Star Conflict 1.5.7f
Open space
Removed inactive gates from “Fort Muerto”.
Collecting trophies
Now each trophy type takes up only one cargo slot.
If several trophies of the same type are picked up, all of them are placed in one slot.
If the ship was shot down in open space without the participation of real players, the trophies from the cargo hold will not disappear.
When you respawn in open space the contents of the hold are preserved.
When returning to the hangar, the contents of the cargo hold are transferred to the player’s account/storage.
Trading
Now the modules put up for sale are not removed from the list if the “In stock” filter is enabled.
Trading is now available from access level 6.
Now you can trade xenocrystals.
Added notification to the seller about the sale of the item.
Now, if the recipient's storage is full, a special message is displayed.
Miscellaneous
Improved AI in PvE missions.
Improved a number of maps.
Now, if loyalty is not required to upgrade a module, its research is not suggested.
Now, you're first offered to upgrade the modules without upgraded versions in the Atlas.
Now, each death in battle increases respawn time by 3 seconds.
Now mail (composing messages) is available from access level 6.
Tweaked the lists of available tasks.
Adjusted the content of the in-game store.
Bug fixes
Fixed the lack of a number of modules in the Atlas.
Fixed a number of errors in texts, descriptions.
Fixed progress display for the “Unique ships” development with free experience.
Fixed inactivity of allied AI ships.
Fixed a bug with rewards for some tasks.
Sincerely,
Star Conflict Team