9 July 2020

Star Conflict 1.7.1 Spaceball Time

Golden Sci Arena has hosted more than a hundred incendiary competitions in everyone's favourite spaceball. Seeing the amazing success of the games, the big businesses coming to the sports industry and the interest of spectators in spaceball, Sci-Tech Universal decided to organize the first spaceball tournament! Anyone can show their spaceball skills in front of thousands of spectators. The company's top managers together with their scientists have developed a unique award that can be installed on your ship! The true title of the legendary spaceballer and eternal glory! This is what awaits those who win this trophy! It's all in your hands!

 

The first open Spaceball tournament

The first open Spaceball tournament will take place from July 9 to August 9. All pilots who participated in the tournament will appear on the leaderboard.

  • All mercenaries, who take places from 1 to 10 in the leaderboard will get 500 monocrystals, 1000 GS and unique decor “Spaceball trophy”
  • All pilots who take places from 11 to 24 in the leaderboards will receive 1000 GS.
  • All pilots, who take places from 25 to 40 in the leaderboards will get 500 GS.

 

Brawl schedule changes

All mercenaries can test their forces in special modes — brawls. Each brawl has different special conditions and rules.

You can take part in brawls for a limited time:

  • 05:00 - 06:00 MSK
  • 13:00 - 14:00 MSK
  • 17:00 - 18:00 MSK
  • 20:00 - 21:00 MSK
  • 00:00 - 01:00 MSK

 

Brawl patterns change every day:

  • Beetle in the anthill — available on Mondays
  • Survival — starts on Tuesdays
  • Last man standing — starts on Wednesdays
  • Combat recon — available on Thursdays
  • Beacon capture — starts on Fridays
  • Spaceball — available on Saturdays and Sundays

 

You can start the brawl with a special button in the ”Battle” interface.

 

Balance tweaks

Ships

Destroyers

  • Reduced respawn time by 5 seconds

 

Empire Destroyers

  • Missile bay reloading time reduced from 15 to 10 seconds.

 

Destroyers Vigilant, Brave, Invincible

  • Weapon damage bonus increased from 7 to 15%

 

Long Range Jericho Frigates

  • Shield durability increased by 20%

 

Weapons and missiles

Mass Driver

  • Damage increased by 15%.

 

“Dazzler” railgun

  • Duration of debuff to reloading time reduced from 7 to 5 seconds.

 

Echo cannon

  • Projectile speed increased by 20%.
  • Damage increased by 10%.

 

Plasma burster

  • Range reduced from 5300 m to 4800 m.

 

G'Thar'Du Cannon

  • Rate of fire increased to 35 rounds per minute.
  • Projectile speed increased from 2000 to 2500 m/sec.

 

Thermoactive weapon

  • Range increased from 4050 m to 4300 m.

 

Drone operator “RepK-2”

  • Repair kits are pulled in by allies located 400 m away from them.

 

Kinetic Supercharger

  • Cloud size increased

 

Special modules and implants

Emergency landing

  • Undocking restores 5000 hull over 3 seconds

 

Green mist

  • Reloading time increased from 12 to 15 seconds.

 

Spatial stabilizer

  • Damage bonus increased to 55%
  • Range bonus increased to 10%.

 

Jump drive

  • Now, when warping is blocked, the module cannot be activated.

 

Implant 8-2

  • Now has a cooldown of 5 seconds

 

Active modules

EM Scattering Field

  • Cooldown and active time reduced by 30%.

 

Swarm control

  • Reduced damage bonus when activated from 150% (17 Mk.4) to 100%.

 

Hammerhead Battle Station

  • Station durability increased by 20000/30000/40000 depending on the station's level
  • Missile speed increased

 

Devastator beam

  • Damage accumulation reduced by 10%
  • Cloud size increased by 10%

 

Repelling Beam

  • The module now belongs to the group “universal modules”
  • Increased recharge time to 30 seconds

 

Radiation converter

  • Reduced the efficiency of shield recovery from damage

 

Modifiers

Ally recharge 8/17

  • Increased module efficiency

 

Combat control

  • Projectile flight speed increased to 4000 m/sec.

 

Miscellaneous

Now the players who leave battles before they end, will receive a penalty to rewards in subsequent battles.

 

Bug fixes

Removed the “blind spot” of the cruiser in missions “Fire support”, “Defence contract”.

Fixed an issue with collision damage with a shield collision dampener active.

Fixed an issue with the description of “Plasma burster”.

 

Sincerely,
Star Conflict Team


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