9 July 2015

Star Conflict v.1.1.6 Update#1

 

Weapons

Destructor

Analysis of feedback and statistics on weapon effectiveness inspired us to introduce the following tweaks.

Additional effect strength reduced by 10%
Additional effect duration increased to 2 seconds
Additional effect now triggers once per second, not per 0.5 seconds

 

Modules

‘Spectre’ Field

Guard frigates having too many shield regeneration options as well as player feedback resulted in module mechanics changes.

In active mode the module now increases shield and hull resistances of host ship to all types of damage
The more allies the module covers, the stronger its effect becomes
All modifications now recharge 55 seconds
Invisibility for allies remains unchanged

 

Emergency Shield Boost

Analysis of guard frigate module effectiveness showed that they consume very little energy from the initially planned level, allowing extremely easy simultaneous use of adaptive shields and this module.

Energy drain increased by 40%
All modifications now recharge 90 seconds

 

Liquid Metal Injector

We also introduced the following tweaks based on feedback and statistics.

Energy drain increased by 40%
All modifications now recharge 110 seconds

 

Interface

Continued tweaks of gameplay selection interface.

 

 

Other

Battle time for locations.

‘Olympus’, ‘Erebus’, ‘Procyon’, ‘Haldon’ is set to 07:00 (UTC+3)

We continue working on target lock time tweaks to follow up on the previous update.

Reduced to 2 seconds

Game chat mutes now also apply to voice chat.

 

Discuss on the Forums

Sincerely,
Star Conflict Team


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