2 July 2024

Star Conflict 1.12.7a Project Void Space

Sign up for closed testing of the combat system of a new online game about space!

 

We would like to invite you to take part in the closed testing of the combat system of a new online game under the working title “Project Void Space” that starts in the beginning of July 2024.

Join a squad of the first explorers of the farthest frontiers of the Universe, take part in fierce battles and share your experiences! Your feedback will help the developers make the right choices in creating a truly amazing game.

What will you need to do during the testing?

We expect you to regularly play the game (every day if possible) and actively participate in the discussion at the special forum: report any bugs you encounter, share reviews on various aspects of the game and make suggestions on how to improve it. Access to the forum is provided via email.

What are the requirements to take part in the testing?

All participants of the testing will have to sign a nondisclosure agreement. The participants are forbidden to spread any information they obtain during the testing: you can’t tell other parties about the game or share your impressions, send anyone screenshots or any other information in any form.

How to take part in the testing?

If you decide to take part in the testing, you will need to go to the Project Void Space website and register to have a chance to be selected for the closed alpha testing.

 

New packs “Star Conflict: Shrike” and “Star Conflict: Shrike. Deluxe edition”

Pilots! New packs “Star Conflict: Shrike” and “Star Conflict: Shrike. Deluxe edition” are now available in the official project store. The Deluxe pack will be available for a limited time until September 2. The ship will be available to pilots with no time limit.

If you purchase “Star Conflict: Shrike” or “Star Conflict: Shrike. Deluxe edition” at the official store store.gaijin.net you will get access to the closed alpha testing of a new online game under the working title “Project Void Space”.

 

Star Conflict: Shrike. Deluxe edition

This pack includes:

  • Rank 17 Federation cover frigate Shrike
  • Unique weapon Hybrid blaster “Alpha-N
  • Active module “Universal repair module”
  • Rahil “Coin” Weintraub portrait
  • The owners of this pack will be given access to the closed testing of the combat system of a new online game with the working title “Project Void Space”ONLY if the purchase is made at store.gaijin.net.

Additionally, the pilot receives:

  • 10% bonus to credits gain for 90 days
  • “Predatory colour” pattern
  • “Monte spheres” decor

Additionally, the pilot receives the modules:

  • Pulsar
  • Mass Propulsion Inhibitor
  • Emergency Shield Boost
  • Vernier Engines
  • Tetroxide Injector
  • Adaptation mechanism
  • EM-diffuser
  • Adaptive Shield
  • Crystal Plates
  • Reactive Armor
  • Reinforced Beams
  • Plasma summator

 

Special bonus for everyone who buys the bundle — Premium license for 90 days!

 

Star Conflict: Shrike

This pack includes:

  • Rank 17 Federation cover frigate Shrike
  • Unique weapon Hybrid blaster “Alpha-N
  • Active module “Universal repair module”
  • Rahil “Coin” Weintraub portrait
  • The owners of this pack will be given access to the closed testing of the combat system of a new online game with the working title “Project Void Space”ONLY if the purchase is made at store.gaijin.net”.

 

Special bonus for everyone who buys the bundle — Premium license for 30 days!

 

The Shrike is an Imperial cover frigate created by Boson Shipyard in 4622 with support from Undock Unlimited. It has a unique module that creates a plasma cloud for a powerful electromagnetic strike. After refinements in 4623, the propulsion system, shield generator, armor plates, and comfort+ life support system of the ship were upgraded, and its heavy thermal cannon was repurposed for producing electromagnetic effect on enemy shields and hulls.

Attention! Access to the closed testing jf the battle system will only be available if you purchase the packs at store.gaijin.net.

 

Balance changes

Ellydium

Ships

 

Yith’Mor

  • Speed reduced from 313 to 276 m/sec.

