Developer's diary
Note 56 — New rank system

It is no secret that balancing a game — is a process of continuous improvement. Some balancing solutions are evident from the beginning of development, some occur during the evolution of an already live project. The ranking system we are discussing today is an excellent example of the second case.

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Note 55 — Getting ready for Halloween!

Here comes October. Every year in late October a wave of anomalous energy passes across the Earth. According to old traditions of the Earth this time is called ‘Halloween’. Fanatics and cultists who worship the Signal think that on ‘Halloween’ dead souls penetrate into our world. Of course, this is all nonsense and fiction! Yet we are preparing for one special night of the year.  A Night in the Lonesome October...

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Note 54 — What lies ahead?

The much-anticipated September is finally here. The time that our players have been waiting for, and which we have been carefully preparing for all summer. We released a big and important update 1.2 called ‘Dogs of War’ dedicated to all our pilots in the game. We hope that you’ve been keeping an eye on our news and are already familiar with all the new features of the update.

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Note 53 — Autumn plans

Summer has gone by. Today, we want to share our plans for the first week of autumn. Very soon we are going to show you what the development team has been working hard all summer. It’s a large and important update that we want to dedicate to mercenaries — you, our players.

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Note 52 — Summer plans

Today we want to share with you some of our plans for the near future.

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Note 51 — Upcoming balance fixes

The new set of modifications of the technical characteristics is ready and today we would like to present to you the balance fixes that will be added to our game universe. The adjustments will be related to the weapon, the system of crews, the modules and several ship bonuses.

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Note 50 — Ships and modules

While powerful corporations capture locations and lead desperate attacks on enemy dreadnoughts, ordinary pilots continue traversing our universe, fight in PvP, complete missions and participate in tournaments.

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Note 49 — Game development plans

On March 26, 2015 we launched Season 2 in our project Star Conflict. The long-awaited dreadnoughts finally appeared in the game. Start of the second season marked a new stage in the development of the game.

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Note 48 — Battle of Dreadnoughts, Guide

Starting with Star Conflict version 1.1.3 corporations can establish control over locations on the global map. Captured locations will bring additional profits to their owners.

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Note 47 — The Invasion's history (part 3)

Today we continue to acquaint you with the plot detail. Earlier, we talked briefly about the main events in the game universe, which occurred during the open beta and the ‘First Season’. Today we want to share what’s going to happen next. After all, we are standing on the threshold of the ‘Second season’.

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Star Conflict Heroes is a mobile action RPG set in the universe of the online action game Star Conflict.
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