Developer's diary
Note 50 — Ships and modules

While powerful corporations capture locations and lead desperate attacks on enemy dreadnoughts, ordinary pilots continue traversing our universe, fight in PvP, complete missions and participate in tournaments.

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Note 49 — Game development plans

On March 26, 2015 we launched Season 2 in our project Star Conflict. The long-awaited dreadnoughts finally appeared in the game. Start of the second season marked a new stage in the development of the game.

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Note 48 — Battle of Dreadnoughts, Guide

Starting with Star Conflict version 1.1.3 corporations can establish control over locations on the global map. Captured locations will bring additional profits to their owners.

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Note 47 — The Invasion's history (part 3)

Today we continue to acquaint you with the plot detail. Earlier, we talked briefly about the main events in the game universe, which occurred during the open beta and the ‘First Season’. Today we want to share what’s going to happen next. After all, we are standing on the threshold of the ‘Second season’.

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Note 46 — The Invasion's history (part 2)

The last time we told you about the events in the universe of our project, that took place earlier. Today we are going to tell you how the Alien invasion started and what changes occurred in the game world.

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Note 45 — The Invasion's History: Dreadnoughts

As you may know from our previous developer blog posts, for us the game has become a fantastic interactive series, where the leading role is played by you — pilots and mercenaries. As befits a modern series, the plot is divided into parts that we called seasons.

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Note 44 — The Invasion's history (part 1)

These days we celebrate our birthday. Our project Star Conflict is now three years old. It was a difficult path of space exploration. It's time to talk about what is really happening in our border sectors.

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Note 43 — Modifier effect addition

Quite often, while improving their own ship pilots are faced with a situation where there is an opportunity to put two items of the same module, but it is not clear how they combine their characteristics and how effective they are going to be in the end. Today we are going to tell about calculating them yourselves.

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Note 42 — Game balanсe

We are currently working on future updates that will bring changes to several game modes. But while working on those future changes, we still remember about the constant balance monitoring and adjustment in the current version of Star Conflict universe.

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Note 41 — New formula for skill rating

Soon, the standard formula for skill rating calculation will change completely.

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