Waz’Got

  • The “Engine boost” node (rank 7) — Bonus to strafe acceleration increased from 10 to 22.5%

  • The cost of the node “Additional bonus (Defence) — Shield resistance to all damage increased by 20 pts.” (rank 9) reduced from 15 to 10 points

Thar’Ga

  • The cost of the “Improved boosters” node (rank 15) reduced from 25 to 10 points

  • The cost of the “Engine boost” node (rank 15) reduced from 30 to 20 points

 

Weapons

 

“Tai’al” launcher

  • Projectile maneuvering speed increased from 35 to 45 deg./sec.

Th'ak'Len

  • Projectile trigger radius increased from 30 to 95 m

Waz’Gul

  • Damage increased by 50%

  • Spread reduced from 0.7 to 0.35 deg.

Yith’Kin launcher

  • Damage reduced by 15%
  • Blast damage reduced depending on the rank:
    • ranks 5–9 — 1600 pts.
    • ranks 8–12 — 1800 pts.
    • ranks 11–17 — 2000 pts.

“T’Har’Ok” beamer

  • Bullet damage increased by 20%

 

Special modules, modules and modifiers

 

Fast swarm

  • Cloud bonus effects are now shown on screen.

Waz’Got battle station

  • Stage 1, option 3 (laser):
    • Damage increased from 557 to 700 pts./sec.
    • Range increased from 1850 to 2250 m
  • Stage 3, option 4 (restoring ally energy):
    • Energy restoration increased from 125 to 200 pts./sec.

Swarm control

  • Swarm damage boost reduced from 100 to 70%

Jump system “Kapkan”

  • Recharge time reduced from 44 to 40 sec.

Guiding crystal 14

  • Corrected the energy consumption of the module

Combat control

  • Projectile speed increased from 4000 to 7000 m/s

 

Ships

 

Nordstorm

  • Shield capacity reduced by 10%

Peregrine, Ronin

  • Energy regeneration bonus increased from 15 to 20%

Shark

  • Critical chance bonus increased from 6 to 15%

 

Weapons and missile bay

 

Drone operator “RepK-2”

  • Repair kit now also restores 2000 shield pts.

Plasmer

  • Time to overheat increased from 6 to 8 sec.

Sk’Rah Launcher

  • Minimum rate of fire increased by 50%, from 65 to 95 rounds/min.

Plasma minigun

  • Maximum spread reduced from 1.2 to 0.8 deg.

Thermal energy burner МZ-42

  • Damage reduced by 10%

MIRV launcher

  • Number of segments that are able to lock on target increased from 1 to 3

    Total number of segments increased from 4 to 6

    Segment maneuvering speed increased from 68 to 120 deg./sec.

    Segment range increased from 1100 to 1500 m

Multiphase laser 6

  • Ranks changed from 2–6 to 2–9

Heavy repair drone

  • Drone range increased from 300 to 500 m

Crystal defence drone

  • Damage increased from 1200 to 1500 pts.

  • Drone maneuvering speed increased from 270 to 360 deg./sec.

“Langmuir” launcher

  • Range increased from 2500 to 3200 m

    Spread reduced from 0.6–1.6 to 0.2–1.2 deg.

Vacuum resonance laser

  • Damage increased by 20%

  • Critical chance increased from 5 to 15%

Laser “Apotheosis-4”

  • Damage increased by 15%

  • Spread reduced from 0.3 to 0.15 deg.

Plasmatron

  • Blast damage increased by 17%

Overclocked blaster

  • Rate of fire increased from 220 to 242 rounds/min.

  • Energy consumption reduced from 25.7 to 20.2 pts./sec.

“Fury” plasma gun

  • Maximum spread reduced from 4 to 2 deg.

“Ignis” blaster

  • Projectile speed increased from 1200–1500 to 2400–3000 m/s

 

Special modules

 

MiG-105

  • Recharge time reduced from 45 to 35 sec.

  • Weapons, missile bay and active modules can now be used during the process of docking to frigate

“Stranglehold” complex

  • Systems overdrive increased from 30 to 35%

Booster shield

  • Shield burn speed increased from 1.5 to 3% per sec.

Autonomous battle station

  • Supply drones: hull recovery increased from 6400 to 9600 pts.

