Leap into the abyss. Stage two” event. The pass can be purchased in the official project store.
 
The pack includes:
  • Access to additional rewards in the “Leap into the abyss. Stage two” event.
  • Upon receipt, the following 15 levels are immediately unlocked and all rewards of the unlocked levels are available.
  • 30 days of premium license.

Stage two rewards:

 
Level 1. As a reward, pilots receive a new portrait. 
Level 2. As a reward, pilots receive a pattern (available with a pass).
Level 3. As a reward, pilots receive a special +50% bonus to experience in battles. The bonus is valid for 15 battles (available with a pass).
Level 4. As a reward, pilots receive a paint (available with a pass).
Level 5. As a reward, pilots receive a set of stickers.
Level 6. As a reward, pilots receive a pattern (available with a pass).
Level 7. As a reward, pilots receive a “Waz’Dum” weapon, Rank 11-17 (available with a pass).
Level 8. As a reward, pilots receive a new portrait (available with a pass).
Level 9. As a reward, pilots receive a CPU modifier “Predator instinct” (available with a pass).
Level 10. As a reward, pilots receive a new decor. 
Level 11. As a reward, pilots receive 1250000 units of free experience (available with a pass).
Level 12. As a reward, pilots receive a large set of Seed-chips (available with a pass).
Level 13. As a reward, pilots receive one “Special part of the ship ‘Yith’Mor’” out of the four required (available with a pass).
Level 14. As a reward, pilots receive a pattern (available with a pass).
Level 15. As a reward, pilots receive a new taunt.
Level 16. As a reward, pilots receive access to special contracts that allow them to get up to 70 GS daily. Duration of access is 30 days (available with a pass).
Level 17. As a reward, pilots receive a set of stickers (available with a pass).
Level 18. As a reward, pilots receive a paint (available with a pass).
Level 19. As a reward, pilots receive a weapon “Tai’thaq”, Rank 12-17 (available with a pass).
Level 20. As a reward, pilots receive a pattern.
Level 21. As a reward, pilots receive a new decor (available with a pass).
Level 22. As a reward, pilots receive a new portrait (available with a pass).
Level 23. As a reward, pilots receive special +50% bonus to credits in battles. The bonus is valid for 15 battles (available with a pass).
Level 24. As a reward, pilots receive a new taunt (available with a pass).
Level 25. As a reward, pilots receive one “Special part of the ship ‘Yith’Mor’” out of the four required.
Level 26. As a reward, pilots receive a pattern (available with a pass). 
Level 27. As a reward, pilots receive a weapon “Thar’kth”, Rank 12-17 (available with a pass).
Level 28. As a reward, pilots receive a set of resources (available with a pass).
Level 29. As a reward, pilots receive Synthetic polycrystals (available with a pass).
Level 30. As a reward, pilots receive a paint.
Level 31. As a reward, pilots receive a new decor (available with a pass).
Level 32. As a reward, pilots receive a “Waz’Dum” weapon, Rank 8-12.
Level 33. As a reward, pilots receive a set of Rare earth metals. Used to craft unique ammunition (available with a pass).
Level 34. As a reward, pilots receive a new portrait.
Level 35. As a reward, pilots receive: a Premium ship or a resource pack of their choice (available for 24 hours in the in-game store with a pass) (available with a pass).
Level 36. As a reward, pilots receive a weapon “Tai’thaq”, Rank 9-13.
Level 37. As a reward, pilots receive a special +50% bonus to experience and credits in battles. The bonus is valid for 30 battles (available with a pass).
Level 38. As a reward, pilots receive a weapon “Thar’kth”, Rank 9-13.
Level 39. As a reward, pilots receive a pattern (available with a pass).
Level 40. As a reward, pilots receive the “Guardian of the depths” bundle, which includes a “Special part of the ship ‘Yith’Mor’”, the “Creation core” decor, and the “Guardian of the depths” title.
Level 41. Grants access to special packs that can be purchased in the store for Xenochips.
 
The bundles include: 
 
Additional cell. A container with rare earth metals. 
Contains 10 Rare earth metals.
 
Additional cell. Free experience.
Contains 25000 units of free experience.
 
Additional cell. Monocrystals.
Contains 10 monocrystals.
 
Additional cell. Xenocrystals.
Contains 10 xenocrystals.
 
Additional cell. Credits + 50%.
Contains a 50% credit bonus for 24 hours.
 

Ellydium command fighter “Yith’Mor”

 

 
After the successful launch of “Ze’Ta” in 4619, Ellydium scientists immediately began developing a support ship. For five years, they’ve been trying to combine fighter cabin modules with crystal nodes. In the beginning of 4624, “Yith’Mor” was finally ready for mass production. The fighter has effective support features, as well as a set of unique weapons capable of pushing the balance of forces on the battlefield. As with other Ellydium ships, the “Yith’Mor” development was overseen by Conrad Dimeni. The UMC signed a contract with the corporation to get the mercenaries access to the “Yith’Mor’s” crystalline technology.
 
