Testing balance changes from pilots
Pilots! The UMC launches a special test version of the game with balance tweaks proposed by the players. This version of the game will be available to everyone on a separate test server.
Developed and approved by the players:
- CerberusS
- Tesla26
- PVEdli
- RedShuhov
- miha6227
- SitiS
- ECMnoob
- niripas
Long Range Frigates
Disintegrator (does not apply to Synergetic disintegrator)
Author: CerberusS
-
Projectile speed increased by 20%
Guided torpedo (does not apply to cluster missiles)
Author: CerberusS
- Torpedo flight speed increased by 20%
- Torpedo manoeuvrability increased by 10%
- Module cooldown time reduced by 20%
Weapon Overcharge and Tachyon Charge
Author: CerberusS
-
Module cooldown time reduced by 31%
Energy sharing
Author: Tesla26
-
Ship acceleration while the module is active is additionally increased by 100%
Recoil-compensated cannon
Author: Tesla26
-
Shooter recoil speed reduced by 50%
EM Scattering Field
Author: CerberusS
-
Module duration increased by 20%
Sniper drone “Partner”
Author: Tesla26
- Module operation range increased by 66.6%
- Drone durability increased to 6 thousand.
Guard Frigates
Plasma Devastator
Authors: Tesla26, CerberusS
-
Projectile speed increased by 30%
Missile Shield
Author: Tesla26
-
The frequency of destruction of missiles is increased by 30%
‘Dag'tnith’ Launcher
Author: CerberusS
-
Debuff time reduced by 50%
Energy systems destabilizer Object NY'18
Authors: CerberusS, PVEdli
- Debuff time reduced by 50%.
- Module cooldown time reduced by 20%.
- Energy consumption increased by 100%
Engineering frigates
Autonomous Charging Station
Author: Tesla26
-
Module power increased by 45%
Autonomous Repair Station
Author: Tesla26
-
Module power increased by 45%
‘Twins’ barrier
Authors: Tesla26, CerberusS
-
Active time increased by 66.6% (new value - 5s)
Nano-devourers
Author: Tesla26
- Module damage increased by 300%
- Recovery radius increased by 100%
Amplifying Shields
Author: Tesla26
-
Shield strength increased by 49.8%
Gunships
‘Ignis’ blaster
Authors: CerberusS, PVEdli
- Burn time (Damage over time) of the target reduced by 57.1% (new value - 3s)
- The duration of the damage over time when in contact with fire is reduced by 75%.
- Damage over time after contact with fire is reduced by 50%.
Overdrive type ‘Sting’
Author: CerberusS
-
Cooldown increased by 47%
“Deimos” engine
Author: CerberusS
- Jump preparation time increased by 100%
- Module cooldown increased by 20%
Magnetic disruptor
Author: CerberusS
- Debuff time reduced by 71% (new value — 3sec)
- Debuff damage increased by 15%
Command Fighters
Quantum Railgun
Author: CerberusS
-
Projectile speed increased by 30%
Diffusion Shield
Author: Tesla26
-
The amount of damage taken per unit of energy increased by 15.38%
Energy Cube
Authors: Tesla26, CerberusS, ECMnoob
-
Module operation range increased by 46.66%
Tackler Fighters
Beam disintegrator
Authors: CerberusS, PVEdli
- Module cooldown increased by 30%
- Module range reduced by 11.11%
- Module preparation time reduced by 33.33% (new value — 1sec)
Trap mine
Author: Tesla26
- Cooldown reduced by 28.6%
- You can install more than one
CovOps Interceptors
Quantum defence
Author: RedShuhov
-
Module operation time reduced to 5sec
Thermoprojector
Author: Tesla26
-
Damage frequency increased by 100%
Plasma Arc
Author: CerberusS
- Cooldown time reduced by 34% (new value — 35sec)
- Active time increased by 33.3% (new value — 4sec)
- Arc length increased by 10%
Reactor overload
Authors: Tesla26, CerberusS, PVEdli, ECMnoob, SitiS, RedShuhov, miha6227
