Star Conflict 1.6.3c: Third Phase
Attention, pilots! UMC announces the start of the third and final phase of the Moon Race! As part of the third phase, pilots will be able to participate in adventures in the Open Space, as well as assemble a new Jericho guard frigate “Custodian”.
Phases and Stages
We remind you, that in honour of the 2650th anniversary of the first landing on the satellite of the legendary Earth — the Moon, all pilots can participate in a special event — the “Moon Race”!
Pilots, “Moon Race” will be held in three phases. The third phase will be available from September 5. Currently, pilots have access to all three phases of the race. You can open stages in all phases at the same time.
Each phase has 30 stages. Only the owners of a special Moon Pass can unlock all stages. It's unique for each stage. But the first and every fifth stage is available to all pilots.
To get the reward, you need to unlock the desired stage. In order to gain access to the next reward you need to go through all the previous stages. You can join a phase at any time when the phase is available.
Special containers with xenochips will be available to players only during the third phase. Players will be able to buy the number of xenochips they need in order to open all the stages of the Moon Race they need. Xenochips can still be obtained for completing any tasks as an additional reward.
Phase three “Return from the Stars”
To gain access to all the rewards, pilots need to purchase the Moon Pass “Return from the Stars”. The pass can be purchased at the official project store. When you purchase a pass during the Moon Race, you will automatically receive all the previously unlocked additional rewards at this stage!
Pilots! Until September 12, you can purchase a special bundle Moon Pass “Return from the Stars” at a reduced price!
This bundle includes
- Access to additional rewards in the third phase of the “Moon Race” — “Return from the Stars”.
- Early access to PvE “Temple of Last Hope”
- “Hostile Waters” event Early Access
- 2000 Galactic Standards
Third phase rewards
Stage 1. As a reward, pilots get a new taunt “Come back soon! We miss you!”.
Stage 2. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 10 battles (available with a Moon Pass).
Stage 3. As a reward, pilots get a new sticker (available with a Moon Pass).
Stage 4. As a reward, pilots get a bundle of pirate ammunition (available with a Moon Pass).
Stage 5. As a reward, pilots get a new portrait.
Stage 6. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 10 battles (available with a Moon Pass).
Stage 7. As a reward, pilots get a new taunt “Do not look for me. I'll find you myself!” (available with a Moon Pass).
Stage 8. As a reward, pilots get a new sticker (available with a Moon Pass).
Stage 9. As a reward, pilots get a Premium license for 3 days (available with a Moon Pass).
Stage 10. Pilots are rewarded with a new Memento paint as a reward.
Stage 11. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 20 battles (available with a Moon Pass).
Stage 12. As a reward, pilots get a new decor “The Moon” (available with a Moon pass).
Stage 13. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 20 battles (available with a Moon Pass).
Stage 14. As a reward, pilots get a new portrait (available with a Moon Pass).
Stage 15. As a reward, pilots get a new sticker.
Stage 16. As a reward, pilots get a new paint “Permafrost” (available with a Moon Pass).
Stage 17. As a reward, pilots get a new title (available with a Moon Pass).
Stage 18. As a reward, pilots get a new decor “Victory” (available with a Moon pass).
Stage 19. As a reward, pilots get a Premium license for 7 days (available with a Moon Pass).
Stage 20. As a reward, pilots get a new “Pyre” painting.
Stage 21. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 30 battles (available with a Moon Pass).
Stage 22. As a reward, pilots get a new taunt: “You'll win next time... in a galaxy far-far away” (available with the Moon Pass).
Stage 23. As a reward, pilots get a new sticker (available with a Moon Pass).
Stage 24. As a reward, pilots get a new portrait (available with a Moon Pass).
Stage 25. As a reward pilots get a premium ship of choice.
Stage 26. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 30 battles (available with a Moon Pass).
Stage 27. As a reward, pilots get a new paint “Lightning” (available with a Moon Pass).
Stage 28. As a reward, pilots get a Premium license for 30 days (available with a Moon Pass).
Stage 29. As a reward, pilots get a new portrait (available with a Moon Pass).
Stage 30. Pilots are rewarded with the “Return from the Stars” bundle, which includes the unique Star Conflict decor, the title Triumph, and one part of the three required Manual Piloting Systems of the Jericho guard frigate “Custodian”.
