25 January 2024

Star Conflict 1.12.1 Balance changes

Pilots! The UMC engineers have shared with us the changes in ships, weapons and modules. The changes will take effect with Star Conflict update 1.12.1.

Ships

Helicon

  • Added a bonus of 30 pts. hull resistance to thermal damage.

Tai’Kin

  • Hull durability increased by 30%.

Weapons and missile slot

“Langmuir” launcher

  • Rate of fire reduced from 450 to 400 shots/min.
  • Damage increased by 12.5%.

Phase suppressor (regular version)

  • Added to esports weapons.

“Tracer” plasma gun

  • Projectile speed increased from 5000 to 6000 m/sec.

“Torch” launcher

  • Range increased from 2800 to 3200 m.

Plasmer

  • Initial spread reduced from 3 to 2 deg.
  • Cloud duration reduced from 7 to 5 sec.
  • Cloud damage per second increased by 36.4%.

Coil mortar, Boarding coil mortar

  • Spread reduced from 1.5 to 1 deg.
  • Damage increased by 10%.

Plasma minigun

  • Spread growth rate reduced by 30%.

Guided thermosphere

  • Projectile rotation speed increased from 25 to 50 deg/s.

Fuse blaster

  • Cooling time reduced from 4 to 2 sec.
  • Damage increased by 50%.

Th'ak'Len

  • Projectile speed increased from 3500 to 5500 m/s.

Pirate pulse laser

  • Critical damage bonus reduced from 70 to 60%.

Weapon “S-5607 Tide”

  • Time to overheat increased from 6.3 to 7 sec.
  • Damage increased by 20%

MIRV launcher

  • Projectile speed increased from 1800 to 3000 m/s.

“Kai” fission launcher

  • Shard speed has been reduced from 16575 to 13650 m/s.

Weapon “Plasma inductor”

  • Firing range reduced from 3200 to 2600 m.

Phaser

  • Damage increased by 5%.

Overheating laser

  • Heating acceleration effect increased from 8.3 to 16.6%.
  • The number of effect stacks reduced from 12 to 6.

Energy smite

  • Energy drain increased from 35 to 75 pts.
  • Projectile speed increased from 5000 to 7000 m/sec.

Thermo-launcher TL-5

  • Cooling time reduced from 3.5 to 2 sec.

Plasma burster Mk-3

  • The penalty for overheating reduced from 3 to 1.5 sec.

“Thanatos” railgun

  • Damage increased by 10%.

Mass driver NY

  • The parameters have been brought to the level of a regular mass driver:
  • Maximum spread reduced from 0.9 to 0.4 deg.
  • Cooling time reduced from 2.5 to 1.5 sec.
  • Damage increased by 8%.
  • Firing range increased from 2950 to 3600 m.

Cruise missile

  • Rotation speed increased by 20%.
  • Torpedo flight speed increased by 20%.

Echo cannon

  • Critical damage bonus increased from 50 to 75%.

Anomaly torpedo

  • The amount in the cartridge increased from 2 to 3.

Thi’Lith Beam

  • Damage increased by 10%.
  • Range increased by 350.
  • Critical damage bonus increased from 10 to 25%.

“Fury” plasma gun

  • Damage increased by 25%.
  • Critical damage bonus increased from 50 to 75%.

Laser “Apotheosis-4”

  • Critical hit chance increased from 5 to 15%.
  • Critical damage bonus increased from 50 to 75%.

Special modules

  • Techs phase shield
  • The amount of energy received increased from 35 to 110 pts.

Autonomous battle station

Delivery drones: 

  • Search radius for damaged allies increased to 3500 m.
  • Trigger threshold increased from 40 to 50%.

Autonomous drones

  • Energy consumption decreased from 616 to 450 pts.
  • Drone damage increased from 219 to 438 pts.

Turret:

  • Damage increased from 1263 to 1894 pts. 
  • Durability increased from 5000 to 7500 pts.
  • Spread removed.

Void drone:

  • Damage increased from 758 to 1137 pts. 
  • Durability increased from 2000 to 3750 pts.
  • Spread removed.

Return crystal

  • Teleportation radius increased from 150 to 200 m.
  • Beacon durability increased from 2500 to 3500 pts.


