Star Conflict 1.3.12 Update #3
Miscellaneous
Reduced difficulty for PvE mission ‘Fire support’.
Changed parametsrs of ‘Thi'Lith’ weapon:
- Critical damage bonus is now 10%.
- Starting spread is now 0.5.
- Damage increased by 2%.
Destroyer active module characteristics
Changed ‘Repelling Beam’ module cooldown. The cooldown is now 24 seconds.
Chaged ‘Destabilizing Field’ module": reduced damage over time by 20%, cooldown is fixed at 35 seconds.
Durability of active destroyer modules now depends on the rank:
- Rank 8 — 2000.
- Rank 11 — 2800.
- Rank 14 — 3600.
Bug fixes
Improved a number of texts in accordance with player bug-reports.
Changed the description of Stingray's special module.
Fixed Jericho torpedo icon.
Minor fixes in the ship tree.
Contract progress is not reset by changing station and contracts become available with the saved progress upon returning to the station.
Returned the corporate iridium contract:
- Reward — 50.
- Number of wins required — 5.
- Available from rank 6.
- Completed on rank 6 ships or higher.
- The contract is repeated daily.
- Completed in PvP, PvE, Co-op, Special Operations.
Improved display of certain patterns and ships (Ronin and Flamberge).
Improved upgrade confirmation window. Added information about loyalty being used.
‘Manufacture’ button is no longer available in the drop-down list when the workshop is unavailable. When you hover over the button it displays a special prompt explaining that the workshop is available from rank 6.
Fixed a bug related to launching attack drones from the missile bay.
Fixed display of active modules on Cutter.
Fixed ECM special module, active module ‘Ion Diffuser’ and ‘Stasis Generator’. Now, these modules only interrupt only the active enemy modules.
Sincerely,
Star Conflict Team