21 May 2015

Star Conflict 1.1.4

In today's update the game gets two brand-new Empire and Federation fighters, as well as three new modules for your ships! Corporate dreadnoughts will also receive new modules. As for the global map of corporate control over sectors, T4 level locations will become available for capture. We also fixed several important bugs, and made changes to the gameplay ‘Capture the beacons’. All corporation pilots, who managed to build dreadnoughts during the competition ‘Arms race’ will receive a special commemorative achievement ‘Space Engineers’.

 

Dreadnoughts

Almost a month has passed since the corporate shipyards released their first dreadnoughts. More than a hundred super-ships of fringe sector corporations are already actively involved in battles for control over locations. It's time to increase the power of fleet leaders! Now corporations can install new modules on their dreadnoughts and take part in battles for new locations of a higher technological level!

 

Added new modules for dreadnoughts

Weapon Booster

Armor-piercing main caliber charges.
Increase dreadnought hull damage by 50%.

Resistive Coating Emitter

Blocks increased damage from armor-piercing enemy dreadnought weapons.
Gives a chance to fully block incoming damage.

Shield Emitter Catalyst

Increases fleet support points.

 

Dreadnoughts Т4

Corporations can now modify dreadnought modules to T4 level.
Corporations can now take part in battles for T4 locations.

T3 level dreadnoughts can take part in battles for T4 locations.

 

Global map

Dreadnoughts can now carry modules and weapons of the 4th technological level. More powerful ships need new targets! T4 level locations are now available for capture on the global corporation map.

Locations are situated in the following zones:

  • Pandora
  • Scheat
  • Troy
  • Procssima
  • Antaress
  • Corsa Triama
  • Haldon
  • New Ceres

 

Ships

We already told our pilots about new Empire and Federation fighters starting a new experimental ship branch. Just to remind you, the new ships were built using the latest technologies developed from the captured Biomorph samples.

 

Achilles

The new attack aircraft was made by the same team of scientists and technicians, who had previously worked on Phobos in industrial centres of the Warden Order. The latest data on the alien technology was used, which allowed to significantly strengthen the hull and shield, as well as to increase maximum power of the generator.
Unlike Phobos, Achilles has 4 active combat modules and a special combination of unique bonuses to hull and shield resistance.

Class: Fighter
Role: Gunship
Side: Empire
Level: Т3
Rank: 9

 

Hyena

Federation Scientists put together the best of the rank 7 ships Silent Fox and Wolf. The new fighter was designed for experienced pilots, who can use the ship’s potential to the max. And the use of Alien tech allowed to further strengthen the ship’s defences.
The ship has four active modules and a set of additional bonuses.

Class: Fighter
Role: Tackler
Side: Federation
Level: Т3
Rank: 9

 

Modules

Aside from new ships, we also continue working on new modules. Alien tech was also a huge influence on their creation.

 

Extended Hull

Useful for those who love hauling trophies from open space. The main bonus is the cargo hold increase. Additionally, ships equipped with Extended Hull get additional hull strength increase in all game modes.
The module is available from the third tech level and can be installed on a ship of any role that has the corresponding slot.

Increases hull strength.
Adds three spaces to cargo hold.

Multiple modules can be installed.
Cargo hold space limit is 9 spaces.

Can only be purchased for Galactic Standards.

 

Holograms

This battle module is suited for recon interceptors. Starting with level T3, scouts can use this module is to mislead the enemy. This will greatly increase survivability of a ship in combat. The main feature of the module is producing two illusions of the player's ship.

Holograms have durability and mimic the pilot's activity.
Target lock is disrupted when holograms activate.

Missiles already in flight also lose target focus.

Holograms explode and deal damage upon destruction.

 

System Hack

Used to hack and gain control of enemy objects. ECM interceptors can now use this module to gain control of game objects belonging to the enemy team.

Gains control of enemy objects:

All drones except for engineer's combat drones
Warp gate
Repair and charge stations
Any mines

Hacked objects belong to the hacker.
Hacked objects keep functioning.

Objects earn effectiveness for the hacker.
Objects self-destruct after 20 seconds.
Hack does not prolong object active time.

Hack applies to all objects in radius.
Already hacked objects can be intercepted.

Only enemy objects can be hacked.

 

Inertial Stabilizer

Balancing pass has been done on the module.

Strafe speed boost reduced by 16%.

 

General

 

Gameplay

A number of states now disrupts beacon capture:

Invisibility
Overload
Stasis
Metastable field
Sensor suppression

All battle start times are now displayed for zones.

If several locations in a zone have different battle start times, they will all be displayed.

Wings of different sizes can now get into dreadnought battles.

Minimum number of pilots in a wing — 4.

You can now build dreadnought modules without a dreadnought in dock.
Reworked the system that prevented wings or squads from getting into battle because of a disconnected pilot.

While at least one pilot remains in the wing or squad remains in the game, the whole wing will remain in queue, and the pilots will be able to return after a disconnect.
A wing or a squad will only be removed from queue if all pilots leave the game.
THe rule applies to all game modes.

 

Manufacturing

You can now manufacture several items at a time.

 

Achievements

Added a new achievement Space Engineer.

Awarded to all corporate pilots that finished dreadnought construction by April 23, 2015.

 

Corporations

Added corporation logo for ‘Dead Space’.
Added correct logos for OWL and HOWL.

 

Bug fixes

Fixed a bug with battles between location defenders.
Fixed a bug with bomb pick-up sound in dreadnought battles.
Fixed a bug with corporation tag removal.
Fixed a bug with defenders' access to battle.
Fixed a bug with destroying turrets of a docked dreadnought.
Fixed a bug with dreadnought appearance while in dock.
Fixed a bug with incorrect chat channel order.
Fixed a bug with incorrect display of stickers on Razor.
Fixed a bug with incorrect icon display on the open space map.
Fixed a bug with incorrect time display in notifications.
Fixed a bug with location battles.
Fixed a bug with location name display on interface scale changes.
Fixed a bug with rewards for level 1 PvE missions.
Fixed a bug with squads and wings removed from queue after a pilot disconnect.
Fixed a bug with too many drones on Hunters and Predators.
Fixed a bug with torpedoes getting shot down by Missile Shield.
Fixed a bug with turret dreadnought descriptions.
Fixed a number of dreadnought dock bugs.
Fixed a number of text bugs.
Fixed a rare bug with location description flicker.
Fixed bug with pick-ups in open space.
Improved location allegiance display.
Improved payment confirmation mechanic for GS purchases.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


Star Conflict Heroes is a mobile action RPG set in the universe of the online action game Star Conflict.
Try on your mobile device.

Play now
Download Close and visit site