3 January 2017

Stage 2: gunship ‘Thar'ga’ is now available to pilots

 January 3rd starts the second stage of ‘Ellydium’ gunship ‘Thar'ga’ construction — the ship is now available for construction to all pilots.

To build the ship pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15. For the development of these ships you need a special resource ‘Xenocrystals’.

Components can be purchased in ‘Xenocontainer’ bundle where you can find Xenocrystals and rare Alien alloy resources. Xenocontainer can be purchased in the game store with Xenochips.

  • Xenochips will be awarded to everyone taking part in the ‘Tech race’.
  • Xenochips can be obtained by completing missions from Miss Frost and Selena Galo.
  • Xenochips can be obtained by participating in tournaments.
  • Xenochips will be removed from the game on January 17th.

 

In the period from December 20th to January 17th you can get unique resources at higher rates than after the holidays.

 

‘Ellydium’ ship tree

Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘living crystals’.

  • Ship rank changes.
  • Ship appearance changes.
  • Available modules, weapons and special modules change.

 

All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.

 

‘Ellydium’ ship modules

All development nodes in the new ship tree can be divided into several classes.

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‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives.

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‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.

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‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.

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‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.

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‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.

The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.

 

‘Ellydium’ fighter ‘Thar'ga’ special modules

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Pilots will be able to choose which special modules to use with ‘Thar'ga’. The ship's appearance changes with the selected special module. To research a special module, you need to complete special tasks from ‘Ellydium’ and also obtain rare resources:

  • Alien composite panel.
  • Xenocrystals.

 

The following special modules are currently available for research.

 

Crystal hunger

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Temporarily increases rate of fire, energy regeneration, and maximum energy recovery speed by 50%. If a ship is destroyed in a certain radius, the host's hull is repaired.

 

Hive

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A unique feature of this evolution form are 3 combat drones, produced from the crystalline part of the hull when activated. On manual deactivation of the module, drones return and repair the ship's hull.

 

Matter absorber

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Upon module activation all enemies in a certain radius receive damage. 50% of the damage inflicted during the module's operation are used for hull recovery.

 

Condensing crystals

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A distinctive feature of this form is a crystal charge, dealing damage to enemies. At the end of their path crystals assemble into a capsule that restores hull if it is picked up. In addition, activation of the module increases the ship's speed.

 

Crystal predator

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Launches a missile with crystal bots, capable of dealing damage to the target. If the target dies before the end of the effect, the bots return to the ship and restore hull.

 

‘Ellydium’ fighter ‘Thar'ga’ weapons

Pilots will be able to mount several unique types of weapons on the ship ‘Thar'ga’.

 

Thar'Ga'tok launcher

A powerful electromagnetic weapon, available only for ‘Ellydium’ fighter ‘Thar'ga’.Increases damage dealt to destroyers. Damage increases with continuou shooting.

 

Thar'kth cannon

Kinetic weapon with charge accumulation specifically designed by ‘Ellydium’ corporation for gunships. Increases damage dealt to destroyers. Range increases and spread decreases with accumulation.

 

‘Ellydium’ fighter ‘Thar'ga’ active modules

Missile reload

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This active module is only available to ‘Ellydium’ ships. An extension of the missile compartment, allowing it to carry out an immediate and full reload.

 

Crystal drone

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An active module only available to ‘Ellydium’ fighter ‘Thar'ga’. Detaches a stationary drone from the crystalline portion of the hull, which can hit several targets simultaneously.

 

Alien intuition

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An active module only available to ‘Ellydium’ fighter ‘Thar'ga’. Increases critical hit chance, but disrupts its own guidance systems. When using this module, locking a target is impossible.

 

Inhibitor swarm

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A nanobot swarm is launched in the crosshairs' direction. Enemies hit by the swarm receive EM damage and have their maneuverability reduced.

 

‘Ellydium’ fighter ‘Thar'ga’ modifiers

Displacement sphere

An engine modifier, available only to ‘Ellydium’ ships. Increases turning speed on afterburners.

 

Swiftness sphere

An engine modifier, available only to ‘Ellydium’ ships. Increases maximum ship speed at the expense of power consumption and maneuverability. With afterburners speed is significantly increased, but the maneuverability is reduced even further.

 

Synthesis sphere

An engine modifier, available only to ‘Ellydium’ ships. Reduces afterburner energy costs.

 

Antifriction sphere

An engine modifier, available only to ‘Ellydium’ ships. Significantly increases ship acceleration on afterburners.

 

Teleportation sphere

An engine modifier, available only to ‘Ellydium’ ships. When moving up makes a giant leap along the ship's course.

 

Signal router

An engine modifier, available only to ‘Ellydium’ fighter ‘Thar'ga’. If the ship does not use weapons and active modules, unused energy is directed into the engines, significantly increasing ship movement, strafe and rotation speed.

 

Emergency capsule

A capacitor modifier, available only to ‘Ellydium’ ships.  An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl. Only one module of this type can be active.

 

Resonating shield

A capacitor modifier, available only to ‘Ellydium’ ships. When the ship loses its shield, all enemies in a large radius receive thermal damage.

 

Static shield regenerator

A shield modifier, available only to ‘Ellydium’ ships.  If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.

 

Combat shield regenerator

A shield modifier, available only to ‘Ellydium’ ships.  If the ship received damage, shield regen accelerates depending on the number of enemies. The more enemies, the more the speed grows.

 

Adaptive Membrane

A hull modifier, available only to ‘Ellydium’ ships. When reaching a speed close to the maximum, hull resistance to all types of damage increases.

 

Matter Absorber

A hull modifier, available only to ‘Ellydium’ ships.  If a ship is destroyed in a large radius, hull is repaired.

 

Matter transformer

A CPU modifier, available only to ‘Ellydium’ ships. If a ship is destroyed in a large radius, weapon damage increases.

 

Predator's instinct

A CPU modifier, available only to ‘Ellydium’ ships. A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.

 

‘Thar'ga’ fighter development history

 

Development of the unique fighter ‘Thar'ga’ cost ‘Ellydium’ corporation dearly. Station ‘Theta’, placed directly on the surface of the Leviathan, has opened unprecedented opportunities for scientists, and it went to their heads. Initial experiments examined the effects of different types of energy on living crystals and Iridium nanoalloys, and follow-up studies were conducted on living matter. Nobody cared about violations of ethical and moral principles.

In the end, one of the scientist groups occupying an experimental station block went silent. Engineering brigade escorted by combat mercenary groups was sent to clear the situation. Only two of them returned: a veteran mercenary and a scientist. All materials on the progress of the rescue operation are classified, and access to the block is locked. Only crystalline growth on the passage walls points to the possible events.

The official statement by Dr. Conrad Dimeni offered condolences to the families on the corporation's behalf, and called the event ‘a sacrifice in the name of science’. In subsequent speeches, he repeatedly emphasized the direct connection of the group's research with the development of Xenocrystal ‘growth’ technology using ion generators and monocrystals. The product of this technology is the first ‘Thar'ga’ prototype. Further research showed that crystal growth can be controlled, resulting it more than a hundred different versions of the ship for various needs.

 

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Sincerely,
Star Conflict Team