Unique fighters, for their appearance and completely otherworldly capabilities
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Missile module 'Trinity'Weapon
Launches homing missiles at a captured target. Each missile that hits the enemy reduces their speed and maneuverability and increases the damage of the player's main weapon. The effects stack up.
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Ties of ShadowsActive module
Absorbs the energy of the chosen enemy and slows him down. The absorbed energy strengthens the engines and weapons of the ship, increasing its speed and maneuverability, as well as the rate of fire. The module works in the line of direct sight.
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ODG 'Planar shift'Special module
Accumulates a charge for every 1000 damage dealt to the ship's shield. The charges exist for up to 20 sec. You can accumulate up to 10 charges. Upon activation, it spends the accumulated charges for restoring 1100-12100 pts. of the shield for 10 sec. and makes the player's ship invisible for 18 sec. Any incoming damage and opening fire interrupt the effect. Upon disabling invisibility increases the shield's damage resistance by 30 pts. for 5 sec.
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'Baphomet' pulse dischargerCapacitor modifier
An improved version of the pulse discharger. Increases damage to the main weapons, reducing the rate of energy regeneration. Additionally increases the projectile speed of the main weapons. You can place only one modifier.
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'Baphomet' energy recuperation systemShield modifier
An improved version of the shield recuperator. Increases the shield’s resistance to all damage and converts incoming damage into energy. The converted damage isn’t reduced. You can place only one modifier.
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