26 October 2015

Summer's Gambit (Part 2)

- It was about five... yes, five years ago. Back then I was still in UMC, taking part in beacon hunt. Federation scientists were moving their equipment to Troy. Imperial command decided that it was probably some kind of weapon prohibited by the Trilateral Pact. We were hired to provide navigation, the other guys were there to stop us. Business  as usual. Shooting and fun. I got hit thrice: once by the beacon, the second time — when I tried to help out my buddy Iroot (for some reason he rushed at a guard frigate alone) and finally — when I myself rushed at a long-range. But the fourth time something went wrong. You know how the system works for the Imperials, right? You get hit, and a second before your untimely demise an implant sends all your memories back to the station. They clone you, put you on a new ship and send you back into battle. The whole process is a matter of seconds, and you do not even notice that you’re living in a new body. Therefore, the ships are not equipped with rescue capsules.

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Sincerely,
Star Conflict Team


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