Note 15 - Announcement of patch 0.9.0! Part 1 (General)

Pilots, in today's blog we'd like to tell you about a few major changes that are about to happen in our game! You are in for interesting announcements and a story about the changes to be made to existing aspects of the game! In addition to the introduction of new items to the game, we are constantly working on the existing ones. We have decided to change a few things that affect the balance of the game. Which ones? Read below!

Here's the biggest announcement of today's blog! We are pleased to announce the introduction of a new tier of ships! That's right, pilots — soon you will see our brand new T5 ships! You have been waiting for them, and the time has come! 27 new ships with new parameters and models! Of course, it is quite obvious that with the advent of a new tier, we also get new implants, soon you will be able to try them out too!


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Jericho

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Empire

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Federation

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Implants


Not bad, huh? Now the question is — are you ready for the next announcement?

A lot of players have been demanding this one: Very soon we're going to have brand new hangars for all factions and a new PvE menu! That's right — now each side has its own hangar with a unique design! Now you can change your hangar to the one with the look you like in the PvE menu. The PvE tab has also been made more comfortable but we're still planning on expanding it further.

 

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Moving on — we often hear from you that replenishment of ammunition after each battle is sometimes expensive. In addition, pilots noted that a limited number of missiles in combat lowers the degree of intensity. Therefore, this system has been redesigned. In order to avoid imbalance, we decided to give up several slots for missiles, but now the number of missiles during the fight itself is completly unrestricted. You can buy a missile clip in the hangar, install it and then use it for an entire fight! Before flying to the next fight you will only have to buy one “clip” — This will change the cost of ammunition replenishment after each battle, and the use of missiles in the battle!

In addition to missiles, changes were made to weapon modifiers — their concept has been completely revamped. Now modifiers are purchased for one battle, instead of being permanently installed on the ship. In addition, we decided to remove those modifiers that alter the type of damage done — these modifiers had a negative impact on both, the balance and the understanding of game mechanics. Those players that have a large stock of different modifiers do not have to worry — all modules will be sold and their price in gold or credits will be refunded!

And now we come to a major innovation, which we would like to tell more about — it is related to the weapon system. We noted the negative reaction of the pilots about weapon mechanics being generally similar in spite of the difference in special effects. It soon became boring to play with guns which works on similar principles. It is important that the game is varied and interesting to our players so that each role is perceived not only as “ships with different modules” but also as something special in terms of combat mechanics.

1. At the moment, there is a great amount of weapons in the game, which is not only bad for the balance, but they are also relatively rarely used by the players. A recent poll on the subject also showed that the players are much more likely to use one or two types of guns or even choose a specific weapon for a specific role.

2. In addition, almost all the weapons in the game are working on similar principles, so when choosing a new weapon, many will see not the differences in animation or damage but similar shooting mechanics.

Many people reading this article have probably asked the question: “So what are you going to do with all this?”

The answer to this question is this: Some time ago, we started working on revamping the entire weapons system. It was decided to introduce more variety to the game and to replace existing weapons with new ones. Some will be a bit similar to the old weapons, but some will be brand new! With this update, each role, each class has its own personality, not just “Different modules” — because each weapon is unique and fun to use, which means there is no “best recipe”, players will be able to experiment and be equally effective with all kinds of weapons!

So, you can't wait to find out what weapons will be waiting for you in the game? Then check here!


As you can see, very soon you will find a large number of extremely interesting and important changes. The introduction of T5, new implants, the emergence of race hangars, new weapons, refining the mechanics of missiles and modifiers — all this will undoubtedly make the game more fun! And of course, we would like to note that we will continue to work on the development of Star Conflict's world, and its balance. We would like to thank all our players for their support and constant feedback on all aspects of the game!

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