New Jericho guard frigate “Custodian”
There have been many rumours about Technologists, the tech geniuses from Jericho. Only one thing can be said for sure — they're gone. Gone without a trace. Artificial intelligence remained after their exodus. It called himself the Sentinels and took control of the Jericho sector.
Although the Alien invasion was declining, their portals remained a problem, and the Sentinels assembled a special model of the ship to keep an eye on them.
In all the chaos that the galaxy is now, the production of new ships is not that active. Therefore, the Sentinels, who actively contact and support the victims, offered Custodian blueprints to the UMC. Especially for mercenaries who are trying to somehow maintain order in the sectors, the AI changed the original design of the ship so that it could be controlled by a person.
Manual piloting system
- Special part of the frigate Custodian.
- 3 parts are required to build the Custodian frigate.
- You can get it as a reward in the final stage of each phase of the “Moon Race”.
Special module “Protective barrier 1.0”
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In passive mode, increases shield resistance to all types of damage. When activated, it creates an impenetrable barrier covering the bow and sides of the ship. For the duration of the module’s operation, the shield’s resistance to damage decreases and the ship’s speed increases.
Plasmatron
- EM Weapon
- Launches plasma bursts. Holding the trigger charges the weapon. Holding the trigger for a long time deals area damage to the host and the enemies.
Defence algorithm
- Active module
- Increases shield resistance to all damage types and regenerates hull but reduces travel speed.
Pursuit algorithm
- Active module
- Increases travel speed for a short time but reduces shield durability. While the module is active, the ship is invisible to radars. Shooting and using modules interrupts the effect.
New location “Dreamland”
First there was a rift in the fabric of space-time. A terrible “emptiness” that led into the unknown. A narrow gap at the outer boundary of the Hill sphere in the Ontregos system. The first automatic stations sent to the other side broadcast joyful news that this was not a dangerous and mysterious world of Aliens, but a rift in our space. A new road to new worlds, perhaps unaffected by the Invasion and the war. Allegedly, there, beyond the rift, was a previously unknown terrestrial star system with planets suitable for settlement. Oxygen atmosphere. Oceans of water. Green continents. A fairy-tale world that was immediately christened “Dreamland”. Nobody expected what really awaited on that side...
Attention! To get early access to the location, you need to purchcase the Moon Pass “Return from the Stars”. The pass can be purchased at the official project store.
“Hostile Waters” Event
The rift in space, which was formed as a result of a certain experiment, allowed the imperial military from the station “Guardian-17” to get into the location “Dreamland” and even assemble a small outpost at the boundary of the rift. Unfortunately, the Empire currently lacks the strength for a full-fledged operation. The UMC proposes to use mercenaries. The operation will be overseen by the tribune of Imperial security Olaf Larsen.
Attention! To get early access to the location, you need to purchcase the Moon Pass “Return from the Stars”. The pass can be purchased at the official project store.
Corporations
It is now possible to replenish the corporation iridium with credits and galactic standards
Corporation warfare
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Added reward for winning a corporate war
Corporate Icons
Added new icons for corporations:
- Red dragon
- Svobodnyy zadrot
- ANONYMOUS
- Amur tigers
- Space nubs
- Ice dragons
- Welcome ad inferos
- 0ne for all
- Prime Incorporated
- SACRED PHOENIX
- Legion cerberus
- Blood brotherhood
- Star nomads
- ViP Alliance
- Xenomorph
- Ellydium
- STARSBARS
- Stop Invite in Corp
- The liu family
- OvoshPveHolding
- VelloopStar Inc
- Black mark
- Celestial warriors
- DEAD DYNASTY
- FeelingOfGreatness
- Poison sacrum
- JERICHO PRIDE
- Life for Earth
- One piece
- Wolf squad
- Art of WAR
- Dywizjon 308
- Backbone
- Pegasus command
- Flimmisnest
- B4sterds
Sector Conquest
- Now, for ownership of the locations Fort Muerto and the South Portal, players will get especially valuable resources to upgrade the destroyer Ze'Ta
- The daily Northern Portal has opened in the Shining system
Balance tweaks
‘Rebellion’ trojan
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No longer affects neutral objects
Combat Reconstructor (Special Module)
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Range increased to 900 m
Crystal Hunger (Special Module)
- Active time increased to 8 sec
- Module cooldown reduced to 35 sec
- Regeneration range increased to 1000 m
Hive (Special module)
-
Host damage reduced by 50%
Thar'Ga
-
Base pitch / yaw increased by 0-15% (initial ranks are unchanged, the change applies to reduction with rank increase)
‘Dome’ MDS
-
Reduced cooldown to 20 seconds on T5 Epic
Song of peace
- Reduced battery life to 10 seconds.