Weapons
 
Yith’Kin shrapnel cannon
  • Rapid fire shotgun with wide spread for close range combat. Upon critical hit, the projectiles explode, dealing additional damage.
 
Yith’Orm launcher
  • Electromagnetic cannon. The longer it keeps firing, the higher are its fire range and damage.
 
Yith’Ver weapon
  • A weapon with medium rate of fire. Each hit on an enemy has a 50% chance to deal additional thermal, kinetic or EM damage (the probability is different for each of type of damage).
 
Special modules
 
Crystal reflex
  • Absorbs all damage but consumes energy; all absorbed damage is returned to all enemies around the ship.
 
Alien algorithm
  • Special module with three modes. Maximum efficiency depends on the number of allies nearby.
  • Mode 1: increases the damage of the main weapon for each nearby ally. 
  • Mode 2: increases the shield and hull resistance for each nearby ally. 
  • Mode 3: speeds up the cooldown of all modules for each nearby ally. 
 
Crystal beacon
  • Applies a shield on your ship and sends a beacon towards the enemy. If the beacon reaches a target, all weapons of the ship automatically lock on to this target.
 
Active modules
 
Crystal coating
  • Reduces the ship’s hull durability each second and makes a selected ally transparent for projectiles, rockets, laser beams and explosions while the module is active.
 
Guiding crystal
  • Forms a cone in the direction of your aim that improves rate of fire, energy regeneration, ship speed and boost for all allies within the cone.
 
Crystal thruster
  • Increases the shield and hull durability and increases damage for you and all nearby allies in a radius of several meters.
 
Ship modifiers
 
Destabilizing crystal
  • Reduces the time of control effects. When hull durability gets low, all nearby enemies in a radius of several meters lose control of their ships.
 
Adaptive hull regenerator
  • Restores hull durability for each nearby ally.
 
Crystal combat recuperator
  • If the ship is moving slower than 50% from the maximum speed, the rate of fire increases by 3%; if the ship is moving higher than 50% from the maximum speed, the rate of fire increases up to 30%, but the weapons overheat faster by 80%.
 

Event “Dream armada”

 
 

 
Pilots, the UMC is launching a resupply program for mercenaries who have reached rank 5. Launch 10 flights every day and be rewarded with materials to build rank 15 ships. Every five days the rewards will change, so don't miss out on the resources you need!
 
The event will be available until May 27.
 
The following ships take part in this event:
 
Cyning
  • Hacking booster “Konung”
  • Upon activation, the ship can capture a beacon much faster, but becomes less maneuverable.
Mjolnir
  • Crushing blow
  • Accumulates charges for all damage dealt. Upon activation, consumes the accumulated charges and deals great kinetic damage to the enemy.
Kraken
  • Gravitational defence projector
  • The farther away the enemy is from the ship, the less damage their fire does. 
Peregrine
  • Electronic interference dispenser
  • Disperses clouds of radio-electronic interference. Enemies caught in the cloud cannot use the radar. The clouds also decrease shield and hull resistance.
Jaguar
  • Artillery barrier drone
  • Places a high-speed drone with a mortar near the ship
Octopus
  • Restoring projector
  • Forms a beam in the direction of ship’s aim that regenerates hull and shield for allies.
Caltrop
  • Stasis mine
  • Places a mine near the ship. When the mine is triggered, it forms a stasis field. All enemies caught in the field cannot use their engines, main weapons and modules.
Saw One
  • “Downpour” system
  • Increases the rate of fire and firing range of allies’ main weapons.
Ronin
  • Field generator “Shadow of Bartle” 
  • Creates an invisibility field for all allies for a long period of time in the area of effect, but remains visible itself.

New temporary packs in the in-game store!

 
 
Pilots! From April 26 to May 27, you’ll find new offers in the in-game store.
 
The following packs for galactic standards have become available in the store:
 
Imperial pack
  • “The symbol of the Empire” decor
  • Portrait 116 “Major Typhoon”
  • Colour “Metallic blue 1”
  • Colour “Metallic blue 2”
  • Colour “Metallic blue 3”
 
Federation pack
  • “Federation coat of arms” decor
  • Portrait 112 “Kay Jet”
  • Colour “Metallic violet 1”
  • Colour “Metallic pink 1”
  • Colour “Metallic pink 2”
 
Jericho pack
  • “Jericho logo” decor
  • Portrait 84 “Sister Edge”
  • Colour “Metallic lavender 1”
  • Colour “Metallic orange 1”
  • Colour “Metallic red 1”
 
Fox’s contract
  • Portrait 114 “Esme Betelgeuse”
  • “Sawblades” decor
  • Paint  “Waves of danger”
  • Taunt “Were you waiting for the right moment? It’s definitely not it.”
  • 50% credit bonus for 30 battles.
 
Special paints bundle
  • Enclave protective coating
  • Green smoke
  • Lemon smoke
  • Turquoise smoke
  • Pixel camo
  • Sea

Trading changes

The following parts of the “Salyut-ST” ship can now be traded:
  • Salyut-ST hull part
  • Salyut-ST cabin
  • Electromagnetic refractor

Bug fixes

Improved a number of texts and descriptions.

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