Star Conflict 1.3.8b
Cryptogram BBIМ22-577962
From: Mercenary Centre
To: noname@star_conflict
Sent: Thursday, June 16
Subject: RE Crystal Cuckoo
Long life and health to your cousin. Her last letter aroused quite intense interest among the next of kin. This is especially true for fresh olives. They are incredible! I would like to write the recipe down myself. They say one of the twelve is ready to share it. We will engage our reserves to address this issue sooner. But time is very limited, everything must be decided this week. Please tell the cousin to hurry.
Mercenary Centre Department of Special Investigations. Fringe sectors
Weapons
Research of Ellydium's first project from the ‘Alien Technology’ series is close to completion. The result of this project will be the blueprint of a new unique weapon built with Alien tech. But tomorrow the Broker will give mercenaries access to a special assignment, which will provide access to the blueprint ahead of time and totally free.
‘Dag'tnith’ Launcher
Deals EM damage.
Available from rank 6.
Installed on Frigates.
Launches a plasma disk, capable of homing in horizontal plane relative to the ship.
Maneuverability of the target affected by the disk is temporarily reduced.
Game modes
Changed settings of several game modes.
Team battle
Maximum time extended to 8 minutes.
Kill counter now depends on the number of players in the game, including those who've joined the battle after its start. Can change dynamically.
Domination
Maximum time extended to 10 minutes.
Control score counter increased to 999.
Combat Recon
Maximum time extended to 8 minutes.
Beacon Hunt
Maximum time extended to 10 minutes.
Score counter increased to 200.
Switch time for beacons reduced by 10 seconds.
Detonation
Maximum time extended to 9 minutes.
Also changed settings for adding players to ongoing battles.
Window for adding players to ongoing battles increased to 3 minutes.
Captain can now respawn in Combat Recon within 3 minutes.
Player squads
Maximum squad size increased to 4 ships in PvP mode.
A team can only have one 4-pilot squad.
We plan to further develop the use of large mercenary squads in PvP battles. As a result necessary changes will be made to make the game comfortable not only for squad players, but also for solo pilots. Players will be notified of all changes in future change logs.
Ship tree
Introduced several tweaks to ship tree.
Empire
‘Deimos’ moved to rank 5.
Added a link between ‘Hercules Arrow’ and ‘Deimos’.
Federation
‘Fox’ moved to rank 5.
Added a link between ‘Lynx Mk II’ and ‘Fox’.
Jericho
Added a link between ‘Machete’ and ‘Machete AE’.
Availability settings have also been changed for lower-rank ships.
To make a rank 3 ship available for purchase, you need to level a rank 1 ship to synergy level 4.
To make a rank 3 ship available for purchase, you need to level a rank 2 ship to synergy level 3.
To make a rank 4 ship available for purchase, you need to level a rank 2 ship to synergy level 4.
To make a rank 4 ship available for purchase, you need to level a rank 3 ship to synergy level 3.
To make a rank 5 ship available for purchase, you need to level a rank 3 ship to synergy level 4.
Ships
Deimos
Price increased to 720’000 credits.
Repair cost increased to 15’000 credits.
Energy reserve increased by 3%.
Shield volume increased by 2%.
Hull durability increased by 2%.
Number of slots for active modules increased to 3.
Number of slots for hull modifiers increased to 2.
Fox
Price increased to 720’000 credits.
Repair cost increased to 15’000 credits.
Energy reserve increased by 4%.
Shield volume increased by 2%.
Hull durability increased by 2%.
Number of slots for active modules increased to 3.
Number of slots for hull modifiers increased to 2.
Miscellaneous
Improved Bundles and Special interface.
Significantly increased the number of zones with station protection in open space.
Zones without protection are mostly in the middle of the map.
Maximum corporation size increased to 250 pilots.
Added two new roster stages: 200 and 250 pilots.
Each extension costs 7500 GS.
Removed display of squads in pilot lists in battle.
Changed Day 5 reward for consecutive login.
Now it's a bundle purchased for credits.
Pilots can now reach ‘Leviathan’ location from the starter locations in open space.
Bug fixes
Fixed a bug with pilots having zero launches in Combat Recon.
Improved ship repair tooltip.
Fixed a bug with destroyer main weapon damage bonus affecting several active modules.
Fixed a bug with ship repairs in battle not being added to statistics.
Fixed module icon for ‘System Hack’.
Fixed a bug with vanishing ‘Reaper’ model.
Fixed a bug with target lock display.
Sincerely,
Star Conflict Team