Jericho Energy router

  • Shield restoration increased from 400 to 600 pts./sec.

Artillery beam disintegrator

  • Beam charging time reduced from 1 to 0.6 sec.

  • Disintegrator rotation speed increased from 560 to 1120 deg./sec.

Frontal reflecting shield

  • When active, now additionally increases hull resistance to all damage by 50 pts.

Wardens’ disintegrator

  • Time when target loses durability after the first hit reduced from 10 to 5 sec.

  • Thermal damage per second increased by 100%

Legion’s disintegrator

  • The amount of energy burned increased from 528 to 992 pts.

Wardens microwarp engine

  • The radius of the negative effect increased from 1500 to 2500 m

Vanguard plasma web

  • Active time increased from 15 to 18 sec.

Armada’s ODG “Chameleon”

  • After leaving the invisibility state, now increases damage by 20% for 2 sec.

Vanguard combat drones

  • Allied ships shield restoration radius increased from 1000 to 2000 m

 

Active modules

 

“Reaver” energy converter

  • Maximum number of donors reduced from 5 to 3
  • Damage from one donor increased by 66%

Repelling shield

  • Added 500 pts./sec. of kinetic damage when repelling an enemy
  • The color of the icon changed to yellow

Target highlight mode

  • Now additionally reduces the enemy’s resistance to thermal damage by 2–20 pts.

Nano-devourers

  • Damage increased by 100%
  • Hull regeneration increased from 4440 to 6000 pts.
  • Hull regeneration radius increased from 1000 to 2000 m

Heavy guard drone

  • Projectile damage reduced by 30%
  • Fire rate increased by 50%
  • Projectile speed increased by 150%
  • Drone turn speed increased from 15 to 45 deg./sec.

Shield generator overcharge

  • Added restoration of 3000 shield pts. upon activation

“Banshee” system

  • Now can be used off the course of the ship

Missile swarm

  • Missile range increased from 1700 to 2500 m

“Hunter” tactical system

  • Recharge time reduced from 45 to 35 sec.

“Sharpshooter” mode

  • Charge accumulation time reduced from 5 to 3.5 sec.

Energy anomaly

  • Recharge time reduced from 38 to 33 sec.

Pyro emitter

  • Barrel rotation speed increased from 90 to 180 deg./sec.

“Downpour” system

  • The module now affects itself
  • The range is now indicated in the characteristics.
  • Recharge time reduced from 45 to 38 sec.

Barrier blast

  • Slowdown increased from 33.3 to 50%

Emergency reboot

  • The time of the incoming regeneration reduction reduced from 10 to 5 sec.

Antisabotage 2.1

  • Recharge time reduced from 47 to 35 sec.

Hacking booster “Konung”

  • Active time increased from 5 to 7 sec.

Restoring projector

  • Recharge time reduced from 40 to 35 sec.
  • Fixed the regeneration amount

Stasis mine

  • Improved the recharge time of the Mk.2 and Mk.3 versions

Multiphase shield, Polarizing shield

  • Active time increased from 8 to 16 sec.

 

Modifiers

 

Dynamic superchargers

  • Energy regeneration on high speed increased from 50 to 80 pts./sec./с

“Rebuff” shield modifier

  • Now additionally increases shield resistance passively by 10 pts.

Mass drone boost

  • Active radius increased from 1000 to 1500 m

Safety switch

  • Active time increased from 8 to 12 sec.

Adaptation mechanism

  • Additionally increases hull resistance to all damage for all allies by 30 pts.

Emitter overload

  • Cooldown increased from 45 to 60 sec.

Pulsating shield

  • Damage increased from 125 to 300 pts.
  • Specified the frequency of dealing damage
  • Specified the type of damage

“Rain season” transformer

  • Shield regeneration speed increased from 25 to 35%

Reserve barrier

  • Shield durability increased by 30%

Warp-stream detector

  • Range increased from 2000 to 3000 m

Star Conflict Heroes is a mobile action RPG set in the universe of the online action game Star Conflict.
Try on your mobile device.

Play now
Download Close and visit site