- Reduced range to 3750 m.
- Reduced cooldown to 30 seconds
Ship camera zoom-out
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The maximum distance from the camera is made the same for all ships with a value of “3”, instead of 1.5.
Plasmer
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Damage reduced by 10%
Reflected rage
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Increased module duration to 1.5 seconds
Drone booster
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Increased range to 2000 m.
Kinetic Supercharger
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Increased projectile flight speed by 21%
‘Friend-foe’ code hacker
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Reduced cooldown to 30 seconds on T5 Epic
‘Attila’ Targeting Complex
- Passive ship speed increased by 15%
- Charge accumulation time increased by 2 sec
Mobile pulsar
- Reduced module reload time by 25%
- Pulse strength increased by 50%
“Thanatos” railgun
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Increased projectile speed by 1000 m/sec
Inhibitor drone
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Slow radius increased to 1500m
Reserve generator
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The response threshold is increased to 20% and energy generation to 1000 units in 3 seconds.
Mass Driver
- Cooling time reduced by 1.5 sec
- Range increased by 500 m
Multiphase shield
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Reduced cooldown to 30 seconds (11.6%)
Turbophaser
- Damage increased by 20%
- The upper limit of allowed ranks is expanded to 15
Crystallid Swarm — Turret Mode
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Reduced projectile flight and turn speed by 20%.
Object NY18
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Afterburner energy consumption reduced by 15%
Camouflage shroud
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Reduced duration to 10 seconds.
Shield Havoc
- Range increased from 750 m to 900 m
- Cooldown reduced by 5 seconds
Target highlight mode
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Reduce cooldown time by 27%
‘Hindenburg’ supercharge
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Reduced cooldown time to 35-42 sec (depending on rank)
White noise
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The Proton Wall modifier and the 2-3 crew reduce the control action time, as before (return the control mechanics to the module).
Energy-neutralizing missile
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Duration reduced by 33.3%
Executor, cluster rocket
-
Cluster rocket screen dimming reduced
Frontal Shield (Dart)
- Cooldown time reduced by 5 seconds
- Added an indicator of the expiration of the module in the status bar of positive effects (a small buff to turn speed)
Phase Suppressor
-
Projectile speed increased by 35%
Sirius, Antares, Procyon
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Increased speed by 10%
Defence program ‘Wave’
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Wave damage increased by 70%
Tai'al
- Time to overheat increased to 7 seconds.
- Cooling time reduced to 2 seconds
Ship repair and restoration
- Duplicators are no longer used. They can be sold from storage for credits
- In PvE missions and special operations, ship recovery is automatic. Recovery is available a limited number of times:
- In PvE — 5 attempts
- In the special operations — 2 attempts
- You cannot increase the number of attempts
- In Open Space, the ship can be recovered with credits
- Revised repair cost
Interface
- Now, if a special event occurs in a location, it is marked on the map
- Redesigned the debriefing screen
Information block added:
- Who shot down your ship
- Remaining durability of the ship
- Repair Cost
Removed unnecessary information:
- Damage summary is minimized by default
- Game messages no longer showing
- The gained experience is not shown
- Battle log is not shown
- Game mode information is no longer displayed
Miscellaneous
- Added missions, rewarding particularly valuable resources for upgrading the destroyer Ze'Ta. The missions are available for accounts with access level 15 and a completed campaign.
- Improved the texture of the gun “Thi'Lith”
- Added checking of missiles and ammunition for e-sports
- Added the ability to manually drop the bomb in “Detonation” mode
- Picking up the bomb after it is dropped by an ally does not give points
- Improved a number of sound and graphic effects
- Improved a number of texts and descriptions
- Added “Flare” option to graphics settings
Bug fixes
- Fixed a bug with Meson Cannon effects
- Fixed the possibility of multiple purchases of one lot
- Updating does not delete all sales announcements
- Fixed time display errors on sector map
- Improved stability of game servers
- Fixed the ability to equip prohibited equipment in e-sports
- Fixed a bug in the description of a special module when it is shown from a chat link
- Improved damage mechanics for Quick Swarm module
- Removed the link to the DLC from the screen of the production of the ship "Waz'Got"
Sincerely,
Star Conflict Team