Be the first to get the resources for new rank 16 ships
Ships of ranks 16 and 17 will become available very soon. From now, all pilots will have the opportunity to prepare for their coming! By completing game assignments, pilots will be able to earn xenochips and exchange them for resources for assembling the first ships of the highest ranks Granite and Wolfhound.
Valuable resources can be obtained in special bundles in the in-game store. In addition to the valuable resources needed to assemble new ships, the bundles will include parts of such popular ships as the Federation's Archelon frigate, the Federation's Nightingale interceptor, the Kite-E covert ops interceptor, the Stingray fighter, the Jericho ECM interceptor ‘Karud’ and the engineering frigate of the Empire ‘Brokk’.
Wolfhound is a balanced machine that has excellent characteristics. It quickly gained popularity. These ships often take part in daring attacks on the New Eden and other objects. It is rumored that Helion Inc. is behind the attacks — a notorious private military company that hails from the Federation. However, no evidence of this has yet been found.
In two seconds, releases several missile salvos. Simultaneously increases the rate of fire and energy regeneration, maximum speed, strafe speed and rotation.
Shells can ignite enemies and objects. Enemies near the fire also take damage.
When activated, increases main weapon rate of fire and damage dealt to ships with a damaged hull.
When hull strength falls below a certain level, speed, maneuverability, energy recovery and rate of fire increase.
Manufacturer: Martian Labs
Granite received its name in honour of the granite stones of memory, in which the names of those who gave their lives for the Emperor are engraved. Like those stones, these ships bear the memory of the fallen. At the beginning of their journey, they were simple and unpretentious support machines. But every fight and every death made their own adjustments to their design. Engineers of Martian Laboratories created new designs, based on pilot reports and their combat experience.
Increases main weapon range. Overrides weapon overheating.
Each shot costs energy. When a target is hit, the activated special module's effect is extended for each accurate shot
Any effect aimed at disrupting control of the ship and imposed during the period of the module's operation is blocked. But the remaining module active time is reduced.
If a friendly ship is destroyed nearby, rate of fire temporarily increases for allies.