-
Module cooldown time reduced by 58.3%
Recon Interceptors
Crystal mine
Author: RedShuhov
- Debuff duration reduced by 50%
- Explosion radius (not detonation!) reduced by 40% (new value — 300m)
Proximity Mine
Author: CerberusS
-
Activation time since launch is reduced to 1 second
Inhibitor crystal
Authors: CerberusS, PVEdli, SitiS, ECMnoob, RedShuhov
- Escort radius reduced from 750 to 500m (-33.3%)
- The upper limit of the blast radius is reduced by 10%
- Cooldown increased by 36.36%
- Crystal projectile velocity reduced by 13.63% (475 m/s)
Tai'Kin Satellite crystal
Author: CerberusS
- Flight speed reduced by 30.7%
- Maximum range from carrier reduced by 40%
Covert Ops drone
Authors: CerberusS, Tesla26
- Shield transfer power increased by 10% (528 pts/sec)
- Active time reduced by 16.66% (10sec)
- Cooldown increased by 33.3% (20sec)
- Drone no longer fills the carrier's shields
Side booster
Author: CerberusS
-
Cooldown increased by 100%
ECM Interceptors
Karud Weapon systems sabotage
Author: Tesla26
-
The module now prohibits the use of weapons for the selected target (instead of dealing damage)
Protocol regulation
Author: miha6227
-
Using a module drops a bomb
Suppressor Destroyers
Coilgun
Author: miha6227
-
Projectile speed increased by 17%
Ze'Ta Landing platform
Author: CerberusS
-
Drone flight speed reduced by 33%
-
Maximum drone distance reduced by 36.36%
Wormhole projector
Author: CerberusS
-
Module cooldown reduced by 33.3% (to 60sec)
-
Wormhole flight speed increased to 800 m/s
Augmented Cooler
Author: CerberusS
-
Module power increased by 20%
Blaster Turret
Author: CerberusS
-
Reduced manoeuvrability time shortened by 30%
Universal modules
Energy converter
Authors: RedShuhov, CerberusS, ECMnoob, PVEdli
- Return damage reduced by 33%
- Module cooldown increased by 30%
Repair Kit Small / Medium / Large
Author: CerberusS
-
Module cooldown time reduced by 20%
Implants
Alpha-inhibitor “SP-25” (5-3)
Authors: PVEdli, CerberusS
-
Implant power increased by 233% (new value — 10%)
Neuroaccelerator “Oculus II” (11-1)
Author: CerberusS
-
Resistance reduction increased by 25% (new value — 10 pts.)
Neuroconnector “WPN-F70” (13-3)
Authors: miha6227, CerberusS
- Maximum implant effect enhanced by 50% (new value — 15%)
- Effect step is enhanced by 50% (new value is 1.5%)
Weapons and modules
Vulcan
Authors: CerberusS, PVEdli
-
Spread reduced by 12.5%
Heavy Blaster
Author: CerberusS
-
Spread reduced by 25%
RF Blaster
Authors: CerberusS, ECMnoob
- Rate of fire increased by 60%
- Damage reduced by 33%
- Weapon heating reduced by 50%
- Spread reduced by 10%
- Spread increase rate reduced by 50%
Pulse Laser
Author: CerberusS
- Rate of fire increased by 50%
- Damage reduced by 33.3%
Shrapnel Cannon
Authors: CerberusS, ECMnoob
- Fire rate reduced by 25%
- Spread reduced by 35%
“Horizon” Module
Authors: PVEdli, CerberusS
- No damage reduction
- Only one modifier is allowed
Public test server
Testing will be held on Star Conflict public test server.
The public test server is a game space independent of the live server where updates are uploaded for mass testing.
Instructions on how to connect to the public test server can be found here.
Mass test schedule:
The public test server will run for a limited time. The server is intended only to test an update that is being prepared for release.
- Friday: 15:00 UTC - 19:00 UTC. Testing ranks 7-10
- Saturday: 15:00 UTC - 19:00 UTC. Testing ranks 10-13
- Sunday: 15:00 UTC - 19:00 UTC. Testing ranks 13-18
Sincerely,
Star Conflict Team