28 February 2018

Star Conflict 1.5.0f

The UMC starts a large pre-series check of new equipment. Ships designed at the dawn of the game keep getting the latest unique equipment and capabilities!
 

New weapons and modules

Weapons

New weapon ‘Energy smite’

  • Thermal weapon
  • Every hit with this weapon burns enemy energy
  • Compatible with Magnetar, Storm Viking and premium ships of the same role

New weapon ‘Destabilizing Mortar’

  • Kinetic weapon
  • Mine explosion creates a cloud, dealing damage to enemies when they use their main weapons
  • Compatible with Kris AE and premium ships of the same role

New weapon ‘Dazzler railgun’

  • Kinetic weapon
  • In the event of a critical hit, the reloading of enemy active modules slows down
  • Compatible with Stiletto AE, Wakizashi and premium ships of the same role

 

Active modules

New module ‘Moriarty virus’

  • Active module
  • When the module is activated, the enemy starts shooting at his allies
  • The ship's weapons are blocked for this time
  • Compatible with Kris, Wakizashi AE and premium ships of the same role

New module ‘Quiet hours’ blocker

  • Active module
  • All opponents within range can not use main weapons
  • Compatible with Neutron and premium-ships of the same role

New module ‘Protocol regulation’

  • Active module
  • The ship is immune to negative effects
  • The current target has his module cooldowns extended
  • Compatible with Stiletto, Nodachi and other premium-ships of the same role

New module ‘Uprising’ trojan

  • Active module
  • Intercepts control of all stationary objects and drones marked as targets
  • Additionally restores the shield
  • Compatible with Stiletto AE and premium-ships of the same role

New module ‘Local weapon inhibitor’

  • Active module
  • Reduces the target's rate of fire
  • Compatible with Kris AE and other premium ships of the same role

New module ‘Sensor DDoS’

  • Active module
  • Reduces the target's radar range
  • Compatible with Black Swarm and premium-ships of the same role

New module ‘Remote ammunition detonation’

  • Active module
  • When the module is activated, the target in range has its secondary ammo reserves explode and is damaged accordingly
  • Compatible with Magnetar, Storm Viking and premium-ships of the same role

New module ‘Internal network suppressor’

  • Active module
  • Places a beacon that prohibits the activation of active modules to the nearest enemy in range
  • Compatible with Tempest and premium-ships of the same role

New module ‘Hull regeneration system’

  • Active module
  • Restores the ship's hull
  • Restoration ceases if the ship shoots or receives damage

New module ‘Repair system sabotage’

  • Active module
  • When activated, the ship gets invulnerability to negative effects and an increase in speed
  • Also reduces the speed of recovery of opponents.

            

Modifiers

New module ‘Second Wind repair unit’

  • Hull Modifier
  • When the metastable field is activated, the hull is repaired
  • Compatible with Magnetar, Storm Viking and premium-ships of the same role

New module ‘Friend-Foe code hacker’

  • Shield Modifier
  • When the shield is lost, blocks shooting, launching missiles and using active modules to all the enemies who marked the ship as a target
  • Compatible with Kris, Wakizashi AE and premium ships of the same role

New module ‘Switch teleportation module’

  • Engine Modifier
  • When close to destruction, the ship teleports to the rear of the locked target and temporarily becomes invisible
  • Compatible with Stiletto AE and premium ships of the same role

New module ‘Cooling system hack’

  • Capacitor modifier
  • The target's weapons overheat faster
  • Compatible with Stiletto, Nodachi EW and premium ships of the same role

New module ‘Kenjutsu destabilizer’

  • CPU modifier
  • Reduces effectiveness of active modules of the nearest enemies
  • Compatible with Dagger AE, Wakizashi and other premium ships of the same role

 

Ships

Waz'Got

  • Revised number of upgrade points
  • Reviewed properties of several nodes
  • Restoration of shields reduced by 10%
  • Reduced shield restoration bonus from implants

 
Developers comment : The number of upgrade points of the ship significantly exceeded the similar values of other ships of Ellydium.In addition, Waz'Got had too much survivability, compared to the rest of the ships, which we compensated for by these changes.
 

Weapons and modules

Weapons

Thi'Es Beam

  • Maximum damage reduced by 10%

Guided thermosphere

  • Damage increased by 10%

Branching laser

  • Range increased by 25%

Plasma Cannon

  • Damage increased by 10%

RF Blaster

  • Now has damage increasing over time

Flux phaser

  • Projectile speed is increased by 15%

Plasma Cannon

  • Damage increased by 10%

Front Blaster

  • Heating speed is reduced by 57%

Plasma minigun

  • Damage increased by 10%

Shrapnel Cannon

  • Damage increased by 10%

‘Gordon’ missile system

  • Damage increased by 8%
  • Projectile speed is increased by 16%

 

Modules

Regenerator shield

  • Efficiency is reduced by 25%

Alien satellites

  • The efficiency of the ship's recovery is reduced by 25%

Scavenger drones

  • The efficiency of the ship's recovery is reduced by 25%

 

Bug fixes

Fixed a bug where the progress of tasks within one game session could be reset
Fixed a bug with impossibility to place a trade offer after a connection interruption
Fixed a bug where expired trade letters could not be returned


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