8 August 2012

Game Development Plan

Please bear in mind that this information can be changed or corrected. This document only reflects changes which are most important and necessary to be shown. At the the same time we fix the bugs, make small improvements, edit the combat and economic balance. The development and critical assestment of the features are also being performed. In spite of the fact that innovations are specified in an expected order of appearance in game, sequence of updates releases can be changed. The part of innovations also mentions the game's site.

Introduction of the third faction – Jericho
Jericho's ships will be available. Factions Raid and Techs will offer you their contracts, spaceship modifications and weapons.

Medals
Pilots whose actions during battles bring benefit to the whole team will be specially rewarded.

Individual and general statistics
Information about victories and defeats, total caused damage, accuracy, fire rate etc. Detailed and specified leaderboards.

Achievements
Players will be able to work on receiving various achievements, and of course learn about obtaining them.

Updated player's skills tree
Skill tree will be completely reworked and divided into sections of ships, weapons, modules. In each section there will be individual subsections.

Game modes
We plan to introduce new game modes as well as rework the old ones every quarter of a year.

Update of the Interface
Added detailed descriptions and characteristics of all game objects, ships, weapons etc.

Update of tutorial mode
Tutorial mode is being redesigned according to players' feedback.

Reworking old maps and adding new ones
New maps will be included in all big updates. The old ones will be adapted with new features.
Dangerous space – location filled with anomalies and clouds of a space dust that will blind guidance system, influence on the control or even damage the hull.

Interface Update
Optional key bindings for keyboards and joysticks will be available.

PvE modes
Special modes that let the a single player or a squad to accept quests and fight with the AI opponent.

Communication and squad organization
All neccessary team play interface will be added to simplify creation of a squad, joining and leaving it, talking to squadmates. Functional friend lists will also be added.

Update of Chat
Chat will have separate channels for player to send their messages to: "Battle", "General", "Team". It will also be possible to send tickets to GM and indicate reasons.

Update of HUD
Expansion of possibilities for all sorts of combat interaction and targeting.
Full information about the enemy.
Navigation, orientation and different types of a radars will be updated.

Tier 5 spaceships will be added
Т5 ships, weapons, corresponding ranks and contracts will be available for all factions.

Update of skill tree
Separate branches for different ships will be added along with more clarification on advantages of leveling and obtaining new ranks.

More options in choosing game modes
Game modes interface will become more convenient.

Clan wars
Players will be able to form clans and join them to build particularly massive player-controlled clan dreadnoughts with corresponding specially designed game modes. It will also be possible to cooperate with clans not joining them but still fighting for them on a temporary basis.

Galaxy Wars
Specific game mode where the global statisctics are compiled to represent performance of all three factions. Players' contribution to the faction's struggle for domination will directly influence the balance of the force in the Galaxy.


Star Conflict Heroes is a mobile action RPG set in the universe of the online action game Star Conflict.
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