In 4612, the Emperor issued a decree on the beginning of the development of a new scout ship for the Wardens.
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Weapon 'Plasma inductor'WeaponA small makeshift plasma cannon. Accumulates energy in a charge. Charged projectile does more damage on a hit and destroys the target, dealing EM damage to it.
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Spatial faults generatorActive moduleActivating the module leaves a teleportation beacon. When activated again, it teleports all ships, except for the owner's, near the beacon's owner to the beacon. Teleportation blocks the owner's radars.
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'Quantum throw' acceleratorSpecial moduleRedirects the energy of the ship's warp engine into the main engines, causing the ship to stop instantly for 0.6 sec., disabling its ability to maneuver and fire and resetting all negative effects. The ship then goes into a high acceleration mode, but doesn't enter warp. The acceleration trajectory cannot be interrupted or diverted while the ship is in acceleration mode.
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Seeress tetroxide injectorEngine modifierImproved version of the tetroxide injector, additionally increases top speed. You can place only one modifier.
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Improved Seeress pylonsHull modifierReduces cooldown of missiles and mines and increases hull resistance to all damage. You can place only one modifier.
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