Warp-reflector

  • Working range increased from 3250 to 4000 m.
  • Damage for one charge decreased from 12500 to 10000 pts.

Federation Energy router

  • Max speed and rotation speed bonuses increased from 30 to 40%.

Cluster rocket

  • Target search radius increased from 2000 to 3000 m.
  • Warhead flight speed increased from 650 to 780 m/sec.
  • Warhead rotation speed increased from 60 to 90 deg/sec.
  • Warhead explosion radius increased from 150 to 200 m.
  • Warhead damage increased by 20%.

Targeting complex “Attila”

  • Speed and maneuverability bonus increased from 20 to 30%.

Repair drone operator

  • Drone preparation time reduced from 30 to 25 sec.

Emergency landing

  • Cooldown increased from 18 to 25 sec.
  • Shield strength increased from 30,000 to 45,000 pts.

“Stranglehold” complex

  • Projectile rotation speed increased from 10 to 30 deg/sec.

Active modules

“Constellation” generator

  • Cloud size increased from 150 to 250 m.

Hull converter

  • Passive hull repair increased from 119 to 240 pts./sec.

Energy-compensating projectile

  • Reload time reduced from 48 to 40 sec.

Med Evac

  • Recovery radius increased from 750 to 1100 m.

Stasis mine

  • Reload time reduced from 40 to 30 sec.

Gravitational defense projector

  • Minimum range reduced from 2500 to 1000 m.

Swarm control

  • Recharge time increased from 35 to 45 sec.

Mobile pulsar

  • Deals damage to enemy drones and structures.
  • Range increased from 550 to 750 m.

Missile swarm

  • Missile flight speed increased from 400 to 900 m/sec.
  • Missile rotation speed has been increased from 75 to 120 deg/sec.
  • The number of missiles aimed at the target increased from 2 to 3.
  • Energy consumption reduced from 750 to 500 pts.

Nano-devourers

  • Damage increased by 100%.
  • Passive hull recovery increased from 35 to 55 pts./sec.

Target highlight mode

  • Initial damage increased from 124 to 164 pts.
  • Final damage increased from 1240 to 1640 pts.

“Squall” launcher

  • Explosion radius increased from 50 to 100 m.
  • Missile rotation speed has been increased from 75 to 90 deg/sec.
  • Reload time reduced from 35 to 30 sec.

“Hunter” tactical system

  • The module’s range increased from 2000 to 3000 m.

Inhibitor drone

  • The drone’s durability increased by 3 times.

Isotope harvester

  • Recovery coefficient increased from 1.25 to 1.5.

Phase demodulator

  • The module’s range increased from 2000 to 3000 m.

Mine network

  • Mine lifetime increased from 12 to 20 sec.
  • Mine field radius increased from 400 to 600 m.
  • Damage increased from 2825 to 3500 pts.

Crystal drone

  • Drone active time increased to 40 sec.

Quark-beamer 

  • Base damage increased by 100%.

Alien intuition

  • Damage bonus decreased from 55 to 40%.
  • Recharge time increased from 27 to 45 sec.

Regenerating shield

  • Auxiliary shield charge increased from 4060 to 8120.

Boarding charger

  • Pulling speed increased from 220 to 440 m/sec.

Repair projector

  • Maximum rank decreased from 17 to 16.

Cluster torpedo

  • The module is now in the group “Suppressor Class modules”
  • Recharge time increased from 54 to 57 sec.

Defence algorithm

  • Hull repair increased from 2250 to 3500 pts.

Crystal destabilization

  • Damage increased by 30%.

Shield generator overcharge

  • Debuff duration decreased from 8 to 3 sec.

Magnetron “Aigul-65”

  • Damage increased by 100%.

Modifiers

Adaptive maneuver booster

  • Range increased from 1250 to 1750 m.

Cruise engine modification

  • Afterburner acceleration bonus increased from 100 to 130%.
  • Maneuver penalty reduced from 20 to 15%.
  • Afterburner maneuver penalty reduced from 67 to 50%.

Dual shields

  • Range increased from 1500 to 2000 m.

Emergency jump

  • Teleportation penalty decreased from 20 to 10 sec.

Virtual particle condenser

  • Recharge time decreased from 25 to 20 sec.

Thermoprojector

  • Shield recharge speed bonus increased from 28 to 38%.

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